Difference between revisions of "Knight"
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− | [[File:Knight icon.png|center | + | [[File:Knight icon.png|center|knight icon.png]] |
+ | |||
+ | The Knight is a balanced class that combines close combat and defense, concentrating on physical and holy attacks.[[File:Knight Artwork.png|thumb|right|upright|Knight Artwork|link=]] | ||
+ | |||
+ | They are the first line of attack and defense against the forces of evil. | ||
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'''Class Overview:''' | '''Class Overview:''' | ||
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== Skills == | == Skills == | ||
+ | |||
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=== Primary Skills === | === Primary Skills === | ||
− | < | + | <div class="table-responsive"> |
− | {| class="wikitable" | + | {| class="wikitable sortable" style="text-align: center; width: 100%" |
− | ! class="unsortable" | + | |- |
− | ! Name | + | ! class="unsortable" style="width: 32px" | Icon <!-- icon size; 64 -19 (sortable button) +1 =46px --> |
− | ! class="unsortable" | Effect | + | ! style="width: 142px" | Name |
− | ! <span>Recovered Energy</span> | + | ! class="unsortable" style="width: 400px" | Effect |
− | ! <span>Casting Time</span> | + | ! style="width: 46px" | <span>Recovered Energy</span> |
− | ! <span>Casting Distance</span> | + | ! style="width: 46px" | <span>Casting Time</span> |
− | ! <span>Effect Range</span> | + | ! style="width: 46px" | <span>Casting Distance</span> |
− | ! <span>Effect Width</span> | + | ! style="width: 46px" | <span>Effect Range</span> |
− | ! class="unsortable" | [[Attributes|Attributes]] | + | ! style="width: 46px" | <span>Effect Width</span> |
+ | ! class="unsortable" style="width: 140px" | [[Attributes|Attributes]] | ||
|- | |- | ||
| [[File:Knight primary 01 01.png|Knight primary 01 01.png|link=Cleave]] | | [[File:Knight primary 01 01.png|Knight primary 01 01.png|link=Cleave]] | ||
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− | | style="width: 133px" | [[File:Knight primary 02 01.png|center | + | | style="width: 133px" | [[File:Knight primary 02 01.png|center|Knight primary 02 01.png|link=Mace]] |
| style="width: 142px" | [[Mace|Mace]] | | style="width: 142px" | [[Mace|Mace]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Deals <span style="font-size:larger">'''90%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in front of you and Leech <span style="font-size:larger">'''45%'''</span> health from up to <span style="font-size:larger">'''3'''</span> enemies. | | style="vertical-align: top; width: 360px; text-align: justify" | Deals <span style="font-size:larger">'''90%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in front of you and Leech <span style="font-size:larger">'''45%'''</span> health from up to <span style="font-size:larger">'''3'''</span> enemies. | ||
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− | | style="width: 133px" | [[File:Knight primary 02 02.png|center | + | | style="width: 133px" | [[File:Knight primary 02 02.png|center|Knight primary 02 02.png|link=Shattering Blow]] |
| style="width: 142px" | [[Shattering_Blow|Shattering Blow]] | | style="width: 142px" | [[Shattering_Blow|Shattering Blow]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Shatters the ground in a path in front of you, dealing <span style="font-size:larger">'''100%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in its way. Enemies hit will also have their [[Armor|Armor]] reduced by <span style="font-size:larger">'''10%'''</span> for '''<span style="font-size:larger">3</span>''' seconds. This effect can be stacked up to <span style="font-size:larger">'''30%'''</span>. | | style="vertical-align: top; width: 360px; text-align: justify" | Shatters the ground in a path in front of you, dealing <span style="font-size:larger">'''100%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in its way. Enemies hit will also have their [[Armor|Armor]] reduced by <span style="font-size:larger">'''10%'''</span> for '''<span style="font-size:larger">3</span>''' seconds. This effect can be stacked up to <span style="font-size:larger">'''30%'''</span>. | ||
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− | | style="width: 133px" | [[File:Knight primary 02 03.png|center | + | | style="width: 133px" | [[File:Knight primary 02 03.png|center|Knight primary 02 03.png|link=Dual Strike]] |
| style="width: 142px" | [[Dual_Strike|Dual Strike]] | | style="width: 142px" | [[Dual_Strike|Dual Strike]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Casts two consecutive attacks that deal <span style="font-size:larger">'''65%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] on the first hit and <span style="font-size:larger">'''100%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] on the second to all enemies in its path. | | style="vertical-align: top; width: 360px; text-align: justify" | Casts two consecutive attacks that deal <span style="font-size:larger">'''65%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] on the first hit and <span style="font-size:larger">'''100%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] on the second to all enemies in its path. | ||
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− | | style="width: 133px" | [[File:Knight primary 02 04.png|center | + | | style="width: 133px" | [[File:Knight primary 02 04.png|center|Knight primary 02 04.png|link=Diffusion Blow]] |
| style="width: 142px" | [[Diffusion_Blow|Diffusion Blow]] | | style="width: 142px" | [[Diffusion_Blow|Diffusion Blow]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Causes <span style="font-size:larger">'''100%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies within range. Increases <span style="font-size:larger">'''40%'''</span> Aggro Bonus <span style="font-size:larger">'''3'''</span> seconds on character when casting the skill, effect can be stacked up to <span style="font-size:larger">'''120%'''</span>. | | style="vertical-align: top; width: 360px; text-align: justify" | Causes <span style="font-size:larger">'''100%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies within range. Increases <span style="font-size:larger">'''40%'''</span> Aggro Bonus <span style="font-size:larger">'''3'''</span> seconds on character when casting the skill, effect can be stacked up to <span style="font-size:larger">'''120%'''</span>. | ||
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− | | style="width: 133px" | [[File:Knight primary 03 01.png|center | + | | style="width: 133px" | [[File:Knight primary 03 01.png|center|Knight primary 03 01.png|link=Sacred Chain]] |
| style="width: 142px" | [[Sacred_Chain|Sacred Chain]] | | style="width: 142px" | [[Sacred_Chain|Sacred Chain]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Flings a chain in the direction of your target, dealing <span style="font-size:larger">'''75%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path. | | style="vertical-align: top; width: 360px; text-align: justify" | Flings a chain in the direction of your target, dealing <span style="font-size:larger">'''75%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path. | ||
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− | | style="width: 133px" | [[File:Knight primary 03 02.png|center | + | | style="width: 133px" | [[File:Knight primary 03 02.png|center|Knight primary 03 02.png|link=Fate Chain]] |
| style="width: 142px" | [[Fate_Chain|Fate Chain]] | | style="width: 142px" | [[Fate_Chain|Fate Chain]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Flings a chain in the direction of your target, dealing <span style="font-size:larger">'''85%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path and reducing their [[Speed|Speed]] by <span style="font-size:larger">'''10%'''</span> for <span style="font-size:larger">'''4'''</span> seconds. This effect can be stacked up to '''<span style="font-size:larger">40%</span>'''. | | style="vertical-align: top; width: 360px; text-align: justify" | Flings a chain in the direction of your target, dealing <span style="font-size:larger">'''85%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path and reducing their [[Speed|Speed]] by <span style="font-size:larger">'''10%'''</span> for <span style="font-size:larger">'''4'''</span> seconds. This effect can be stacked up to '''<span style="font-size:larger">40%</span>'''. | ||
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− | | style="width: 133px" | [[File:Knight primary 03 03.png|center | + | | style="width: 133px" | [[File:Knight primary 03 03.png|center|Knight primary 03 03.png|link=Trinity Chains]] |
| style="width: 142px" | [[Trinity_Chains|Trinity Chains]] | | style="width: 142px" | [[Trinity_Chains|Trinity Chains]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Hurls three chains in the direction of your target dealing <span style="font-size:larger">'''45%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in its path. | | style="vertical-align: top; width: 360px; text-align: justify" | Hurls three chains in the direction of your target dealing <span style="font-size:larger">'''45%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in its path. | ||
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− | | style="width: 133px" | [[File:Knight primary 03 04.png|center | + | | style="width: 133px" | [[File:Knight primary 03 04.png|center|Knight primary 03 04.png|link=Trial Chain]] |
| style="width: 142px" | [[Trial_Chain|Trial Chain]] | | style="width: 142px" | [[Trial_Chain|Trial Chain]] | ||
| style="vertical-align: top; width: 360px; text-align: justify" | Flings a chain in the direction of your target, dealing <span style="font-size:larger">'''75%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in its path. For each [[Critical_hit|critical hit]] you have a <span style="font-size:larger">'''35%'''</span> chance of causing <span style="font-size:larger">'''165%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies within <span style="font-size:larger">'''15'''</span> units distance from the initial target. | | style="vertical-align: top; width: 360px; text-align: justify" | Flings a chain in the direction of your target, dealing <span style="font-size:larger">'''75%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in its path. For each [[Critical_hit|critical hit]] you have a <span style="font-size:larger">'''35%'''</span> chance of causing <span style="font-size:larger">'''165%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies within <span style="font-size:larger">'''15'''</span> units distance from the initial target. | ||
