Usually employed as advance scouts, Rangers have a keen eye for the surrounding environment and are quick to grasp the initiative in battle situations. They rely on guerrilla tactics and their powerful bow to eliminate their targets exploiting the element of surprise. Those who manage to flee from the initial encounter with a ranger usually succumb to the poisoned arrows or are hunted down mercilessly.
Class Overview:
Damage, Evasion
Speciality:
Nature, Poison
Endurance
Damage
Support
Agility
Range
Skills
Primary Skills
Class Level | Rec. | Casting Time | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect | |
---|---|---|---|---|---|---|---|---|---|
+0.5% OR +0.7% |
1 |
+3 Energy |
Instant Casting |
200 | 15 | Precision Shot | Deals 70% Natural Damage to all enemies in its path | ||
1 | +5 Energy | Instant Casting | 200 | 40 | Poisonous Splash | Shoot an arrow towards the target to deal 90% Toxic Damage and expands in a deadly cloud behind the first target hit. | |||
1 | +3 Energy | Instant Casting | 200 | 15 | Slow Shot |
Deals 80% Natural Damage to all enemies in its path and reduces their Movement Speed by 15% for 3 sec.. This effect can stack up to 45% | |||
1 | 0 Energy | Instant Casting | 200 | 15 | Shoot to Kill |
Creates a gas cloud for 2 seconds around the first enemy struck. Deals 70% Toxic Damage to all enemies within range for 0.5 seconds. | |||
Maximum Health +1% OR Aggro Bonus -12.5% |
1 | +3 Energy | Instant Casting | 40 | New Moon Blow | Deal 100% Natural Damage in a conical formation to enemies ahead of you. | |||
1 | +3 Energy | Instant Casting | 40 | Hunter's Death Blow | Up to 5 enemies in a conical area will take 130% Toxic Damage. You will also Leech their health by 20% of the amount of damage your attack inflicts upon them. | ||||
1 | +3 Energy | Instant Casting | 40 | Infecting Blow | Deals 125% Toxic Damage in a conical formation to enemies ahead of you and reduces their Attack Speed by 15% for 3 sec.. This effect can stack up to 45% | ||||
1 | +5 Energy | Instant Casting | 40 | Windy Blow |
Deals 115% Toxic Damage in a conical formation to enemies ahead of you. Grants a 10% chance of additionally striking targets withing a range of 15 units to inflict 90% natural damage. | ||||
Hit Chance +0.5% OR Damage Bonus +0.5% |
1 | +3 Energy | Instant Casting | 200 | Poisoned Arrow | Shoot 3 poisonous arrows, each of them inflicting 50% Toxic Damage to the first target struck. | |||
1 | +3 Energy | Instant Casting | 200 | Scattered Needles | Shoots 4 needs, each of them inflicting 60% Natural Damage to the first target struck. | ||||
1 | 0 Energy | Instant Casting | 200 | Scattered Poison |
Shoots 3 homing poisonous arrows each inflicting 50% Toxic Damage to the first enemy in its path. Whenever a critical hit is dealt, you gain 50% chance of generating Smog for 2 seconds, which inflicts 45% Toxic Damage every 0.5 seconds to enemies within range. | ||||
1 | 0 Energy | Instant Casting | 200 | 15 | Scattered Darts |
Shoot 3 scattering darts, dealing 50% Natural Damage to all enemies in their path. |
Secondary Skills
Class Level | EP Regen | Casting Time | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect | |
Critical Hit Chance +0.5% OR Energy Recovery Rate +0.15% |
2 | 22 Energy | Instant Casting | 150 | 15 | Bouncing Orb | Throws a bouncing orb towards the target location that can bounce up to 3 times. Deals 130% Natural Damage to enemies within range. | ||
2 | 25 Energy | Instant Casting | 150 | 15 | Reinforced Bouncing Orb | Throws a bouncing orb towards the target location that can bounce up to 4 times. Deals 140% Natural Damage to enemies within range. | |||
2 | 22 Energy | Instant Casting | 150 | 25 | Corrupt Orb |
Throws a sphere towards the target location within a specific range that deals 140% Natural Damage and has a 30% chance of releasing a toxic gas for 3 seconds. Deals 145% Toxic Damage to all enemies within range for 0.5 seconds. | |||
2 | 22 Energy | Instant Casting | 150 | 15 | Whirling Bouncing Orb | Throws a bouncing orb towards the target location that can bounce up to 3 times. Deals 135%. 175% and 230% Natural Damage to enemies within range. | |||
Hit Chance +0.5% OR Attack Speed Bonus +0.7% |
3 | 4 Energy | Instant Casting | 200 | 15 | Volley | Shoots long-range bolts that cause enemies in their path to take 50% Toxic Damage. | ||
