Difference between revisions of "User talk:Cocytus"

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(Undo revision 118 by Cocytus (talk))
(Tag: Undo)
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| style="vertical-align: top;  text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">135%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to up to <span style="font-size:larger">'''3'''</span> enemies along the way. Additionally, you will Leech <span style="font-size:larger">'''20%'''</span> health from all enemies that you hit. By holding down the mouse button you will continue spinning in thichever direction you choose. While using this spell you will ignore unit collision.
 
| style="vertical-align: top;  text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">135%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to up to <span style="font-size:larger">'''3'''</span> enemies along the way. Additionally, you will Leech <span style="font-size:larger">'''20%'''</span> health from all enemies that you hit. By holding down the mouse button you will continue spinning in thichever direction you choose. While using this spell you will ignore unit collision.
 
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Revision as of 14:10, 16 May 2019

Lvl Energy Cost Cast Time Distance Range Width Icon Name Effect

 

2 12 Instant Cast   10  
Knight secondary 01 01.png
Swing Cut Rapidly spins your character in the target's direction, dealing 135% Physical Damage to all enemies in your path. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will ignore unit collision.
2 12 Instant Cast   10  
Knight secondary 01 02.png
Bloody Storm Rapidly spins your character in the direction of your target dealing 135% Physical Damage to up to 3 enemies along the way. Additionally, you will Leech 20% health from all enemies that you hit. By holding down the mouse button you will continue spinning in thichever direction you choose. While using this spell you will ignore unit collision.