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|} | |} | ||
− | </ | + | </div> |
=== Secondary Skills === | === Secondary Skills === | ||
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− | | [[File:Knight secondary 01 01.png|center | + | | [[File:Knight secondary 01 01.png|center|Knight secondary 01 01.png|link=Swing Cut]] |
| [[Swing_Cut|Swing Cut]] | | [[Swing_Cut|Swing Cut]] | ||
| style="vertical-align: top; text-align: left" | Rapidly spins your character in the target's direction, dealing '''<span style="font-size:larger">135%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in your path. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will ignore unit collision. | | style="vertical-align: top; text-align: left" | Rapidly spins your character in the target's direction, dealing '''<span style="font-size:larger">135%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in your path. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will ignore unit collision. | ||
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− | | [[File:Knight secondary 01 02.png|center | + | | [[File:Knight secondary 01 02.png|center|Knight secondary 01 02.png|link=Bloody Storm]] |
| [[Bloody_Storm|Bloody Storm]] | | [[Bloody_Storm|Bloody Storm]] | ||
| style="vertical-align: top; text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">135%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to up to <span style="font-size:larger">'''3'''</span> enemies along the way. Additionally, you will Leech <span style="font-size:larger">'''20%'''</span> health from all enemies that you hit. By holding down the mouse button you will continue spinning in thichever direction you choose. While using this spell you will ignore unit collision. | | style="vertical-align: top; text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">135%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to up to <span style="font-size:larger">'''3'''</span> enemies along the way. Additionally, you will Leech <span style="font-size:larger">'''20%'''</span> health from all enemies that you hit. By holding down the mouse button you will continue spinning in thichever direction you choose. While using this spell you will ignore unit collision. | ||
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− | | [[File:Knight secondary 01 03.png|center | + | | [[File:Knight secondary 01 03.png|center|Knight secondary 01 03.png|link=Whirling Storm]] |
| [[Whirling_Storm|Whirling Storm]] | | [[Whirling_Storm|Whirling Storm]] | ||
| style="vertical-align: top; text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">165%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in your path and lowering their [[Attack_Speed|Attack Speed]] by '''<span style="font-size:larger">5%</span>''' for '''<span style="font-size:larger">3</span>''' seconds. By holdng down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will also Ignore unit collision. | | style="vertical-align: top; text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">165%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in your path and lowering their [[Attack_Speed|Attack Speed]] by '''<span style="font-size:larger">5%</span>''' for '''<span style="font-size:larger">3</span>''' seconds. By holdng down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will also Ignore unit collision. | ||
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− | | [[File:Knight secondary 01 04.png|center | + | | [[File:Knight secondary 01 04.png|center|Knight secondary 01 04.png|link=Whirlwind]] |
| [[Whirlwind|Whirlwind]] | | [[Whirlwind|Whirlwind]] | ||
| style="vertical-align: top; text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">140%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in your path. When landing a [[Critical_hit|critical hit]] on a target, surrounding enemies within a range of 15 units will take '''<span style="font-size:larger">210%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will also Ignore unit collision. | | style="vertical-align: top; text-align: left" | Rapidly spins your character in the direction of your target dealing '''<span style="font-size:larger">140%</span>''' [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in your path. When landing a [[Critical_hit|critical hit]] on a target, surrounding enemies within a range of 15 units will take '''<span style="font-size:larger">210%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will also Ignore unit collision. | ||
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− | | [[File:Knight secondary 02 01.png|center | + | | [[File:Knight secondary 02 01.png|center|Knight secondary 02 01.png|link=Shockwave]] |
| [[Shockwave|Shockwave]] | | [[Shockwave|Shockwave]] | ||
| style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''140%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path. | | style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''140%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path. | ||
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− | | [[File:Knight secondary 02 02.png|center | + | | [[File:Knight secondary 02 02.png|center|Knight secondary 02 02.png|link=Shock Impact]] |
| [[Shock_Impact|Shock Impact]] | | [[Shock_Impact|Shock Impact]] | ||
| style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''180%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path granting a <span style="font-size:larger">'''30%'''</span> chance of Knockback to enemies that it hits. | | style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''180%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path granting a <span style="font-size:larger">'''30%'''</span> chance of Knockback to enemies that it hits. | ||
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− | | [[File:Knight secondary 02 03.png|center | + | | [[File:Knight secondary 02 03.png|center|Knight secondary 02 03.png|link=Discipline Strike]] |
| [[Discipline_Strike|Discipline Strike]] | | [[Discipline_Strike|Discipline Strike]] | ||
| style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''150%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path. For each [[Critical_hit|Critical Hit]] you deal additional <span style="font-size:larger">'''125%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to the target. | | style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''150%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path. For each [[Critical_hit|Critical Hit]] you deal additional <span style="font-size:larger">'''125%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to the target. | ||
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− | | [[File:Knight secondary 02 04.png|center | + | | [[File:Knight secondary 02 04.png|center|Knight secondary 02 04.png|link=Blessing Impact]] |
| [[Blessing_Impact|Blessing Impact]] | | [[Blessing_Impact|Blessing Impact]] | ||
| style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''165%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path. When casting this spell your [[Armor|Armor]] will be increased by <span style="font-size:larger">'''10%'''</span> for '''<span style="font-size:larger">4</span>''' seconds. This effect can be stacked up to <span style="font-size:larger">'''30%'''</span>. | | style="vertical-align: top; text-align: left" | Sends out a shockwave that deals <span style="font-size:larger">'''165%'''</span> [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in its path. When casting this spell your [[Armor|Armor]] will be increased by <span style="font-size:larger">'''10%'''</span> for '''<span style="font-size:larger">4</span>''' seconds. This effect can be stacked up to <span style="font-size:larger">'''30%'''</span>. | ||
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| 15 | | 15 | ||
− | | [[File:Knight secondary 03 01.png|center | + | | [[File:Knight secondary 03 01.png|center|Knight secondary 03 01.png|link=Light Bomb]] |
| [[Light_Bomb|Light Bomb]] | | [[Light_Bomb|Light Bomb]] | ||
| style="vertical-align: top; text-align: left" | Deals '''<span style="font-size:larger">235%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in its path. | | style="vertical-align: top; text-align: left" | Deals '''<span style="font-size:larger">235%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies in its path. | ||
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− | | [[File:Knight secondary 03 02.png|center | + | | [[File:Knight secondary 03 02.png|center|Knight secondary 03 02.png|link=Cleave Assault]] |
| [[Cleave_Assault|Cleave Assault]] | | [[Cleave_Assault|Cleave Assault]] | ||
| style="vertical-align: top; text-align: left" | Deals '''<span style="font-size:larger">245%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path with a '''<span style="font-size:larger">25%</span>''' chance of reducing their [[Armor|Armor]] by '''<span style="font-size:larger">40%</span>''' for <span style="font-size:larger">'''3'''</span> seconds. | | style="vertical-align: top; text-align: left" | Deals '''<span style="font-size:larger">245%</span>''' [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path with a '''<span style="font-size:larger">25%</span>''' chance of reducing their [[Armor|Armor]] by '''<span style="font-size:larger">40%</span>''' for <span style="font-size:larger">'''3'''</span> seconds. | ||
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| 15 | | 15 | ||
− | | [[File:Knight secondary 03 03.png|center | + | | [[File:Knight secondary 03 03.png|center|Knight secondary 03 03.png|link=Burning Soul]] |
| [[Burning_Soul|Burning Soul]] | | [[Burning_Soul|Burning Soul]] | ||
| style="vertical-align: top; text-align: left" | Deals <span style="font-size:larger">'''225%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path and restores '''<span style="font-size:larger">15%</span>''' of your Health Points when a target is hit. | | style="vertical-align: top; text-align: left" | Deals <span style="font-size:larger">'''225%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in its path and restores '''<span style="font-size:larger">15%</span>''' of your Health Points when a target is hit. | ||
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− | | [[File:Knight secondary 03 04.png|center | + | | [[File:Knight secondary 03 04.png|center|Knight secondary 03 04.png|link=Shattering Light]] |