3 | 6 Energy | Instant Casting | 200 | 15 |
Tough Shot
|
Fires an arrow in the target's direction dealing 70% Natural Damage to every enemy along its trajectory. When this skill is cast, you get a 30% chance of regaining 10% of your Maximum Health. | |||
3 | 4 Energy | Instant Casting | 200 | 15 | Frenzied Shot |
Shoot an arrow that causes enemies in its path to take 55% Toxic Damage. Grants a 10% chance of additionally striking targets withing a range of 15 units to inflict 70% Toxic Damage. | |||
3 | 4 Energy | Instant Casting | 200 | 15 | Sprint Shot |
Shoots an arrow that cause enemies in its path to take 55% to 110% Toxic Damage. The Distance between you and the target will influence the amount of damage dealt. For every additional 40 units of distance, the damage will be increased by 11%. | |||
Maximum Health +1% OR Attribute Damage Bonus +0.5% |
4 | 9 Energy | Instant Casting | 60 | Charge Shot | Deals 160% Toxic Damage in a conical formation to enemies ahead of you. | |||
4 | 9 Energy | Instant Casting | 60 | Blood Shot | Up to 5 enemies in a conical area will take 170% Toxic Damage. You will also Leech their health by 30% of the amount of damage your attack inflicts upon them. | ||||
4 | 9 Energy | Instant Casting | 60 | Toxic Shot |
Deals 125% Toxic Damage in a conical formation to enemies ahead of you. Additionally, they will suffer a Continuous Attack for 4 sec.. Enemies hit by the explosion will take 15% Toxic Damage every 1 seconds. This effect can stack up to 45% times. | ||||
4 | 12 Energy | Instant Casting | 60 | Bite Shot |
Deals 170% Natural Damage in a conical formation to enemies ahead of you. The Bite status effect makes the target explode when it dies, dealing 140% Natural Damage to other enemies within a range of 25 units. |
Advanced Skills
Attributes | Class Level | EP Regen | Casting Time | Cool Down | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Maximum Health +1% OR Stun Penetration Bonus +4% |
5 | 10 Energy | Instant Casting | 3 sec. | 150 | 25 | Ranger Trap |
Sets a trap at the target location that disappears after 5 seconds or when triggered. The trap will be armed after 1 second and closes upon an enemy stepping on it, dealing 175% Natural Damage to enemies nearby | ||
5 | 10 Energy | Instant Casting | 3 sec. | 150 | 25 | Hate Trap |
Sets a trap at the target location that disappears after 5 seconds or when triggered. The Tap will be armed after 1 second and closes upon an enemy stepping on it, dealing a 5 sec. Continuous Attack to enemies nearby. Enemies hit by the explosion will take 50% Toxic Damage every 1 seconds. This effect can stack up to 150% times. | |||
5 | 10 Energy | Instant Casting | 3 sec. | 150 | 25 | Evil Trap |
Sets a trap at the target location that disappears after 5 seconds or when triggered. The Trap will be armed after 1 second and closes upon an enemy stepping on it, dealing 140% Toxic Damage to each enemies nearby. | |||
5 | 10 Energy | Instant Casting | 3 sec. | 150 | 25 | Barren Trap |
Sets a trap at the target location that disappears after 5 seconds or when triggered. The Trap will be armed after 1 second and closes upon an enemy stepping on it, dealing 220% Natural Damage to enemies nearby. There is a 50% chance that Root will also be applied for 1 sec. | |||
Dodge Chance +0.5% OR Aggro Bonus -12.5% |
7 | 0 Energy | Instant Casting | 4 sec. | 60 | 15 | Lightning Dash | Dashes in the specific direction and deals 70% Natural Damage at the end of your path before quickly leaping back. | ||
7 | 5 Energy | Instant Casting | 4 sec. | 60 | 25 | Without a Trace | Dashes in the specific direction and deals 125% Natural Damage at the end of your path. Additionally reduces Movement Speed by 20% for 3 sec. before you quickly leap back. | |||
7 | 0 Energy | Instant Casting | 4 sec. | 80 | 20 | Flash of Light | Dashes in the specific direction and deals 185% Natural Damage to all enemies in your path. | |||
7 | 10 Energy | Instant Casting | 4 sec. | 60 | 25 | Taunting Leap | Leaps to the target location and deals 125% Natural Damage at the end of your path. The Taunt effect will also be applied for 1 sec. before you quickly flipping forward. | |||
Healing Over Time Bonus +4% OR Aggro Bonus -12.5% |
9 | 18 Energy | Instant Casting | 8 sec. | Call of the Wild | Grants you Health Regeneration for 8 sec.. During this time, your health is restored by 650% of your Healing Power every 1 seconds. | ||||
