Difference between revisions of "Engineer"
(Created page with " ---- center|150px|Engineer icon.png With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompan...") |
|||
Line 2: | Line 2: | ||
---- | ---- | ||
− | [[File:Engineer icon.png|center | + | [[File:Engineer icon.png|center|Engineer icon.png]] |
− | With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.[[File: | + | With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.[[File:Engineer_Artwork.png|thumb|right|upright|Engineer Artwork|link=]]<br/> They specialise in building bombs and ingenious traps no to mention an interesting approach to armaments.<br/> They prefer setting up the battlefield and support their alles from a distance instead of going in hand-to-hand.<br/> They also take care of injured teammates. |
Class Overview:<br/> Damage, Support | Class Overview:<br/> Damage, Support | ||
Line 21: | Line 21: | ||
== Skills == | == Skills == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Primary Skills === | === Primary Skills === | ||
Line 39: | Line 34: | ||
! class="unsortable" style="width: 46px" | Icon <!-- icon size; 64 -19 (sortable button) +1 =46px --> | ! class="unsortable" style="width: 46px" | Icon <!-- icon size; 64 -19 (sortable button) +1 =46px --> | ||
! style="width: 90px" | Name | ! style="width: 90px" | Name | ||
− | ! class="unsortable" | + | ! class="unsortable" | Effect |
|- | |- | ||
| rowspan="4" | | | rowspan="4" | | ||
Line 57: | Line 52: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer primary 01 01.png|center | + | | [[File:Engineer primary 01 01.png|center|Engineer primary 01 01.png|link=Sunburst]] |
| style="width: 99px" | Sunburst | | style="width: 99px" | Sunburst | ||
| style="vertical-align: top; text-align: left; width: 800px" | Deals 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to its target and all other enemies within 25 units range. | | style="vertical-align: top; text-align: left; width: 800px" | Deals 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to its target and all other enemies within 25 units range. | ||
Line 66: | Line 61: | ||
| 15 | | 15 | ||
| | | | ||
− | | [[File:Engineer primary 01 02.png|center | + | | [[File:Engineer primary 01 02.png|center|Engineer primary 01 02.png|link=Flowing Star]] |
| style="width: 99px" | [[Flowing_Star|Flowing Star]] | | style="width: 99px" | [[Flowing_Star|Flowing Star]] | ||
| style="vertical-align: top; text-align: left; width: 800px" | | | style="vertical-align: top; text-align: left; width: 800px" | | ||
Line 77: | Line 72: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer primary 01 03.png|center | + | | [[File:Engineer primary 01 03.png|center|Engineer primary 01 03.png|link=Remote Repair]] |
| style="width: 99px" | Remote Repair | | style="width: 99px" | Remote Repair | ||
| style="vertical-align: top; text-align: left; width: 800px" | Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your [[Healing_Power|Healing Power]]. | | style="vertical-align: top; text-align: left; width: 800px" | Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your [[Healing_Power|Healing Power]]. | ||
Line 86: | Line 81: | ||
| | | | ||
| 10 | | 10 | ||
− | | [[File:Engineer primary 01 04.png|center | + | | [[File:Engineer primary 01 04.png|center|Engineer primary 01 04.png|link=Infinite Heat]] |
| style="width: 99px" | Infinite Heat | | style="width: 99px" | Infinite Heat | ||
| style="vertical-align: top; text-align: left; width: 800px" | Deals 95% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enernies in its path and inflicts Source state on a random target for<br/> 2 seconds. The Source State will Cause a marked<br/> target to explode when it's about to die dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies Within 25 units distance. | | style="vertical-align: top; text-align: left; width: 800px" | Deals 95% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enernies in its path and inflicts Source state on a random target for<br/> 2 seconds. The Source State will Cause a marked<br/> target to explode when it's about to die dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies Within 25 units distance. | ||
Line 106: | Line 101: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer primary 02 01.png|center | + | | [[File:Engineer primary 02 01.png|center|Engineer primary 02 01.png|link=Combustible Charge]] |