| [[Shattering_Light|Shattering Light]] | | [[Shattering_Light|Shattering Light]] | ||
| style="vertical-align: top; text-align: left" | Deals <span style="font-size:larger">'''410%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies within a short distance ahead. | | style="vertical-align: top; text-align: left" | Deals <span style="font-size:larger">'''410%'''</span> [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies within a short distance ahead. | ||
|} | |} | ||
+ | |||
=== Advanced Skills === | === Advanced Skills === | ||
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− | | [[File:Knight advanced 01 01.png|center | + | | [[File:Knight advanced 01 01.png|center|Knight advanced 01 01.png|link=Righteous Hammer]] |
| [[Righteous_Hammer|Righteous Hammer]] | | [[Righteous_Hammer|Righteous Hammer]] | ||
| style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 360% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you. | | style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 360% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you. | ||
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− | | [[File:Knight advanced 01 02.png|center | + | | [[File:Knight advanced 01 02.png|center|Knight advanced 01 02.png|link=Hammer of Wrath]] |
| [[Righteous_Hammer|Righteous Hammer]] | | [[Righteous_Hammer|Righteous Hammer]] | ||
| style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 375% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you. When a target is hit, your [[Damage|Damage]] will be increased by 15% for 5 seconds. | | style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 375% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you. When a target is hit, your [[Damage|Damage]] will be increased by 15% for 5 seconds. | ||
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− | | [[File:Knight advanced 01 03.png|center | + | | [[File:Knight advanced 01 03.png|center|Knight advanced 01 03.png|link=Heroic Hammer]] |
| [[Heroic_Hammer|Heroic Hammer]] | | [[Heroic_Hammer|Heroic Hammer]] | ||
| style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 410% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you and will also Knockback enemies within range. | | style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 410% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you and will also Knockback enemies within range. | ||
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− | | [[File:Knight advanced 01 04.png|center | + | | [[File:Knight advanced 01 04.png|center|Knight advanced 01 04.png|link=Immortal Hammer]] |
| [[Immortal_Hammer|Immortal Hammer]] | | [[Immortal_Hammer|Immortal Hammer]] | ||
| style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 455% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you and restores 15% of your Health Points and that of all allies within 25 units distance. | | style="vertical-align: top; text-align: left" | Summons a hammer of light that deals 455% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies in front of you and restores 15% of your Health Points and that of all allies within 25 units distance. | ||
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− | | [[File:Knight advanced 02 01.png|center | + | | [[File:Knight advanced 02 01.png|center|Knight advanced 02 01.png|link=Shock]] |
| [[Shock|Shock]] | | [[Shock|Shock]] | ||
| style="vertical-align: top; text-align: left" | Slams the ground dealing 275% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies surrounding you. | | style="vertical-align: top; text-align: left" | Slams the ground dealing 275% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies surrounding you. | ||
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− | | [[File:Knight advanced 02 02.png|center | + | | [[File:Knight advanced 02 02.png|center|Knight advanced 02 02.png|link=Cracked Earthquake Tremor]] |
| [[Cracked_Earthquake_Tremor|Cracked Earthquake Tremor]] | | [[Cracked_Earthquake_Tremor|Cracked Earthquake Tremor]] | ||
| style="vertical-align: top; text-align: left" | Slams the ground dealing 345% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies surrounding you and inflicting [[Taunt|Taunt]] for 1 sec. | | style="vertical-align: top; text-align: left" | Slams the ground dealing 345% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies surrounding you and inflicting [[Taunt|Taunt]] for 1 sec. | ||
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− | | [[File:Knight advanced 02 03.png|center | + | | [[File:Knight advanced 02 03.png|center|Knight advanced 02 03.png|link=Ruin Shock]] |
| [[Ruin_Shock|Ruin Shock]] | | [[Ruin_Shock|Ruin Shock]] | ||
| style="vertical-align: top; text-align: left" | Slams the ground dealing 315% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies surrounding you and applying Capture. | | style="vertical-align: top; text-align: left" | Slams the ground dealing 315% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies surrounding you and applying Capture. | ||
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− | | [[File:Knight advanced 02 04.png|center | + | | [[File:Knight advanced 02 04.png|center|Knight advanced 02 04.png|link=Sunder Shock]] |
| [[Sunder_Shock|Sunder Shock]] | | [[Sunder_Shock|Sunder Shock]] | ||
| style="vertical-align: top; text-align: left" | Slams the ground dealing 295% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies surrounding you. Additionally, your attack will reduce their [[Armor|Armor]] by 25% for 6 seconds. | | style="vertical-align: top; text-align: left" | Slams the ground dealing 295% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies surrounding you. Additionally, your attack will reduce their [[Armor|Armor]] by 25% for 6 seconds. | ||
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− | | [[File:Knight advanced 03 01.png|center | + | | [[File:Knight advanced 03 01.png|center|Knight advanced 03 01.png|link=Retribution Aura]] |
| [[Retribution_Aura|Retribution Aura]] | | [[Retribution_Aura|Retribution Aura]] | ||
| style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds. While the aura persists, enemies around you will take 35% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5 seconds. | | style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds. While the aura persists, enemies around you will take 35% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5 seconds. | ||
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− | | [[File:Knight advanced 03 02.png|center | + | | [[File:Knight advanced 03 02.png|center|Knight advanced 03 02.png|link=Onrush Aura]] |
| [[Onrush_Aura|Onrush Aura]] | | [[Onrush_Aura|Onrush Aura]] | ||
| style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds. At the same time, you and your team members within range will gain 30% increased [[Armor|Armor]]. While the aura persists, enemies around you will take 40% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5 seconds. | | style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds. At the same time, you and your team members within range will gain 30% increased [[Armor|Armor]]. While the aura persists, enemies around you will take 40% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5 seconds. | ||
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− | | [[File:Knight advanced 03 03.png|center | + | | [[File:Knight advanced 03 03.png|center|Knight advanced 03 03.png|link=Trial of the Halo]] |
| [[Trial_of_the_Halo|Trial of the Halo]] | | [[Trial_of_the_Halo|Trial of the Halo]] | ||
| style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds and will increase your [[Critical_hit|Critical Hit]] Chance and that of your team members by 12%. While the aura persists, enemies around you will take 40% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5 seconds. | | style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds and will increase your [[Critical_hit|Critical Hit]] Chance and that of your team members by 12%. While the aura persists, enemies around you will take 40% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5 seconds. | ||
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− | | [[File:Knight advanced 03 04.png|center | + | | [[File:Knight advanced 03 04.png|center|Knight advanced 03 04.png|link=Order of the Halo]] |
| [[Order_of_the_Halo|Order of the Halo]] | | [[Order_of_the_Halo|Order of the Halo]] | ||
| style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds. The aura will increase your Aggro Bonus and that of your team members by 50% and decrease the Aggro Bonus by 20% if they are in range. While the aura persists, enemies around you will rake 40% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5. | | style="vertical-align: top; text-align: left" | Surrounds your character with an aura that lasts for 10 seconds. The aura will increase your Aggro Bonus and that of your team members by 50% and decrease the Aggro Bonus by 20% if they are in range. While the aura persists, enemies around you will rake 40% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.5. | ||
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− | | [[File:Knight advanced 04 01.png|center | + | | [[File:Knight advanced 04 01.png|center|Knight advanced 04 01.png|link=Titan Jump]] |
| [[Titan_Jump|Titan Jump]] | | [[Titan_Jump|Titan Jump]] | ||
| style="vertical-align: top; text-align: justify" | Jump upward in the target direction to deal 230% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range upon landing. Additionally, you apply a [[Taunt|Taunt]] that lasts for 2 seconds. | | style="vertical-align: top; text-align: justify" | Jump upward in the target direction to deal 230% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range upon landing. Additionally, you apply a [[Taunt|Taunt]] that lasts for 2 seconds. | ||
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− | | [[File:Knight advanced 04 02.png|center | + | | [[File:Knight advanced 04 02.png|center|Knight advanced 04 02.png|link=Breakout]] |
| [[Breakout|Breakout]] | | [[Breakout|Breakout]] | ||
| style="vertical-align: top; text-align: left" | Jump upwards in the direction of your target to deal 290% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range upon landing. Before jumping you will decrease the [[Speed|Speed]] of enemies in the vicinity by 25% for 4 seconds. The cooldown of this ability will be decreased by 1 second for every enemy slowed down before you jump. | | style="vertical-align: top; text-align: left" | Jump upwards in the direction of your target to deal 290% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range upon landing. Before jumping you will decrease the [[Speed|Speed]] of enemies in the vicinity by 25% for 4 seconds. The cooldown of this ability will be decreased by 1 second for every enemy slowed down before you jump. | ||
