Ranger

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Usually employed as advance scouts, Rangers have a keen eye for the surrounding environment and are quick to grasp the initiative in battle situations. They rely on guerrilla tactics and their powerful bow to eliminate their targets exploiting the element of surprise. Those who manage to flee from the initial encounter with a ranger usually succumb to the poisoned arrows or are hunted down mercilessly.

Class Overview:

Damage, Evasion

Speciality:

Nature, Poison

Attributes:

Endurance

60%

Damage

70%

Support

 10%

Agility

100%

Range  

40%

 

 

 

Skills

Primary Skills

Attributes

Class Level Rec. Casting Time Casting Distance Effect Range Effect Width Icon Name Effect

Hit Chance

+0.5%

OR

Attack Speed Bonus

+0.7%

1

  +3 Energy

Instant Casting

200   15   Precision Shot Deals 70% Natural Damage to all enemies in its path
1   +5 Energy Instant Casting 200 40     Poisonous Splash Shoot an arrow towards the target to deal 90% Toxic Damage and expands in a deadly cloud behind the first target hit.
1   +3 Energy Instant Casting 200   15   Slow Shot

Deals 80% Natural Damage to all enemies in its path and reduces their Movement Speed by 15% for 3 sec.. This effect can stack up to 45%

1    0 Energy Instant Casting 200   15   Shoot to Kill

Creates a gas cloud for 2 seconds around the first enemy struck.

Deals 70% Toxic Damage to all enemies within range for 0.5 seconds.

Maximum Health +1%

OR

Aggro Bonus -12.5%

1   +3 Energy Instant Casting   40     New Moon Blow Deal 100% Natural Damage in a conical formation to enemies ahead of you.
1   +3 Energy Instant Casting   40     Hunter's Death Blow Up to 5 enemies in a conical area will take 130% Toxic Damage. You will also Leech their health by 20% of the amount of damage your attack inflicts upon them.
1   +3 Energy Instant Casting   40     Infecting Blow Deals 125% Toxic Damage in a conical formation to enemies ahead of you and reduces their Attack Speed by 15% for 3 sec.. This effect can stack up to 45%
1   +5 Energy Instant Casting   40     Windy Blow

Deals 115% Toxic Damage in a conical formation to enemies ahead of you.

Grants a 10% chance of additionally striking targets withing a range of 15 units to inflict 90% natural damage.

Hit Chance

+0.5%

OR

Damage Bonus

+0.5%

1   +3 Energy Instant Casting 200       Poisoned Arrow Shoot 3 poisonous arrows, each of them inflicting 50% Toxic Damage to the first target struck. 
1   +3 Energy Instant Casting 200       Scattered Needles Shoots 4 needs, each of them inflicting 60% Natural Damage to the first target struck.
1     0 Energy Instant Casting 200       Scattered Poison

Shoots 3 homing poisonous arrows each inflicting 50% Toxic Damage to the first enemy in its path.

Whenever a critical hit is dealt, you gain 50% chance of generating Smog for 2 seconds, which inflicts 45% Toxic Damage every 0.5 seconds to enemies within range.

1    0 Energy Instant Casting 200 15     Scattered Darts

Shoot 3 scattering darts, dealing 50% Natural Damage to all enemies in their path.

 

 

Secondary Skills

Attributes

Class Level EP Regen Casting Time Casting Distance Effect Range Effect Width Icon Name Effect

Critical Hit Chance

+0.5%

OR

Energy Recovery Rate

+0.15%

2 22 Energy Instant Casting 150 15     Bouncing Orb Throws a bouncing orb towards the target location that can bounce up to 3 times. Deals 130% Natural Damage to enemies within range.
2 25 Energy Instant Casting 150 15     Reinforced Bouncing Orb Throws a bouncing orb towards the target location that can bounce up to 4 times. Deals 140% Natural Damage to enemies within range.
2  22 Energy Instant Casting 150 25     Corrupt Orb

Throws a sphere towards the target location within a specific range that deals 140% Natural Damage and has a 30% chance of releasing a toxic gas for 3 seconds.

Deals 145% Toxic Damage to all enemies within range for 0.5 seconds.

2 22 Energy Instant Casting 150 15     Whirling Bouncing Orb Throws a bouncing orb towards the target location that can bounce up to 3 times. Deals 135%. 175% and 230% Natural Damage to enemies within range.