| style="width: 99px" | [[Combustible_Charge|Combustible Charge]] | | style="width: 99px" | [[Combustible_Charge|Combustible Charge]] | ||
| style="vertical-align: top; text-align: left; width: 800px" | | | style="vertical-align: top; text-align: left; width: 800px" | | ||
Line 117: | Line 112: | ||
| 60 | | 60 | ||
| | | | ||
− | | [[File:Engineer primary 02 02.png|center | + | | [[File:Engineer primary 02 02.png|center|Engineer primary 02 02.png|link=Basic Restore]] |
| style="width: 99px" | Basic Restore | | style="width: 99px" | Basic Restore | ||
| style="vertical-align: top; text-align: left; width: 800px" | Restores health by 110% of your [[Healing_Power|Healing Power]] for all allies within range. | | style="vertical-align: top; text-align: left; width: 800px" | Restores health by 110% of your [[Healing_Power|Healing Power]] for all allies within range. | ||
Line 126: | Line 121: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer primary 02 03.png|center | + | | [[File:Engineer primary 02 03.png|center|Engineer primary 02 03.png|link=Recovery Blow]] |
| style="width: 99px" | Recovery Blow | | style="width: 99px" | Recovery Blow | ||
| style="vertical-align: top; text-align: left; width: 800px" | | | style="vertical-align: top; text-align: left; width: 800px" | | ||
Line 137: | Line 132: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer primary 02 04.png|center | + | | [[File:Engineer primary 02 04.png|center|Engineer primary 02 04.png|link=Fiery Skirmish]] |
| style="width: 99px" | Fiery Skirmish | | style="width: 99px" | Fiery Skirmish | ||
| style="vertical-align: top; text-align: left; width: 800px" | Releases an arc of fire in the direction of the target dealing 120% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies behind it within 10 units distance. | | style="vertical-align: top; text-align: left; width: 800px" | Releases an arc of fire in the direction of the target dealing 120% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies behind it within 10 units distance. | ||
Line 157: | Line 152: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer primary 03 01.png|center | + | | [[File:Engineer primary 03 01.png|center|Engineer primary 03 01.png|link=Harmonic Shot]] |
| style="width: 90px" | Harmonic Shot | | style="width: 90px" | Harmonic Shot | ||
| style="vertical-align: top; text-align: left; width: 800px" | | | style="vertical-align: top; text-align: left; width: 800px" | | ||
Line 168: | Line 163: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer primary 03 02.png|center | + | | [[File:Engineer primary 03 02.png|center|Engineer primary 03 02.png|link=Emerald Ping]] |
| style="width: 99px" | Emerald Ping | | style="width: 99px" | Emerald Ping | ||
| style="vertical-align: top; text-align: left; width: 800px" | | | style="vertical-align: top; text-align: left; width: 800px" | | ||
Line 179: | Line 174: | ||
| 60 | | 60 | ||
| | | | ||
− | | [[File:Engineer primary 03 03.png|center | + | | [[File:Engineer primary 03 03.png|center|Engineer primary 03 03.png|link=Hot Shot]] |
| style="width: 99px" | Hot Shot | | style="width: 99px" | Hot Shot | ||
| style="vertical-align: top; text-align: left; width: 800px" | Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area reducing their [[Speed|Speed]] by 10% for 3 seconds. This effect can stack up to 30%. | | style="vertical-align: top; text-align: left; width: 800px" | Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area reducing their [[Speed|Speed]] by 10% for 3 seconds. This effect can stack up to 30%. | ||
Line 188: | Line 183: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer primary 03 04.png|center | + | | [[File:Engineer primary 03 04.png|center|Engineer primary 03 04.png|link=Chemical Shot]] |
| style="width: 99px" | Chemical Shot | | style="width: 99px" | Chemical Shot | ||
| style="vertical-align: top; text-align: left; width: 800px" | Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Whenever the explosion Damage hits, it will cause additional 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left; width: 800px" | Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Whenever the explosion Damage hits, it will cause additional 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 225: | Line 220: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer secondary 01 01.png|center | + | | [[File:Engineer secondary 01 01.png|center|Engineer secondary 01 01.png|link=Diffusion Grenade]] |