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− | | [[File:Knight advanced 04 03.png|center | + | | [[File:Knight advanced 04 03.png|center|Knight advanced 04 03.png|link=Asylum Leap]] |
| [[Asylum_Leap|Asylum Leap]] | | [[Asylum_Leap|Asylum Leap]] | ||
| style="vertical-align: top; text-align: left" | Jump upwards in the direction of your target to deal 280% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range upon landing. Additionally, you and your team members in range will gain a shield with 170% [[Shield_Points|Shield Points]] that lasts for 4 seconds. | | style="vertical-align: top; text-align: left" | Jump upwards in the direction of your target to deal 280% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range upon landing. Additionally, you and your team members in range will gain a shield with 170% [[Shield_Points|Shield Points]] that lasts for 4 seconds. | ||
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− | | [[File:Knight advanced 04 04.png|center | + | | [[File:Knight advanced 04 04.png|center|Knight advanced 04 04.png|link=Volley Attack]] |
| [[Volley_Attack|Volley Attack]] | | [[Volley_Attack|Volley Attack]] | ||
| style="vertical-align: top; text-align: left" | Jump upwards in the direction of your target to deal 275% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies within range upon landing. | | style="vertical-align: top; text-align: left" | Jump upwards in the direction of your target to deal 275% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies within range upon landing. | ||
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− | | [[File:Knight advanced 05 01.png|center | + | | [[File:Knight advanced 05 01.png|center|Knight advanced 05 01.png|link=Holy Soul Support]] |
| [[Holy_Soul_Support|Holy Soul Support]] | | [[Holy_Soul_Support|Holy Soul Support]] | ||
| style="vertical-align: top; text-align: left" | Calls to the sky, increasing your Block Chance, and that of all nearby allies, by 5% as well as granting [[Health_Regeneration|Health Regeneration]] for 12 seconds. During the effect period, you will recover your health by 55% of your [[Healing_Power|Healing Power]] every 1 second. | | style="vertical-align: top; text-align: left" | Calls to the sky, increasing your Block Chance, and that of all nearby allies, by 5% as well as granting [[Health_Regeneration|Health Regeneration]] for 12 seconds. During the effect period, you will recover your health by 55% of your [[Healing_Power|Healing Power]] every 1 second. | ||
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− | | [[File:Knight advanced 05 02.png|center | + | | [[File:Knight advanced 05 02.png|center|Knight advanced 05 02.png|link=Protection of Faith]] |
| [[Protection_of_Faith|Protection of Faith]] | | [[Protection_of_Faith|Protection of Faith]] | ||
| style="vertical-align: top; text-align: left" | Calls to the sky, increasing your [[Health_Regeneration|Health Regeneration]] and that of all nearby allies, for 12 seconds. During the effect period, you will recover your health by 60% of your [[Healing_Power|Healing Power]] every 1 second. While taking damage from an enemy, you and your allies nearby will also recover health by 45% of your [[Healing_Power|Healing Power]] every 25. This effect can be triggered a maximum of once every second. | | style="vertical-align: top; text-align: left" | Calls to the sky, increasing your [[Health_Regeneration|Health Regeneration]] and that of all nearby allies, for 12 seconds. During the effect period, you will recover your health by 60% of your [[Healing_Power|Healing Power]] every 1 second. While taking damage from an enemy, you and your allies nearby will also recover health by 45% of your [[Healing_Power|Healing Power]] every 25. This effect can be triggered a maximum of once every second. | ||
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− | | [[File:Knight advanced 05 03.png|center | + | | [[File:Knight advanced 05 03.png|center|Knight advanced 05 03.png|link=Protection of the Defenders]] |
| [[Protection_of_the_Defenders|Protection of the Defenders]] | | [[Protection_of_the_Defenders|Protection of the Defenders]] | ||
| style="vertical-align: top; text-align: left" | Restores health by 270% of the targeted ally's [[Healing_Power|Healing Power]] reducing [[Damage_Resistance|Damage Resistance]] by 20% for 12 seconds. | | style="vertical-align: top; text-align: left" | Restores health by 270% of the targeted ally's [[Healing_Power|Healing Power]] reducing [[Damage_Resistance|Damage Resistance]] by 20% for 12 seconds. | ||
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− | | [[File:Knight advanced 05 04.png|center | + | | [[File:Knight advanced 05 04.png|center|Knight advanced 05 04.png|link=Immortal Care]] |
| [[Immortal_Care|Immortal Care]] | | [[Immortal_Care|Immortal Care]] | ||
| style="vertical-align: top; text-align: left" | Creates an aura that recovers health by 270% of your [[Healing_Power|Healing Power]] for you and your nearby allies while also granting a buff that lasts for 12 seconds. While active, team members within 25 units range will also recover their health by 85% of their [[Healing_Power|Healing Power]] every 1 second. Allies with the lowest health will be prioritized. | | style="vertical-align: top; text-align: left" | Creates an aura that recovers health by 270% of your [[Healing_Power|Healing Power]] for you and your nearby allies while also granting a buff that lasts for 12 seconds. While active, team members within 25 units range will also recover their health by 85% of their [[Healing_Power|Healing Power]] every 1 second. Allies with the lowest health will be prioritized. | ||
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− | | [[File:Knight advanced 06 01.png|center | + | | [[File:Knight advanced 06 01.png|center|Knight advanced 06 01.png|link=Guarded by the Light]] |
| [[Guarded_by_the_Light|Guarded by the Light]] | | [[Guarded_by_the_Light|Guarded by the Light]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Damage Resistance]] by 20% for 20 seconds. While active, your [[Speed|Speed]] will be decreased by 20%. | | style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Damage Resistance]] by 20% for 20 seconds. While active, your [[Speed|Speed]] will be decreased by 20%. | ||
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− | | [[File:Knight advanced 06 02.png|center | + | | [[File:Knight advanced 06 02.png|center|Knight advanced 06 02.png|link=Blade Guard]] |
| [[Blade_Guard|Blade Guard]] | | [[Blade_Guard|Blade Guard]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Damage Resistance]] by 20% and your Block Chance by 6% for 20 seconds. At the same time, your [[Speed|Speed]] will be decreased by 20%. | | style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Damage Resistance]] by 20% and your Block Chance by 6% for 20 seconds. At the same time, your [[Speed|Speed]] will be decreased by 20%. | ||
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− | | [[File:Knight advanced 06 03.png|center | + | | [[File:Knight advanced 06 03.png|center|Knight advanced 06 03.png|link=Ancient of Mu Light Guard]] |
| [[Ancient_of_Mu_Light_Guard|Ancient of Mu Light Guard]] | | [[Ancient_of_Mu_Light_Guard|Ancient of Mu Light Guard]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Damage Resistance]] and that of all nearby allies by 20% and [[Speed|Speed]] by 20% for 20 seconds. | | style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Damage Resistance]] and that of all nearby allies by 20% and [[Speed|Speed]] by 20% for 20 seconds. | ||
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− | | [[File:Knight advanced 06 04.png|center | + | | [[File:Knight advanced 06 04.png|center|Knight advanced 06 04.png|link=Selfless Guardian]] |
| [[Selfless_Guardian|Selfless Guardian]] | | [[Selfless_Guardian|Selfless Guardian]] | ||
| style="vertical-align: top; text-align: left" | [[Taunt|Taunt]] nearby enemies for 3 seconds and increase your [[Damage_Resistance|Damage Resistance]] by 20% for 10 seconds. | | style="vertical-align: top; text-align: left" | [[Taunt|Taunt]] nearby enemies for 3 seconds and increase your [[Damage_Resistance|Damage Resistance]] by 20% for 10 seconds. | ||
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− | | [[File:Knight advanced 07 01.png|center | + | | [[File:Knight advanced 07 01.png|center|Knight advanced 07 01.png|link=Blow]] |
| [[Blow|Blow]] | | [[Blow|Blow]] | ||
| style="vertical-align: top; text-align: left" | [[Paralyze|Paralyze]] a target as well as 4 surrounding enemies for 3 seconds. Additionally restores 10% Maximum Health when a target is hit. | | style="vertical-align: top; text-align: left" | [[Paralyze|Paralyze]] a target as well as 4 surrounding enemies for 3 seconds. Additionally restores 10% Maximum Health when a target is hit. | ||
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− | | [[File:Knight advanced 07 02.png|center | + | | [[File:Knight advanced 07 02.png|center|Knight advanced 07 02.png|link=Fast Blow]] |
| [[Fast_Blow|Fast Blow]] | | [[Fast_Blow|Fast Blow]] | ||
| style="vertical-align: top; text-align: left" | Deals 170% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to a targeted enemy and 4 surrounding enemies. At the same time, you gain 20% [[Attack_Speed|Attack Speed]] for 4 seconds. For the duration of the effect every succesful block will restore 5% of your Maximum Health. | | style="vertical-align: top; text-align: left" | Deals 170% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to a targeted enemy and 4 surrounding enemies. At the same time, you gain 20% [[Attack_Speed|Attack Speed]] for 4 seconds. For the duration of the effect every succesful block will restore 5% of your Maximum Health. | ||
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− | | [[File:Knight advanced 07 03.png|center | + | | [[File:Knight advanced 07 03.png|center|Knight advanced 07 03.png|link=Shake Blow]] |
| [[Shake_Blow|Shake Blow]] | | [[Shake_Blow|Shake Blow]] | ||