Hit Chance

+0.5%

OR

Attack Speed Bonus

+0.7%

3 4 Energy Instant Casting 200   15   Volley Shoots long-range bolts that cause enemies in their path to take 50% Toxic Damage.
3 6 Energy Instant Casting 200   15  

Tough Shot

 

Fires an arrow in the target's direction dealing 70% Natural Damage to every enemy along its trajectory.

When this skill is cast, you get a 30% chance of regaining 10% of your Maximum Health.

3 4 Energy Instant Casting 200   15   Frenzied Shot

Shoot an arrow that causes enemies in its path to take 55% Toxic Damage.

Grants a 10% chance of additionally striking targets withing a range of 15 units to inflict 70% Toxic Damage.

3 4 Energy Instant Casting 200   15   Sprint Shot

Shoots an arrow that cause enemies in its path to take 55% to 110% Toxic Damage.

The Distance between you and the target will influence the amount of damage dealt. For every additional 40 units of distance, the damage will be increased by 11%.

Maximum Health +1%

OR

Attribute Damage Bonus

+0.5%

4 9 Energy Instant Casting   60     Charge Shot Deals 160% Toxic Damage in a conical formation to enemies ahead of you.
4 9 Energy Instant Casting   60     Blood Shot Up to 5 enemies in a conical area will take 170% Toxic Damage. You will also Leech their health by 30% of the amount of damage your attack inflicts upon them.
4 9 Energy Instant Casting   60     Toxic Shot

Deals 125% Toxic Damage in a conical formation to enemies ahead of you. Additionally, they will suffer a Continuous Attack for 4 sec..

Enemies hit by the explosion will take 15% Toxic Damage every 1 seconds. This effect can stack up to 45% times.

4 12 Energy Instant Casting   60     Bite Shot

Deals 170% Natural Damage in a conical formation to enemies ahead of you.

The Bite status effect makes the target explode when it dies, dealing 140% Natural Damage to other enemies within a range of 25 units.

 

Advanced Skills

Attributes Class Level EP Regen Casting Time Cool Down Casting Distance Effect Range Effect Width Icon Name Effect

Maximum Health

+1%

OR

Stun Penetration Bonus

+4%

5 10 Energy Instant Casting 3 sec. 150 25     Ranger Trap

Sets a trap at the target location that disappears after 5 seconds or when triggered.

The trap will be armed after 1 second and closes upon an enemy stepping on it, dealing 175% Natural Damage to enemies nearby

5 10 Energy Instant Casting 3 sec. 150 25     Hate Trap

Sets a trap at the target location that disappears after 5 seconds or when triggered.

The Tap will be armed after 1 second and closes upon an enemy stepping on it, dealing a 5 sec. Continuous Attack to enemies nearby.

Enemies hit by the explosion will take 50% Toxic Damage every 1 seconds. This effect can stack up to 150% times.

5 10 Energy Instant Casting 3 sec. 150 25     Evil Trap

Sets a trap at the target location that disappears after 5 seconds or when triggered.

The Trap will be armed after 1 second and closes upon an enemy stepping on it, dealing 140% Toxic Damage to each enemies nearby.

5 10 Energy Instant Casting 3 sec. 150 25     Barren Trap

Sets a trap at the target location that disappears after 5 seconds or when triggered.

The Trap will be armed after 1 second and closes upon an enemy stepping on it, dealing 220% Natural Damage to enemies nearby. There is a 50% chance that Root will also be applied for 1 sec.

Dodge Chance

+0.5%

OR

Aggro Bonus

-12.5%

7 0 Energy Instant Casting 4 sec. 60 15     Lightning Dash Dashes in the specific direction and deals 70% Natural Damage at the end of your path before quickly leaping back.
7 5 Energy Instant Casting 4 sec. 60 25     Without a Trace Dashes in the specific direction and deals 125% Natural Damage at the end of your path. Additionally reduces Movement Speed by 20% for 3 sec. before you quickly leap back.
7 0 Energy Instant Casting 4 sec. 80 20     Flash of Light Dashes in the specific direction and deals 185% Natural Damage to all enemies in your path.
7 10 Energy Instant Casting 4 sec. 60 25     Taunting Leap Leaps to the target location and deals 125% Natural Damage at the end of your path. The Taunt effect will also be applied for 1 sec. before you quickly flipping forward.