9 | 18 Energy | Instant Casting | 15 sec. | 25 | Firm and Flexible |
Increase the Attack Speed of you and nearby team members by 25%, and grants Health Regeneration for 8 sec.. During the effect period, you will recover your health by 80% of your Healing Power every 1 seconds. | ||||
9 | 18 Energy | Instant Casting | 12 sec. | 25 | Divided Revenge |
You and nearby allies are healed by 290% of your Healing Power. Using this skill increases your Agro by 100% and reduces the Agro Bonus of nearby team members by 50% for 8 sec.. | ||||
9 | 18 Energy | Instant Casting | 15 sec. | 25 | Convoluted Moment |
Increase the Defense of you and your nearby team members by 30% as well as your Movement Speed by 20%. Additionally grants Health Regeneration for 8 sec.. During the effect period, you will recover your health by 70% of your Healing Power every 1 seconds. | ||||
Damage Bonus +0.5% OR Dodge Chance +0.5% |
11 | 0 Energy | Instant Casting | 7 sec. | 80 | 15 | Roll | Causes you to somersault toward the target location at high speed with your weapon held aloft, causing enemies in your path to take 150% Toxic Damage. | ||
11 | 0 Energy | Instant Casting | 10 sec. | 80 | 25 | Roll Shot | Causes you to somersault towards the target location at high speed and shoot at the nearest target. You deal 165% Toxic Damage to surrounding enemies within a distance of 25 units. | |||
11 | 0 Energy | Instant Casting | 12 sec. | 80 | 15 | Malign Flip |
Causes you to somersault toward the target location at high speed with your weapon held aloft while trailing a potent gas that lasts for 4 seconds. Enemies within range of this gas take 55% Toxic Damage every -.5 sec.. | |||
11 | 5 Energy | Instant Casting | 7 sec. | 80 | 15 | Zen Blast |
Causes you to somersault toward the target location at high speed with your weapon held aloft, causing enemies in your path to take 215% Toxic Damage and reduces their Movement Speed by 25% for 4 sec.. After casting the spell, your Movement Speed increases by 25% for 4 sec.. | |||
Critical Hit Chance +0.5% OR Armor Point Bonus +1% |
13 | 20 Energy | Instant Casting | 20 sec. | 50 | 10 | Eruption |
Cast 3 consecutive attack waves that deal 200% Natural Damage to all enemies in their path, and additionally inflict Concinnous Attack for 2 sec.. Enemies hit by the explosion will take 55% Toxic Damage every 1 seconds. This effect can stack up to 6 sec. times. | ||
13 | 20 Energy | Instant Casting | 20 sec. | 50 | 10 | Eruption of Blood |
Cast 3 consecutive attack waves that deal 430% Natural Damage to a maximum of 3 enemies in their path. Restored 5% of your Maximum Health whenever you deal damage. Additionally, your Attribute Resistance increases by 5%. This effect can stack up to 45%. | |||
13 | 20 Energy | Instant Casting | 20 sec. | 50 | 10 | Violent Eruption | Casts 5 lines of consecutive, short ranged shock waves that deal 230% Natural Damage to all enemies in range. | |||
13 | 20 Energy | Instant Casting | 20 sec. | 50 | 10 | hateful Eruption |
Cast 3 consecutive attack waves that deal 365% Natural Damage to all enemies in their path. Additionally, you have a chance to increase your Aggro Bonus by 150% for 6 sec.. | |||
Critical Hit Chance +0.5% OR Healing Affinity Bonus +1% |
15 | 0 Energy | Instant Casting | 10 sec. | 120 | 10 | Arrow Storm | Issues a rain of 6 arrows toward the target area that continuously fall at random positions within the scope. Each enemy within 10 will be dealt 95% Natural Damage. | ||
15 | 5 Energy | Instant Casting | 10 sec. | 120 | 10 | Acidic Arrows |
Issues a rain of 6 arrows toward the target area that continuously fall at random positions within the scope. Each enemy within 10 will be dealt 120% Natural Damage. Each enemy within 120% will be dealt 10% Natural Damage, and their Attack Speed is reduced by 10 for 3 sec.. This effect can stack up to 60% | |||
15 | 10 Energy | Instant Casting | 10 sec. | 120 | 10 | Dirty Arrows |
Issues a rain of 6 arrows toward the target area that land at random positions within 10 units of the target's scope. Enemies within range will take 120% Natural Damage. Additionally the target area will be clouded with a toxic gas for 2 seconds. Deals 25% Toxic Damage to all enemies within range for 0.5 seconds. | |||