| style="vertical-align: top; text-align: left" | Deals 170% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to the targeted enemy and its surrounding 4 enemies and will also [[Paralyze|Paralyze]] them for 3 seconds. | | style="vertical-align: top; text-align: left" | Deals 170% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to the targeted enemy and its surrounding 4 enemies and will also [[Paralyze|Paralyze]] them for 3 seconds. | ||
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− | | [[File:Knight advanced 07 04.png|center | + | | [[File:Knight advanced 07 04.png|center|Knight advanced 07 04.png|link=Alberic's Breath]] |
| [[Alberic's_Breath|Alberic's Breath]] | | [[Alberic's_Breath|Alberic's Breath]] | ||
| style="vertical-align: top; text-align: left" | Deals 145% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] in a conical formation to all enemies directly in front of you. Additionaly, restores 30% Maximum Health when a target is hit. | | style="vertical-align: top; text-align: left" | Deals 145% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] in a conical formation to all enemies directly in front of you. Additionaly, restores 30% Maximum Health when a target is hit. | ||
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− | | [[File:Knight advanced 08 01.png|center | + | | [[File:Knight advanced 08 01.png|center|Knight advanced 08 01.png|link=Axe of Judgement]] |
| [[Axe_of_Judgement|Axe of Judgement]] | | [[Axe_of_Judgement|Axe of Judgement]] | ||
| style="vertical-align: top; text-align: left" | Throws an axe at the target that will bounce a maximum of 3 times from enemy to enemy within a range of 60 units distance. Enemies hit by the axe will take 180% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] and have their Damage lowered by 15% for 5 seconds. | | style="vertical-align: top; text-align: left" | Throws an axe at the target that will bounce a maximum of 3 times from enemy to enemy within a range of 60 units distance. Enemies hit by the axe will take 180% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] and have their Damage lowered by 15% for 5 seconds. | ||
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− | | [[File:Knight advanced 08 02.png|center | + | | [[File:Knight advanced 08 02.png|center|Knight advanced 08 02.png|link=Glorious Axe]] |
| [[Glorious_Axe|Glorious Axe]] | | [[Glorious_Axe|Glorious Axe]] | ||
| style="vertical-align: top; text-align: left" | Throws an axe at the target that will bounce a maximum of 3 times from enemy to enemy within a range of 60 units distance. Enemies hit by the axe will take 410% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | | style="vertical-align: top; text-align: left" | Throws an axe at the target that will bounce a maximum of 3 times from enemy to enemy within a range of 60 units distance. Enemies hit by the axe will take 410% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | ||
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− | | [[File:Knight advanced 08 03.png|center | + | | [[File:Knight advanced 08 03.png|center|Knight advanced 08 03.png|link=Enticing Axe]] |
| [[Enticing_Axe|Enticing Axe]] | | [[Enticing_Axe|Enticing Axe]] | ||
| style="vertical-align: top; text-align: left" | Throws 3 axes in the direction of your target that will bounce up to 3 times between nearby enemies within a range of 60 units. Each hit will damage the enemy for 290% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] and [[Taunt|Taunt]] them for 1 sec. | | style="vertical-align: top; text-align: left" | Throws 3 axes in the direction of your target that will bounce up to 3 times between nearby enemies within a range of 60 units. Each hit will damage the enemy for 290% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] and [[Taunt|Taunt]] them for 1 sec. | ||
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| | | | ||
− | | [[File:Knight advanced 08 04.png|center | + | | [[File:Knight advanced 08 04.png|center|Knight advanced 08 04.png|link=Vengeful Axe]] |
| [[Vengeful_Axe|Vengeful Axe]] | | [[Vengeful_Axe|Vengeful Axe]] | ||
| style="vertical-align: top; text-align: left" | Throws an axe at the target that will bounce up to 6 times from enemy to enemy, dealing 365% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]]. When landing a [[Critical_hit|critical hit]], enemies within a range of 25 units will take 450% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | | style="vertical-align: top; text-align: left" | Throws an axe at the target that will bounce up to 6 times from enemy to enemy, dealing 365% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]]. When landing a [[Critical_hit|critical hit]], enemies within a range of 25 units will take 450% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 09 01.png|center | + | | [[File:Knight advanced 09 01.png|center|Knight advanced 09 01.png|link=Taunting Spirit]] |
| [[Taunting_Spirit|Taunting Spirit]] | | [[Taunting_Spirit|Taunting Spirit]] | ||
| style="vertical-align: top; text-align: left" | Deals 150% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all surrounding enemies and Taunts them for 4 seconds. | | style="vertical-align: top; text-align: left" | Deals 150% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all surrounding enemies and Taunts them for 4 seconds. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 09 02.png|center | + | | [[File:Knight advanced 09 02.png|center|Knight advanced 09 02.png|link=Containment Charge]] |
| [[Containment_Charge|Containment Charge]] | | [[Containment_Charge|Containment Charge]] | ||
| style="vertical-align: top; text-align: left" | Deals 190% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all surrounding enemies and Taunts them for 4 seconds, while also reducing their [[Attack_Speed|Attack Speed]] by 40%. | | style="vertical-align: top; text-align: left" | Deals 190% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all surrounding enemies and Taunts them for 4 seconds, while also reducing their [[Attack_Speed|Attack Speed]] by 40%. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 09 03.png|center | + | | [[File:Knight advanced 09 03.png|center|Knight advanced 09 03.png|link=Deep Lure]] |
| [[Deep_Lure|Deep Lure]] | | [[Deep_Lure|Deep Lure]] | ||
| style="vertical-align: top; text-align: left" | Deals 150% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies within range of the target location while also Taunting them for 4 seconds. | | style="vertical-align: top; text-align: left" | Deals 150% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies within range of the target location while also Taunting them for 4 seconds. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 09 04.png|center | + | | [[File:Knight advanced 09 04.png|center|Knight advanced 09 04.png|link=Unyielding Dedication]] |
| [[Unyielding_Dedication|Unyielding Dedication]] | | [[Unyielding_Dedication|Unyielding Dedication]] | ||
| style="vertical-align: top; text-align: left" | Deals 165% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to surrounding enemies while also inflicting a [[Taunt|Taunt]] for 4 seconds. | | style="vertical-align: top; text-align: left" | Deals 165% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to surrounding enemies while also inflicting a [[Taunt|Taunt]] for 4 seconds. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 10 01.png|center | + | | [[File:Knight advanced 10 01.png|center|Knight advanced 10 01.png|link=Fury Intervention]] |
| [[Fury_Intervention|Fury Intervention]] | | [[Fury_Intervention|Fury Intervention]] | ||
| style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards the target, increasing your Health Points by 15% for 10 seconds and applying [[Taunt|Taunt]] for 2 seconds to nearby enemies. | | style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards the target, increasing your Health Points by 15% for 10 seconds and applying [[Taunt|Taunt]] for 2 seconds to nearby enemies. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 10 02.png|center | + | | [[File:Knight advanced 10 02.png|center|Knight advanced 10 02.png|link=Blessed Care]] |
| [[Blessed_Care|Blessed Care]] | | [[Blessed_Care|Blessed Care]] | ||
| style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards the target, recovering your health by 155% of your [[Healing_Power|Healing Power]] and that of your allies while dealing 220% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to nearby enemies. | | style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards the target, recovering your health by 155% of your [[Healing_Power|Healing Power]] and that of your allies while dealing 220% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to nearby enemies. | ||
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| 25 | | 25 | ||
| | | | ||
− | | [[File:Knight advanced 10 03.png|center | + | | [[File:Knight advanced 10 03.png|center|Knight advanced 10 03.png|link=Defensive Intervention]] |
| [[Defensive_Intervention|Defensive Intervention]] | | [[Defensive_Intervention|Defensive Intervention]] | ||
| style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards the target increasing your [[Armor|Armor]], and that of your allies, by 35% for 4 seconds. Additionally, you will inflict a [[Taunt|Taunt]] for 4 seconds to enemies nearby. | | style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards the target increasing your [[Armor|Armor]], and that of your allies, by 35% for 4 seconds. Additionally, you will inflict a [[Taunt|Taunt]] for 4 seconds to enemies nearby. | ||
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| | | | ||
− | | [[File:Knight advanced 10 04.png|center | + | | [[File:Knight advanced 10 04.png|center|Knight advanced 10 04.png|link=Healing Impact]] |
| [[Healing_Impact|Healing Impact]] | | [[Healing_Impact|Healing Impact]] | ||
| style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards your target, increasing your Damage by 15% as well as that of any nearby allies. Also increases [[Speed|Speed]] by 25% for 4 seconds. Upon landing you will also inflict Capture to any enemies in the vicinity. | | style="vertical-align: top; text-align: left" | Causes you to charge a short distance towards your target, increasing your Damage by 15% as well as that of any nearby allies. Also increases [[Speed|Speed]] by 25% for 4 seconds. Upon landing you will also inflict Capture to any enemies in the vicinity. | ||
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| | | | ||
− | | [[File:Knight advanced 11 01.png|center | + | | [[File:Knight advanced 11 01.png|center|Knight advanced 11 01.png|link=Dawn Sanction]] |