Healing Over Time Bonus

+4%

OR

Aggro Bonus

-12.5%

9     18 Energy Instant Casting 8 sec.         Call of the Wild Grants you Health Regeneration for 8 sec.. During this time, your health is restored by 650% of your Healing Power every 1 seconds.
9     18 Energy Instant Casting 15 sec.   25     Firm and Flexible

Increase the Attack Speed of you and nearby team members by 25%, and grants Health Regeneration for 8 sec..

During the effect period, you will recover your health by 80% of your Healing Power every 1 seconds.

9     18 Energy Instant Casting 12 sec.   25     Divided Revenge

You and nearby allies are healed by 290% of your Healing Power.

Using this skill increases your Agro by 100% and reduces the Agro Bonus of nearby team members by 50% for 8 sec..

9     18 Energy Instant Casting 15 sec.   25     Convoluted Moment

Increase the Defense of you and your nearby team members by 30% as well as your Movement Speed by 20%. Additionally grants Health Regeneration for 8 sec..

During the effect period, you will recover your health by 70% of your Healing Power every 1 seconds.

Damage Bonus

+0.5%

OR

Dodge Chance

+0.5%

11     0 Energy Instant Casting 7 sec. 80   15   Roll Causes you to somersault toward the target location at high speed with your weapon held aloft, causing enemies in your path to take 150% Toxic Damage.
11     0 Energy Instant Casting 10 sec. 80 25     Roll Shot Causes you to somersault towards the target location at high speed and shoot at the nearest target. You deal 165% Toxic Damage to surrounding enemies within a distance of 25 units.
11     0 Energy Instant Casting 12 sec. 80   15   Malign Flip

Causes you to somersault toward the target location at high speed with your weapon held aloft while trailing a potent gas that lasts for 4 seconds.

Enemies within range of this gas take 55% Toxic Damage every -.5 sec..

11     5 Energy Instant Casting 7 sec. 80   15   Zen Blast

Causes you to somersault toward the target location at high speed with your weapon held aloft, causing enemies in your path to take 215% Toxic Damage and reduces their Movement Speed by 25% for 4 sec..

After casting the spell, your Movement Speed increases by 25% for 4 sec..

Critical Hit Chance

+0.5%

OR

Armor Point Bonus

+1%

13     20 Energy Instant Casting 20 sec. 50   10   Eruption

Cast 3 consecutive attack waves that deal 200% Natural Damage to all enemies in their path, and additionally inflict Concinnous Attack for 2 sec..

Enemies hit by the explosion will take 55% Toxic Damage every 1 seconds. This effect can stack up to 6 sec. times.

13     20 Energy Instant Casting 20 sec. 50   10   Eruption of Blood

Cast 3 consecutive attack waves that deal 430% Natural Damage to a maximum of 3 enemies in their path.

Restored 5% of your Maximum Health whenever you deal damage. Additionally, your Attribute Resistance increases by 5%. This effect can stack up to 45%.

13     20 Energy Instant Casting 20 sec. 50   10   Violent Eruption Casts 5 lines of consecutive, short ranged shock waves that deal 230% Natural Damage to all enemies in range.
13     20 Energy Instant Casting 20 sec. 50   10   hateful Eruption

Cast 3 consecutive attack waves that deal 365% Natural Damage to all enemies in their path.

Additionally, you have a chance to increase your Aggro Bonus by 150% for 6 sec..

Critical Hit Chance

+0.5%

OR

Healing Affinity Bonus

+1%

15     0 Energy Instant Casting 10 sec. 120 10     Arrow Storm Issues a rain of 6 arrows toward the target area that continuously fall at random positions within the scope. Each enemy within 10 will be dealt 95% Natural Damage.
15     5 Energy Instant Casting 10 sec. 120 10     Acidic Arrows

Issues a rain of 6 arrows toward the target area that continuously fall at random positions within the scope. Each enemy within 10 will be dealt 120% Natural Damage. Each enemy within 120% will be dealt 10% Natural Damage, and their Attack Speed is reduced by 10 for 3 sec.. This effect can stack up to 60%

15     10 Energy Instant Casting 10 sec. 120 10     Dirty Arrows

Issues a rain of 6 arrows toward the target area that land at random positions within 10 units of the target's scope. Enemies within range will take 120% Natural Damage. Additionally the target area will be clouded with a toxic gas for 2 seconds.