15 | 10 Energy | Instant Casting | 10 sec. | 120 | 25 | Explosive Arrows | A cluster of arrows will rain down towards the target. Enemies within range will take 380% Natural Damage every 1 seconds. The Taunt effect will also be applied for 2 sec. | |||
Attribute Damage Bonus +0.5% OR Energy Recovery Rate +0.15% |
18 | 15 Energy | Instant Casting | 18 sec. | 100 | 10 | Roundabout Throw | Flings 3 boomerangs in the target direction, dealing 135% Toxic Damage on its way forth and back. | ||
18 | 20 Energy | Instant Casting | 22 sec. | 75 | 10 | Last Dance | Hurls out 6 boomerangs in a circle around you, dealing 135% Natural Damage as it travels forth and back. | |||
18 | 15 Energy | Instant Casting | 22 sec. | 100 | 10 | Cut-throat Throw | Flings 3 boomerangs in the target direction, dealing 175% Natural Damage on its way forth and back.The Root Effect will also be applied for 1 sec.. | |||
18 | 15 Energy | Instant Casting | 22 sec. | 100 | 20 | Sinister Throw |
Flings 3 boomerangs in the target direction, dealing 160% Toxics Damage on its way forth and back. For each critical hit, you have a 50% chance of causing 315 Natural Damage to enemies within a range of 15 units from the initial target. | |||
Damage Bonus +0.5% OR Hit Chance +0.5% |
21 | 9 Energy | Instant Casting | 15 sec. | 200 | 15 | Guerrilla Force |
Shoots in the specified direction before leaping back 40 units. Deals 170% Toxic Damage to all enemies in its path. Additionally, you have a chance to increase your Damage by 15% for 6 sec.. | ||
21 | 9 Energy | Instant Casting | 15 sec. | 200 | 15 | Firepower |
Shoots in the specified direction before leaping back 60 units. Deals 220% Toxic Damage to all enemies in its path. Additionally, you have a chance to increase your Damage by 15% for 6 sec. and Movement Speed by 24%. | |||
21 | 9 Energy | Instant Casting | 12 sec. | 100 | 30 | Tormented Fire | Fires an arrow in a in the specified direction, dealing 350% Natural Damage to all enemies in its path. The Taunt effect will also be applied for 2 sec.. | |||
21 | 9 Energy | Instant Casting | 15 sec. | 100 | 15 | Caged Animal |
Shoots in the specified direction before leaping back 60 units. Deals 340% Natural Damage to all enemies in its path, and a hedge of thorns grows along the path that the arrow has traveled, remaining for 4 seconds. During this time, it reduces the Movement Speed of enemies within range by 10% and their defense by 10% for 0.5 sec. This effect can stack up to 8 times. | |||
Healing Affinity Bonus +1% OR Aggro Bonus -12.5% |
24 | 25 Energy | Instant Casting | 32 sec. | 150 | 25 | Emerging Pain | This midrange spell erupts from the ground, decreasing enemies' Damage Resistance by 25% for 10 sec.. | ||
24 | 25 Energy | Instant Casting | 32 sec. | 150 | 25 | Reflective Feedback |
Decreases the Damage Resistance of up to 4 enemies within range by 25% and grants you 5 stacks of Feedback lasting 30 sec.. Targets with the Feedback status lose 1 Feedback status with each attack by you or a team member, and the attacker's health is restored by 10% of their Maximum Health. | |||
24 | 20 Energy | Instant Casting | 28 sec. | 150 | 25 | Agonizing Frenzy | This midrange spell erupts from the ground, decreasing enemies' Damage Resistance by 25% for 10 sec. The Root effect will also be applied to 3 sec.. | |||
24 | 25 Energy | Instant Casting | 32 sec. | 150 | 25 | Reflective Deterrence | Enemies within the specified range of the spell have their Damage Resistance decreased by 25%, and your Aggro Bonus will go up by 100%. Increases your Damage Resistance by 15% for 10 sec. | |||
Maximum Health +1% OR Stun Strength Bonus +4% |
27 | 0 Energy | Instant Casting | 9 sec. | 60 | 25 | Bafflement Trap |
Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed. During this time, the Taunt effect is continually inflicted on nearby enemies. | ||
27 | 0 Energy | Instant Casting | 13 sec. | 80 | 25 | Lure Trap |
Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed. During this time, the Taunt effect is continually inflicted on nearby enemies. Using this skill increases your Movement Speed by 20% and grants you a shield that absorbs 145% Shield Points. | |||
27 | 9 Energy | Instant Casting | 9 sec. | 80 | 15 | Lead Trap |
Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed. During this time, the Taunt effect is continually inflicted on nearby enemies. When casting this spell also increase the Damage Received by 15% for 5 sec. | |||