| [[Dawn_Sanction|Dawn Sanction]] | | [[Dawn_Sanction|Dawn Sanction]] | ||
| style="vertical-align: top; text-align: left" | Sends down a burst of the target location, dealing 745% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies within range. | | style="vertical-align: top; text-align: left" | Sends down a burst of the target location, dealing 745% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to enemies within range. | ||
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| | | | ||
− | | [[File:Knight advanced 11 02.png|center | + | | [[File:Knight advanced 11 02.png|center|Knight advanced 11 02.png|link=Seizing Hand]] |
| [[Seizing_Hand|Seizing Hand]] | | [[Seizing_Hand|Seizing Hand]] | ||
| style="vertical-align: top; text-align: left" | Deals 885% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in the vicinity of the target location. In addition, their [[Attack_Speed|Attack Speed]] will be reduced by 20% for 8 seconds. The impact of the damage will also Knockback enemies within range. | | style="vertical-align: top; text-align: left" | Deals 885% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies in the vicinity of the target location. In addition, their [[Attack_Speed|Attack Speed]] will be reduced by 20% for 8 seconds. The impact of the damage will also Knockback enemies within range. | ||
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| | | | ||
− | | [[File:Knight advanced 11 03.png|center | + | | [[File:Knight advanced 11 03.png|center|Knight advanced 11 03.png|link=Heavenly Iniquity]] |
| [[Heavenly_Iniquity|Heavenly Iniquity]] | | [[Heavenly_Iniquity|Heavenly Iniquity]] | ||
| style="vertical-align: top; text-align: left" | Deals 985% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies within range of the target location, while additionally inflicting a [[Paralyze|Paralyze]] effect for 2 seconds. | | style="vertical-align: top; text-align: left" | Deals 985% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] to all enemies within range of the target location, while additionally inflicting a [[Paralyze|Paralyze]] effect for 2 seconds. | ||
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| | | | ||
− | | [[File:Knight advanced 11 04.png|center | + | | [[File:Knight advanced 11 04.png|center|Knight advanced 11 04.png|link=External Coercion]] |
| [[External_Coercion|External Coercion]] | | [[External_Coercion|External Coercion]] | ||
| style="vertical-align: top; text-align: left" | Deals 650% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range of the target location. 4 additional beams are called down and surround your character with a radius of 25 units. Each beam deals 280% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies within a range of 10 units. | | style="vertical-align: top; text-align: left" | Deals 650% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to all enemies within range of the target location. 4 additional beams are called down and surround your character with a radius of 25 units. Each beam deals 280% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies within a range of 10 units. | ||
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|- | |- | ||
| 10 | | 10 | ||
− | | [[File:Knight passive 01.png|center | + | | [[File:Knight passive 01.png|center|Knight passive 01.png|link=Vigour]] |
| [[Vigour|Vigour]] | | [[Vigour|Vigour]] | ||
| style="vertical-align: top; text-align: left" | When there are enemies within a range of 40 units your Health Points increase by 20% of your [[Healing_Power|Healing Power]] every second. | | style="vertical-align: top; text-align: left" | When there are enemies within a range of 40 units your Health Points increase by 20% of your [[Healing_Power|Healing Power]] every second. | ||
|- | |- | ||
| 13 | | 13 | ||
− | | [[File:Knight passive 02.png|center | + | | [[File:Knight passive 02.png|center|Knight passive 02.png|link=Invincible]] |
| [[Invincible|Invincible]] | | [[Invincible|Invincible]] | ||
| style="vertical-align: top; text-align: left" | Every time you hit an enemy, there is a chance to increase your Damage by 5% for 10 seconds. This effect can be stacked up to 25%. | | style="vertical-align: top; text-align: left" | Every time you hit an enemy, there is a chance to increase your Damage by 5% for 10 seconds. This effect can be stacked up to 25%. | ||
|- | |- | ||
| 16 | | 16 | ||
− | | [[File:Knight passive 03.png|center | + | | [[File:Knight passive 03.png|center|Knight passive 03.png|link=Vengeance]] |
| [[Vengeance|Vengeance]] | | [[Vengeance|Vengeance]] | ||
| style="vertical-align: top; text-align: left" | Increases [[Damage_Resistance|Bonus Resistance: All Attributes]] by 15%. Additionally, every time you successfully block an attack you will deal 170% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in a cone in front of you. | | style="vertical-align: top; text-align: left" | Increases [[Damage_Resistance|Bonus Resistance: All Attributes]] by 15%. Additionally, every time you successfully block an attack you will deal 170% [[Damage_Type|<span style="color:#FAEBD7">Physical Damage</span>]] to enemies in a cone in front of you. | ||
|- | |- | ||
| 19 | | 19 | ||
− | | [[File:Knight passive 04.png|center | + | | [[File:Knight passive 04.png|center|Knight passive 04.png|link=Born to Fight]] |
| [[Born_to_Fight|Born to Fight]] | | [[Born_to_Fight|Born to Fight]] | ||
| style="vertical-align: top; text-align: left" | After every kill you will recover 5% of your Maximum Health and Leech the enemy’s health by 100%. This effect can be triggered a maximum of once every second. | | style="vertical-align: top; text-align: left" | After every kill you will recover 5% of your Maximum Health and Leech the enemy’s health by 100%. This effect can be triggered a maximum of once every second. | ||
|- | |- | ||
| 22 | | 22 | ||
− | | [[File:Knight passive 05.png|center | + | | [[File:Knight passive 05.png|center|Knight passive 05.png|link=Light Award]] |
| [[Light_Award|Light Award]] | | [[Light_Award|Light Award]] | ||
| style="vertical-align: top; text-align: left" | Every second, all enemies within a range of 30 units will take 45% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. Every 3 seconds, a randomly selected enemy and its surroundings will take 100% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | | style="vertical-align: top; text-align: left" | Every second, all enemies within a range of 30 units will take 45% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. Every 3 seconds, a randomly selected enemy and its surroundings will take 100% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | ||
|- | |- | ||
| 25 | | 25 | ||
− | | [[File:Knight passive 06.png|center | + | | [[File:Knight passive 06.png|center|Knight passive 06.png|link=Fearless]] |
| [[Fearless|Fearless]] | | [[Fearless|Fearless]] | ||
| style="vertical-align: top; text-align: left" | Increases your Health Points and [[Armor|Armor]] by 10%. Additionally, each time you block an attack you will recover 3% of your Maximum Health and 2 Energy Points. This effect can be triggered a maximum of once every second. | | style="vertical-align: top; text-align: left" | Increases your Health Points and [[Armor|Armor]] by 10%. Additionally, each time you block an attack you will recover 3% of your Maximum Health and 2 Energy Points. This effect can be triggered a maximum of once every second. | ||
|- | |- | ||
| 28 | | 28 | ||
− | | [[File:Knight passive 07.png|center | + | | [[File:Knight passive 07.png|center|Knight passive 07.png|link=Declaration of War]] |
| [[Declaration_of_War|Declaration of War]] | | [[Declaration_of_War|Declaration of War]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 5%. Once you have successfully attacked an enemy, you have a chance to recover 5 Energy Points. This effect can be triggered a maximum of once every second. | | style="vertical-align: top; text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 5%. Once you have successfully attacked an enemy, you have a chance to recover 5 Energy Points. This effect can be triggered a maximum of once every second. | ||
|- | |- | ||
| 31 | | 31 | ||
− | | [[File:Knight passive 08.png|center | + | | [[File:Knight passive 08.png|center|Knight passive 08.png|link=Never Give Up]] |
| [[Never_Give_Up|Never Give Up]] | | [[Never_Give_Up|Never Give Up]] | ||
| style="vertical-align: top; text-align: left" | Whenever you are healed, there is a chance to increase your Health Points by 5% and your Aggro Bonus by 50%, lasting for 10 seconds. This effect can be stacked up to 10 times. | | style="vertical-align: top; text-align: left" | Whenever you are healed, there is a chance to increase your Health Points by 5% and your Aggro Bonus by 50%, lasting for 10 seconds. This effect can be stacked up to 10 times. | ||
|- | |- | ||
| 34 | | 34 | ||
− | | [[File:Knight passive 09.png|center | + | | [[File:Knight passive 09.png|center|Knight passive 09.png|link=Dawn Expedition]] |
| [[Dawn_Expedition|Dawn Expedition]] | | [[Dawn_Expedition|Dawn Expedition]] | ||
| style="vertical-align: top; text-align: left" | When using a skill there is a 30% chance of creating a Divine Storm that will deal 90% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.2 seconds to enemies in front of you. | | style="vertical-align: top; text-align: left" | When using a skill there is a 30% chance of creating a Divine Storm that will deal 90% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]] every 0.2 seconds to enemies in front of you. | ||
|- | |- | ||
| 37 | | 37 | ||
− | | [[File:Knight passive 10.png|center | + | | [[File:Knight passive 10.png|center|Knight passive 10.png|link=Unwavering]] |
| [[Unwavering|Unwavering]] | | [[Unwavering|Unwavering]] | ||
| style="vertical-align: top; text-align: left" | Increases your Stun Resistance by 80%. When you are affected by Daze, the attacker will take 30% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | | style="vertical-align: top; text-align: left" | Increases your Stun Resistance by 80%. When you are affected by Daze, the attacker will take 30% [[Damage_Type|<span style="color:#FFD700">Holy Damage</span>]]. | ||
|} | |} | ||
− | </div> | + | </div> |
[[Category:Pages with broken file links]] | [[Category:Pages with broken file links]] |
Latest revision as of 20:59, 18 May 2019
The Knight is a balanced class that combines close combat and defense, concentrating on physical and holy attacks.
They are the first line of attack and defense against the forces of evil.