Deals 25% Toxic Damage to all enemies within range for 0.5 seconds.

15     10 Energy Instant Casting 10 sec. 120 25     Explosive Arrows A cluster of arrows will rain down towards the target. Enemies within range will take 380% Natural Damage every 1 seconds. The Taunt effect will also be applied for 2 sec.

Attribute Damage Bonus

+0.5%

OR

Energy Recovery Rate

+0.15%

18    15 Energy Instant Casting 18 sec. 100   10   Roundabout Throw Flings 3 boomerangs in the target direction, dealing 135% Toxic Damage on its way forth and back.
18    20 Energy Instant Casting 22 sec. 75   10   Last Dance Hurls out 6 boomerangs in a circle around you, dealing 135% Natural Damage as it travels forth and back.
18    15 Energy Instant Casting 22 sec. 100   10   Cut-throat Throw Flings 3 boomerangs in the target direction, dealing 175% Natural Damage on its way forth and back.The Root Effect will also be applied for 1 sec..
18    15 Energy Instant Casting 22 sec. 100   20   Sinister Throw

Flings 3 boomerangs in the target direction, dealing 160% Toxics Damage on its way forth and back.

For each critical hit, you have a 50% chance of causing 315 Natural Damage to enemies within a range of 15 units from the initial target.

Damage Bonus

+0.5%

OR

Hit Chance

+0.5%

21     9 Energy Instant Casting 15 sec. 200   15   Guerrilla Force

Shoots in the specified direction before leaping back 40 units. Deals 170% Toxic Damage to all enemies in its path. 

Additionally, you have a chance to increase your Damage by 15% for 6 sec..

21     9 Energy Instant Casting 15 sec. 200   15   Firepower

Shoots in the specified direction before leaping back 60 units. Deals 220% Toxic Damage to all enemies in its path.

Additionally, you have a chance to increase your Damage by 15% for 6 sec. and Movement Speed by 24%.

21     9 Energy Instant Casting 12 sec. 100   30   Tormented Fire Fires an arrow in a in the specified direction, dealing 350% Natural Damage to all enemies in its path. The Taunt effect will also be applied for 2 sec..
21     9 Energy Instant Casting 15 sec. 100   15   Caged Animal

Shoots in the specified direction before leaping back 60 units. Deals 340% Natural Damage to all enemies in its path, and a hedge of thorns grows along the path that the arrow has traveled, remaining for 4 seconds.

During this time, it reduces the Movement Speed of enemies within range by 10% and their defense by 10% for 0.5 sec. This effect can stack up to 8 times.

Healing Affinity Bonus

+1%

OR

Aggro Bonus

-12.5%

24    25 Energy Instant Casting 32 sec. 150 25     Emerging Pain This midrange spell erupts from the ground, decreasing enemies' Damage Resistance by 25% for 10 sec..
24    25 Energy Instant Casting 32 sec. 150 25     Reflective Feedback

Decreases the Damage Resistance of up to 4 enemies within range by 25% and grants you 5 stacks of Feedback lasting 30 sec..

Targets with the Feedback status lose 1 Feedback status with each attack by you or a team member, and the attacker's health is restored by 10% of their Maximum Health.

24    20 Energy Instant Casting 28 sec. 150 25     Agonizing Frenzy This midrange spell erupts from the ground, decreasing enemies' Damage Resistance by 25% for 10 sec. The Root effect will also be applied to  3 sec..
24    25 Energy Instant Casting 32 sec. 150 25     Reflective Deterrence Enemies within the specified range of the spell have their Damage Resistance decreased by 25%, and your Aggro Bonus will go up by 100%. Increases your Damage Resistance by 15% for 10 sec.

 

Maximum Health

+1%

OR

Stun Strength Bonus

+4%

27     0 Energy Instant Casting 9 sec. 60 25     Bafflement Trap

Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed.

During this time, the Taunt effect is continually inflicted on nearby enemies.

27     0 Energy Instant Casting 13 sec. 80 25     Lure Trap

Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed.

During this time, the Taunt effect is continually inflicted on nearby enemies.

Using this skill increases your Movement Speed by 20% and grants you a shield that absorbs 145% Shield Points.

27     9 Energy Instant Casting 9 sec. 80 15     Lead Trap

Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed.