| [[Diffusion_Grenade|Diffusion Grenade]] | | [[Diffusion_Grenade|Diffusion Grenade]] | ||
| style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade in the direction of the target dealing 120% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range. | | style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade in the direction of the target dealing 120% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range. | ||
Line 235: | Line 230: | ||
| 15 | | 15 | ||
| | | | ||
− | | [[File:Engineer secondary 01 02.png|center | + | | [[File:Engineer secondary 01 02.png|center|Engineer secondary 01 02.png|link=Healing Ricochet]] |
| [[Healing_Ricochet|Healing Ricochet]] | | [[Healing_Ricochet|Healing Ricochet]] | ||
| style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your [[Healing_Power|Healing Power]]. | | style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your [[Healing_Power|Healing Power]]. | ||
Line 245: | Line 240: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer secondary 01 03.png|center | + | | [[File:Engineer secondary 01 03.png|center|Engineer secondary 01 03.png|link=Buyoyant Grenade]] |
| [[Buyoyant_Grenade|Buyoyant Grenade]] | | [[Buyoyant_Grenade|Buyoyant Grenade]] | ||
| style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. | | style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. | ||
Line 255: | Line 250: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer secondary 01 04.png|center | + | | [[File:Engineer secondary 01 04.png|center|Engineer secondary 01 04.png|link=Propelled Grenade]] |
| [[Propelled_Grenade|Propelled Grenade]] | | [[Propelled_Grenade|Propelled Grenade]] | ||
| style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and decreasing the enemy's [[Speed|Speed]] by 10% for 5 seconds. This effect can stack up to 50%. | | style="vertical-align: top; text-align: left; width: 800px" | Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and decreasing the enemy's [[Speed|Speed]] by 10% for 5 seconds. This effect can stack up to 50%. | ||
Line 276: | Line 271: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer secondary 02 01.png|center | + | | [[File:Engineer secondary 02 01.png|center|Engineer secondary 02 01.png|link=Lethal Shell]] |
| [[Lethal_Shell|Lethal Shell]] | | [[Lethal_Shell|Lethal Shell]] | ||
| style="vertical-align: top; text-align: left" | Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units. | | style="vertical-align: top; text-align: left" | Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units. | ||
Line 286: | Line 281: | ||
| 40 | | 40 | ||
| | | | ||
− | | [[File:Engineer secondary 02 02.png|center | + | | [[File:Engineer secondary 02 02.png|center|Engineer secondary 02 02.png|link=Burning Grenade]] |
| [[Burning_Grenade|Burning Grenade]] | | [[Burning_Grenade|Burning Grenade]] | ||
| style="vertical-align: top; text-align: left" | Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Additionally you have a 20% chance of inflicting [[Damage_over_Time|Damage Over Time]] for 3 seconds that will cause enemies to take 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second. | | style="vertical-align: top; text-align: left" | Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Additionally you have a 20% chance of inflicting [[Damage_over_Time|Damage Over Time]] for 3 seconds that will cause enemies to take 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second. | ||
Line 296: | Line 291: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer secondary 02 03.png|center | + | | [[File:Engineer secondary 02 03.png|center|Engineer secondary 02 03.png|link=Burst Grenade]] |
| [[Burst_Grenade|Burst Grenade]] | | [[Burst_Grenade|Burst Grenade]] | ||
| style="vertical-align: top; text-align: left" | Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby reducing their [[Armor|Armor]] by 10% for 4 seconds. This effect can stack up to 30%. | | style="vertical-align: top; text-align: left" | Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby reducing their [[Armor|Armor]] by 10% for 4 seconds. This effect can stack up to 30%. | ||