Class Overview:
Damage Dealer, Tank
Speciality:
Physical, Holy
Attributes:
Endurance
100%
Damage
60%
Support
40%
Agility
60%
Range
50%
Skills
Primary Skills
Icon | Name | Effect | Recovered Energy | Casting Time | Casting Distance | Effect Range | Effect Width | Attributes |
---|---|---|---|---|---|---|---|---|
Cleave | Deals 90% Physical Damage in a conical formation to enemies ahead of you. | 5 | 0 | 25 |
+0.5% OR +2% | |||
Blood Bite | Deals 105% Physical Damage in a conical formation to up to 3 enemies ahead of you and will Leech 25% of their health. | 5 | 0 | 25 | ||||
Broken Soul | Deals 95% Physical Damage in a conical formation to enemies ahead of you. Each critical hit deals 95% Holy Damage to enemies within 15 units distance from the initial target. | 5 | 0 | 40 | ||||
Crescent Strike | Deals 100% Holy Damage to enemies within a short cone in front of you. When casting this skill, your Aggro Bonus will be increased by 50% for 3 seconds. This effect can be stacked up to 200%. | 0 | 0 | 40 | ||||
Mace | Deals 90% Physical Damage to enemies in front of you and Leech 45% health from up to 3 enemies. | 3 | 0 | 25 | 10 |
+0.5% OR +2% | ||
Shattering Blow | Shatters the ground in a path in front of you, dealing 100% Physical Damage to all enemies in its way. Enemies hit will also have their Armor reduced by 10% for 3 seconds. This effect can be stacked up to 30%. | 0 | 0 | 65 | 15 | |||
Dual Strike | Casts two consecutive attacks that deal 65% Physical Damage on the first hit and 100% Physical Damage on the second to all enemies in its path. | 3 | 0 | 25 | 10 | |||
Diffusion Blow | Causes 100% Physical Damage to enemies within range. Increases 40% Aggro Bonus 3 seconds on character when casting the skill, effect can be stacked up to 120%. | 3 | 0 | 25 | 15 | |||
Sacred Chain | Flings a chain in the direction of your target, dealing 75% Holy Damage to enemies in its path. | 3 | 0 | 180 | 10 |
+0.5% OR +2% | ||
Fate Chain | Flings a chain in the direction of your target, dealing 85% Holy Damage to enemies in its path and reducing their Speed by 10% for 4 seconds. This effect can be stacked up to 40%. | 3 | 0 | 180 | 10 | |||
Trinity Chains | Hurls three chains in the direction of your target dealing 45% Holy Damage to all enemies in its path. | 3 | 0 | 120 | 10 | |||
Trial Chain | Flings a chain in the direction of your target, dealing 75% Holy Damage to all enemies in its path. For each critical hit you have a 35% chance of causing 165% Physical Damage to enemies within 15 units distance from the initial target. | 3 | 0 | 180 | 10 |
Secondary Skills
Attributes | Lvl | Energy Cost | Cast Time | Distance | Range | Width | Icon | Name | Effect
|
---|---|---|---|---|---|---|---|---|---|
+0.5% OR +2% |
2 | 12 | Instant Cast | 10 | Swing Cut | Rapidly spins your character in the target's direction, dealing 135% Physical Damage to all enemies in your path. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will ignore unit collision. | |||
2 | 12 | Instant Cast | 10 | Bloody Storm | Rapidly spins your character in the direction of your target dealing 135% Physical Damage to up to 3 enemies along the way. Additionally, you will Leech 20% health from all enemies that you hit. By holding down the mouse button you will continue spinning in thichever direction you choose. While using this spell you will ignore unit collision. | ||||
2 | 12 | Instant Cast | 10 | Whirling Storm | Rapidly spins your character in the direction of your target dealing 165% Holy Damage to all enemies in your path and lowering their Attack Speed by 5% for 3 seconds. By holdng down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will also Ignore unit collision. | ||||
2 | 16 | Instant Cast | 10 | Whirlwind | Rapidly spins your character in the direction of your target dealing 140% Physical Damage to all enemies in your path. When landing a critical hit on a target, surrounding enemies within a range of 15 units will take 210% Holy Damage. By holding down the mouse button you will continue spinning in whichever direction you choose. While using this spell you will also Ignore unit collision. | ||||
+0.5% OR +2% |
3 | 7 | Instant Cast | 75 | 20 | Shockwave | Sends out a shockwave that deals 140% Physical Damage to enemies in its path. | ||
3 | 7 | Instant Cast | 75 | 20 | Shock Impact | Sends out a shockwave that deals 180% Physical Damage to enemies in its path granting a 30% chance of Knockback to enemies that it hits. | |||
3 | 9 | Instant Cast | 75 | 20 | Discipline Strike | Sends out a shockwave that deals 150% Physical Damage to enemies in its path. For each Critical Hit you deal additional 125% Physical Damage to the target. | |||
3 | 9 | Instant Cast | 75 | 20 | Blessing Impact | Sends out a shockwave that deals 165% Physical Damage to enemies in its path. When casting this spell your Armor will be increased by 10% for 4 seconds. This effect can be stacked up to 30%. | |||
+0.5% OR +2% |
4 | 24 | Instant Cast | 200 | 15 | Light Bomb | Deals 235% Holy Damage to all enemies in its path. | ||
4 | 24 | Instant Cast | 200 | 15 | Cleave Assault | Deals 245% Holy Damage to enemies in its path with a 25% chance of reducing their Armor by 40% for 3 seconds.
| |||
4 | 24 | Instant Cast | 200 | 15 | Burning Soul | Deals 225% Holy Damage to enemies in its path and restores 15% of your Health Points when a target is hit. | |||
4 | 24 | Instant Cast | 25 | 35 | Shattering Light | Deals 410% Holy Damage to enemies within a short distance ahead. |
Advanced Skills
Attributes | Lvl | Cost | CT | CDT | Dist. | Range | Width | Icon | Name | Effect
|
---|---|---|---|---|---|---|---|---|---|---|
+4% OR +0.5% |
5 | 10 Energy | Instant Cast | 10s | 50 | 20 | Righteous Hammer | Summons a hammer of light that deals 360% Holy Damage to enemies in front of you. | ||
5 | 15 Energy | Instant Cast | 12s | 50 | 20 | Righteous Hammer | Summons a hammer of light that deals 375% Holy Damage to enemies in front of you. When a target is hit, your Damage will be increased by 15% for 5 seconds. | |||
5 | 10 Energy | Instant Cast | 10s | 50 | 20 | Heroic Hammer | Summons a hammer of light that deals 410% Holy Damage to enemies in front of you and will also Knockback enemies within range. | |||
5 | 15 Energy | Instant Cast | 15s | 50 | 20 | Immortal Hammer | Summons a hammer of light that deals 455% Holy Damage to enemies in front of you and restores 15% of your Health Points and that of all allies within 25 units distance. | |||
+4% OR +0.5% |
7 | 10 Energy | Instant Cast | 6s | 25 | Shock | Slams the ground dealing 275% Physical Damage to enemies surrounding you. | |||
7 | 10 Energy | Instant Cast | 6s | 25 | Cracked Earthquake Tremor | Slams the ground dealing 345% Physical Damage to enemies surrounding you and inflicting Taunt for 1 sec. | ||||
7 | 10 Energy | Instant Cast | 6s | 25 | Ruin Shock | Slams the ground dealing 315% Holy Damage to enemies surrounding you and applying Capture. | ||||
7 | 10 Energy | Instant Cast | 6s | 25 | Sunder Shock | Slams the ground dealing 295% Holy Damage to enemies surrounding you. Additionally, your attack will reduce their Armor by 25% for 6 seconds. | ||||
+4% OR +0.5% |
9 | 15 Energy | Instant Cast | 20s | 25 | Retribution Aura | Surrounds your character with an aura that lasts for 10 seconds. While the aura persists, enemies around you will take 35% Holy Damage every 0.5 seconds. | |||
9 | 15 Energy | Instant Cast | 25s | 25 | Onrush Aura | Surrounds your character with an aura that lasts for 10 seconds. At the same time, you and your team members within range will gain 30% increased Armor. While the aura persists, enemies around you will take 40% Holy Damage every 0.5 seconds. | ||||
9 | 15 Energy | Instant Cast | 25s | 25 | Trial of the Halo | Surrounds your character with an aura that lasts for 10 seconds and will increase your Critical Hit Chance and that of your team members by 12%. While the aura persists, enemies around you will take 40% Holy Damage every 0.5 seconds. | ||||
9 | 15 Energy | Instant Cast | 20s | 25 | Order of the Halo | Surrounds your character with an aura that lasts for 10 seconds. The aura will increase your Aggro Bonus and that of your team members by 50% and decrease the Aggro Bonus by 20% if they are in range. While the aura persists, enemies around you will rake 40% Holy Damage every 0.5. | ||||
+4% OR +0.5% |
11 | 0 Energy | Instant Cast | 15s | 60 | 25 | Titan Jump | Jump upward in the target direction to deal 230% Physical Damage to all enemies within range upon landing. Additionally, you apply a Taunt that lasts for 2 seconds. | ||
11 | 0 Energy | Instant Cast | 15s | 80 | 25 | Breakout | Jump upwards in the direction of your target to deal 290% Physical Damage to all enemies within range upon landing. Before jumping you will decrease the Speed of enemies in the vicinity by 25% for 4 seconds. The cooldown of this ability will be decreased by 1 second for every enemy slowed down before you jump. | |||
11 | 5 Energy | Instant Cast | 15s | 80 | 25 | Asylum Leap | Jump upwards in the direction of your target to deal 280% Physical Damage to all enemies within range upon landing. Additionally, you and your team members in range will gain a shield with 170% Shield Points that lasts for 4 seconds.