27 | 0 Energy | Instant Casting | 15 sec. | 80 | 25 | Inhibitor Trap |
Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed. During this time, the Taunt effect is continually inflicted on nearby enemies. The trap explodes when it disappears or it is destroyed, causing the Paralyze effect the enemies within range of 25 units for 2 sec. | |||
Damage Bonus +0.5% OR Attribute Resistance Bonus +1.5% |
30 | 15 Energy | Instant Casting | 25 sec. | 180 | 25 | Diffusion Shot |
Fires an arrow in the target direction that deals 415% Natural Damage to all enemies in its path and leaves a cloud of toxic gas around the first enemy struck for 2. When the gas clears after about 3 seconds, it will cause an explosion dealing 500% toxic damage to all enemies within range. | ||
30 | 25 Energy | Instant Casting | 38 sec. | 180 | 15 | Venom Blast |
Shoots an arrow in the target direction that deals Continuous Attack for 6 sec.. Enemies hit will take 185% Toxic Damage every 1 seconds. When a target dies, the damage will spread to the next target within range of 25 units and cause an additional 515% toxic damage. | |||
30 | 22 Energy | Instant Casting | 25 sec. | 180 | 25 | Stun Blast |
Fires an arrow in the target direction that deals 435% Natural Damage and applies the Gale status for 3 sec.. When the target dies or the time runs out, the Gale status effect will spread and inflict Natural Damage on enemies within a range of 515% units.The Paralyze effect will also be applied for 2 sec. | |||
30 | 15 Energy | Instant Casting | 30 sec. | 150 | 15 | Plague Blast |
Fires a noxious arrow dealing 412% Toxic Damage to all enemies in its path. The first enemy hit will be dealt the Plague status, lasting 4 sec. Enemies with the Plague status will spread 130% Toxic Damage to enemies within range of 25 units every 1 seconds. |
Passive Skills
Class Level | Icon | Name | Effect |
---|---|---|---|
10 | Cheat Death |
When an enemy dies within a range of 50 units, a Restoration Potion will drop on that spot and disappear after 8 seconds or when used. The Potion will restore 5% of your Maximum Health and Leech your enemy's health by 100% of the damage dealt. | |
13 | Stay Focused | Whenever there are no enemies within a range of 30 units of your character, your Damage will increase by 30% | |
16 | Poison Detonator |
Increases your Toxic Damage by 10%. Additionally, you have 50% chance of causing an explosion at your target's position when killing it. The explosion will inflict a Continuous Attack for 3 sec. Enemies hit by the explosion will take 60% Toxic Damage every 1 seconds | |
19 | Desperate Experience |
Increases Damage by 5%. Additionally, each time you use a movement skill, you will randomly shoot one of your enemies within a range of 80 units and deal 70% Natural Damage.. | |
22 | Raven Guardian |
Increases Hit Chance by 10%. Also increases Damage Received by 10%. Additionally increases your Damage by 20% if equipped. with a range weapon | |
25 | Antilope Guardian | Each time you hit an enemy, there is a chance of increasing your Dodge Chance by 2% and your Movement Speed by 1% for 8 sec. This effect can stack up to 10 times. | |
28 | Giant Bear Guardian |
Increase Maximum Health by 20%. Increase Healing Affinity Bonus by 10%. Increase Aggro Bonus by 200%. Increase Damage by 10%. | |
31 | Fire Hero |
Reduce Damage Received by 10%. Increase Attribute Resistance by 20% Increase Aggro Bonus by 100% | |
34 | King of the Jungle |
Every time you case a spell, there is a 20% chance of summoning a bear or a wolf that will assist and follow you for 10 seconds or killed. Summon Wolf: When summoned, it will randomly attack a nearby enemy and deal 60% Natural Damage per second. When the wolf leaves your side, all team members within a range of 80 units will gain 10% increased Attack Speed for 10 sec.. Bear: When summoned, it will randomly attack a nearby enemy and deal 75% Natural Damage every 1.5 seconds. When the bear leaves your side, all team members within a range of 80 units will gain 10% increased Maximum Health for 10 sec.. | |
37 | Sacrifice |
Increase Healing Affinity Bonus by 15% Additionally, there is a 50% chance for your Aggro Bonus increasing by 100% during healing and it also decreases the Damage of enemies within a range of 30 units by 10% for 3 sec.. |