During this time, the Taunt effect is continually inflicted on nearby enemies.

When casting this spell also increase the Damage Received by 15% for 5 sec.

27     0 Energy Instant Casting 15 sec. 80 25     Inhibitor Trap

Somersaulting towards the target, you leave behind a dummy trap that lasts 5 sec. or until destroyed.

During this time, the Taunt effect is continually inflicted on nearby enemies.

The trap explodes when it disappears or it is destroyed, causing the Paralyze effect the enemies within range of 25 units for 2 sec.

Damage Bonus

+0.5%

OR

Attribute Resistance Bonus

+1.5%

30    15 Energy Instant Casting 25 sec. 180 25     Diffusion Shot

Fires an arrow in the target direction that deals 415% Natural Damage to all enemies in its path and leaves a cloud of toxic  gas around the first enemy struck for 2.

When the gas clears after about 3 seconds, it will cause an explosion dealing 500% toxic damage to all enemies within range.

30     25 Energy Instant Casting 38 sec. 180 15     Venom Blast

Shoots an arrow in the target direction that deals Continuous Attack for 6 sec..

Enemies hit will take 185% Toxic Damage every 1 seconds.

When a target dies, the damage will spread to the next target within range of 25 units and cause an additional 515% toxic damage.

30     22 Energy Instant Casting 25 sec. 180 25     Stun Blast

Fires an arrow in the target direction that deals 435% Natural Damage and applies the Gale status for 3 sec..

When the target dies or the time runs out, the Gale status effect will spread and inflict Natural Damage on enemies within a range of 515% units.The Paralyze effect will also be applied for 2 sec.

30     15 Energy Instant Casting 30 sec. 150 15     Plague Blast

Fires a noxious arrow dealing 412% Toxic Damage to all enemies in its path.

The first enemy hit will be dealt the Plague status, lasting 4 sec.

Enemies with the Plague status will spread 130% Toxic Damage to enemies within range of 25 units every 1 seconds.

 

Passive Skills

Class Level Icon Name Effect
10   Cheat Death

When an enemy dies within a range of 50 units, a Restoration Potion will drop on that spot and disappear after 8 seconds or when used.

The Potion will restore 5% of your Maximum Health and Leech your enemy's health by 100% of the damage dealt.

13   Stay Focused Whenever there are no enemies within a range of 30 units of your character, your Damage will increase by 30%
16   Poison Detonator

Increases your Toxic Damage by 10%.

Additionally, you have 50% chance of causing an explosion at your target's position when killing it. The explosion will inflict a Continuous Attack for 3 sec.

Enemies hit by the explosion will take 60% Toxic Damage every 1 seconds

19   Desperate Experience

Increases Damage by 5%.

Additionally, each time you use a movement skill, you will randomly shoot one of your enemies within a range of 80 units and deal 70% Natural Damage..

22   Raven Guardian

Increases Hit Chance by 10%.

Also increases Damage Received by 10%.

Additionally increases your Damage by 20% if equipped. with a range weapon

25   Antilope Guardian Each time you hit an enemy, there is a chance of increasing your Dodge Chance by 2% and your Movement Speed by 1% for 8 sec. This effect can stack up to 10 times.
28   Giant Bear Guardian

Increase Maximum Health by 20%.

Increase Healing Affinity Bonus by 10%.

Increase Aggro Bonus by 200%.

Increase Damage by 10%.

31   Fire Hero

Reduce Damage Received by 10%.

Increase Attribute Resistance by 20%

Increase Aggro Bonus by 100%

34   King of the Jungle

Every time you case a spell, there is a 20% chance of summoning a bear or a wolf that will assist and follow you for 10 seconds or killed.

Summon

Wolf:

When summoned, it will randomly attack a nearby enemy and deal 60% Natural Damage per second. When the wolf leaves your side, all team members within a range of 80 units will gain 10% increased Attack Speed for 10 sec..

Bear:

When summoned, it will randomly attack a nearby enemy and deal 75% Natural Damage every 1.5 seconds.

When the bear leaves your side, all team members within a range of 80 units will gain 10% increased Maximum Health for 10 sec..

37   Sacrifice

Increase Healing Affinity Bonus by 15%

Additionally, there is a 50% chance for your Aggro Bonus increasing by 100% during healing and it also decreases the Damage of enemies within a range of 30 units by 10% for 3 sec..