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11 | 0 Energy | Instant Cast | 15s | 80 | 40 | Volley Attack | Jump upwards in the direction of your target to deal 275% Holy Damage to all enemies within range upon landing. | |||
+4% OR +0.5% |
13 | 18 Energy | Instant Cast | 20s | 25 | Holy Soul Support | Calls to the sky, increasing your Block Chance, and that of all nearby allies, by 5% as well as granting Health Regeneration for 12 seconds. During the effect period, you will recover your health by 55% of your Healing Power every 1 second. | |||
13 | 18 Energy | Instant Cast | 20s | 25 | Protection of Faith | Calls to the sky, increasing your Health Regeneration and that of all nearby allies, for 12 seconds. During the effect period, you will recover your health by 60% of your Healing Power every 1 second. While taking damage from an enemy, you and your allies nearby will also recover health by 45% of your Healing Power every 25. This effect can be triggered a maximum of once every second. | ||||
13 | 23 Energy | Instant Cast | 20s | 100 | Protection of the Defenders | Restores health by 270% of the targeted ally's Healing Power reducing Damage Resistance by 20% for 12 seconds.
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13 | 18 Energy | Instant Cast | 20s | 25 | Immortal Care | Creates an aura that recovers health by 270% of your Healing Power for you and your nearby allies while also granting a buff that lasts for 12 seconds. While active, team members within 25 units range will also recover their health by 85% of their Healing Power every 1 second. Allies with the lowest health will be prioritized. | ||||
+4% OR +0.5% |
15 | 15 Energy | Instant Cast | 35s | 25 | Guarded by the Light | Increases your Damage Resistance by 20% for 20 seconds. While active, your Speed will be decreased by 20%. | |||
15 | 20 Energy | Instant Cast | 35s | Blade Guard | Increases your Damage Resistance by 20% and your Block Chance by 6% for 20 seconds. At the same time, your Speed will be decreased by 20%. | |||||
15 | 15 Energy | Instant Cast | 35s | 25 | Ancient of Mu Light Guard | Increases your Damage Resistance and that of all nearby allies by 20% and Speed by 20% for 20 seconds.
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15 | 15 Energy | Instant Cast | 35s | 25 | Selfless Guardian | Taunt nearby enemies for 3 seconds and increase your Damage Resistance by 20% for 10 seconds. | ||||
+4% OR +0.5% |
18 | 0 Energy | Instant Cast | 8s | 25 | 15 | Blow | Paralyze a target as well as 4 surrounding enemies for 3 seconds. Additionally restores 10% Maximum Health when a target is hit. | ||
18 | 10 Energy | Instant Cast | 8s | 25 | 15 | Fast Blow | Deals 170% Physical Damage to a targeted enemy and 4 surrounding enemies. At the same time, you gain 20% Attack Speed for 4 seconds. For the duration of the effect every succesful block will restore 5% of your Maximum Health. | |||
18 | 8 Energy | Instant Cast | 8s | 25 | 25 | Shake Blow | Deals 170% Physical Damage to the targeted enemy and its surrounding 4 enemies and will also Paralyze them for 3 seconds.
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18 | 10 Energy | Instant Cast | 14s | 25 | Alberic's Breath | Deals 145% Physical Damage in a conical formation to all enemies directly in front of you. Additionaly, restores 30% Maximum Health when a target is hit.
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+4% OR +0.5% |
21 | 9 Energy | Instant Cast | 15s | 100 | 15 | Axe of Judgement | Throws an axe at the target that will bounce a maximum of 3 times from enemy to enemy within a range of 60 units distance. Enemies hit by the axe will take 180% Physical Damage and have their Damage lowered by 15% for 5 seconds. | ||
21 | 9 Energy | Instant Cast | 15s | 100 | 25 | Glorious Axe | Throws an axe at the target that will bounce a maximum of 3 times from enemy to enemy within a range of 60 units distance. Enemies hit by the axe will take 410% Holy Damage. | |||
21 | 9 Energy | Instant Cast | 15s | 120 | Enticing Axe | Throws 3 axes in the direction of your target that will bounce up to 3 times between nearby enemies within a range of 60 units. Each hit will damage the enemy for 290% Physical Damage and Taunt them for 1 sec.
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21 | 9 Energy | Instant Cast | 15s | 100 | Vengeful Axe | Throws an axe at the target that will bounce up to 6 times from enemy to enemy, dealing 365% Physical Damage. When landing a critical hit, enemies within a range of 25 units will take 450% Holy Damage.
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+4% OR +0.5% |
24 | 13 Energy | Instant Cast | 7s | 25 | Taunting Spirit | Deals 150% Physical Damage to all surrounding enemies and Taunts them for 4 seconds. | |||
24 | 13 Energy | Instant Cast | 7s | 25 | Containment Charge | Deals 190% Physical Damage to all surrounding enemies and Taunts them for 4 seconds, while also reducing their Attack Speed by 40%.
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24 | 13 Energy | Instant Cast | 7s | 100 | 25 | Deep Lure | Deals 150% Holy Damage to enemies within range of the target location while also Taunting them for 4 seconds.
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24 | 13 Energy | Instant Cast | 7s | 25 | Unyielding Dedication | Deals 165% Holy Damage to surrounding enemies while also inflicting a Taunt for 4 seconds.
Additionally, every succesful block during the effect time will restore 3% Maximum Health.
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+4% OR +0.5% |
27 | 10 Energy | Instant Cast | 9s | 60 | 25 | Fury Intervention | Causes you to charge a short distance towards the target, increasing your Health Points by 15% for 10 seconds and applying Taunt for 2 seconds to nearby enemies.
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27 | 10 Energy | Instant Cast | 9s | 80 | 25 | Blessed Care | Causes you to charge a short distance towards the target, recovering your health by 155% of your Healing Power and that of your allies while dealing 220% Holy Damage to nearby enemies. | |||
27 | 15 Energy | Instant Cast | 9s | 80 | 25 | Defensive Intervention | Causes you to charge a short distance towards the target increasing your Armor, and that of your allies, by 35% for 4 seconds. Additionally, you will inflict a Taunt for 4 seconds to enemies nearby. | |||
27 | 15 Energy | Instant Cast | 9s | 80 | 25 | Healing Impact | Causes you to charge a short distance towards your target, increasing your Damage by 15% as well as that of any nearby allies. Also increases Speed by 25% for 4 seconds. Upon landing you will also inflict Capture to any enemies in the vicinity. | |||
+4% OR +0.5% |
30 | 20 Energy | Instant Cast | 32s | 100 | 25 | Dawn Sanction | Sends down a burst of the target location, dealing 745% Holy Damage to enemies within range. | ||
30 | 20 Energy | Instant Cast | 32s | 100 | 25 | Seizing Hand | Deals 885% Physical Damage to all enemies in the vicinity of the target location. In addition, their Attack Speed will be reduced by 20% for 8 seconds. The impact of the damage will also Knockback enemies within range. | |||
30 | 20 Energy | Instant Cast | 37s | 100 | 25 | Heavenly Iniquity | Deals 985% Holy Damage to all enemies within range of the target location, while additionally inflicting a Paralyze effect for 2 seconds. | |||
30 | 20 Energy | Instant Cast | 32s | 100 | 25 | External Coercion | Deals 650% Physical Damage to all enemies within range of the target location. 4 additional beams are called down and surround your character with a radius of 25 units. Each beam deals 280% Physical Damage to enemies within a range of 10 units. |
Passive Skills
Lvl | Icon | Name | Effect |
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10 | Vigour | When there are enemies within a range of 40 units your Health Points increase by 20% of your Healing Power every second. | |
13 | Invincible | Every time you hit an enemy, there is a chance to increase your Damage by 5% for 10 seconds. This effect can be stacked up to 25%. | |
16 | Vengeance | Increases Bonus Resistance: All Attributes by 15%. Additionally, every time you successfully block an attack you will deal 170% Physical Damage to enemies in a cone in front of you. | |
19 | Born to Fight | After every kill you will recover 5% of your Maximum Health and Leech the enemy’s health by 100%. This effect can be triggered a maximum of once every second. | |
22 | Light Award | Every second, all enemies within a range of 30 units will take 45% Holy Damage. Every 3 seconds, a randomly selected enemy and its surroundings will take 100% Holy Damage. | |
25 | Fearless | Increases your Health Points and Armor by 10%. Additionally, each time you block an attack you will recover 3% of your Maximum Health and 2 Energy Points. This effect can be triggered a maximum of once every second. | |
28 | Declaration of War | Increases your Critical Hit Chance by 5%. Once you have successfully attacked an enemy, you have a chance to recover 5 Energy Points. This effect can be triggered a maximum of once every second. | |
31 | Never Give Up | Whenever you are healed, there is a chance to increase your Health Points by 5% and your Aggro Bonus by 50%, lasting for 10 seconds. This effect can be stacked up to 10 times. | |
34 | Dawn Expedition | When using a skill there is a 30% chance of creating a Divine Storm that will deal 90% Holy Damage every 0.2 seconds to enemies in front of you. | |
37 | Unwavering | Increases your Stun Resistance by 80%. When you are affected by Daze, the attacker will take 30% Holy Damage. |