Line 306: | Line 301: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer secondary 02 04.png|center | + | | [[File:Engineer secondary 02 04.png|center|Engineer secondary 02 04.png|link=Tracking Grenade]] |
| [[Tracking_Grenade|Tracking Grenade]] | | [[Tracking_Grenade|Tracking Grenade]] | ||
| style="vertical-align: top; text-align: left" | Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%. | | style="vertical-align: top; text-align: left" | Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%. | ||
Line 327: | Line 322: | ||
| | | | ||
| 15 | | 15 | ||
− | | [[File:Engineer secondary 03 01.png|center | + | | [[File:Engineer secondary 03 01.png|center|Engineer secondary 03 01.png|link=Jet Flame]] |
| [[Jet_Flame|Jet Flame]] | | [[Jet_Flame|Jet Flame]] | ||
| style="vertical-align: top; text-align: left" | Shoots a burst of fire in the target direction, dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. The flame can be sustained by holding down the mouse button. | | style="vertical-align: top; text-align: left" | Shoots a burst of fire in the target direction, dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. The flame can be sustained by holding down the mouse button. | ||
Line 337: | Line 332: | ||
| | | | ||
| 20 | | 20 | ||
− | | [[File:Engineer secondary 03 02.png|center | + | | [[File:Engineer secondary 03 02.png|center|Engineer secondary 03 02.png|link=Healing Flame]] |
| [[Healing_Flame|Healing Flame]] | | [[Healing_Flame|Healing Flame]] | ||
| style="vertical-align: top; text-align: left" | Recovers your health and that of allies in front of you by 40% of your [[Healing_Power|Healing Power]] while improving [[Bonus_Resistance:_All_Attributes]] by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button. | | style="vertical-align: top; text-align: left" | Recovers your health and that of allies in front of you by 40% of your [[Healing_Power|Healing Power]] while improving [[Bonus_Resistance:_All_Attributes]] by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button. | ||
Line 349: | Line 344: | ||
| | | | ||
| 15 | | 15 | ||
− | | [[File:Engineer secondary 03 03.png|center | + | | [[File:Engineer secondary 03 03.png|center|Engineer secondary 03 03.png|link=Rocket Fuel]] |
| [[Rocket_Fuel|Rocket Fuel]] | | [[Rocket_Fuel|Rocket Fuel]] | ||
| style="vertical-align: top; text-align: left" | Shoots a burst of fire in the target's direction dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. The flame can be sustained by holding down the mouse button. | | style="vertical-align: top; text-align: left" | Shoots a burst of fire in the target's direction dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. The flame can be sustained by holding down the mouse button. | ||
Line 359: | Line 354: | ||
| | | | ||
| 15 | | 15 | ||
− | | [[File:Engineer secondary 03 04.png|center | + | | [[File:Engineer secondary 03 04.png|center|Engineer secondary 03 04.png|link=Synchronized Jet Flame]] |
| [[Synchronized_Jet_Flame|Synchronized Jet Flame]] | | [[Synchronized_Jet_Flame|Synchronized Jet Flame]] | ||
| style="vertical-align: top; text-align: left" | Shoots a burst of natural energy towards the target dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Attack_Speed|Attack Speed]] reduced by 30% for 3 seconds. | | style="vertical-align: top; text-align: left" | Shoots a burst of natural energy towards the target dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Attack_Speed|Attack Speed]] reduced by 30% for 3 seconds. | ||
Line 400: | Line 395: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 01 01.png|center | + | | [[File:Engineer advanced 01 01.png|center|Engineer advanced 01 01.png|link=Righteous Hammer]] |
| Induction Booby Trap | | Induction Booby Trap | ||
| style="vertical-align: top; text-align: left" | Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies within range. | | style="vertical-align: top; text-align: left" | Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies within range. | ||
Line 411: | Line 406: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 01 02.png|center | + | | [[File:Engineer advanced 01 02.png|center|Engineer advanced 01 02.png|link=Hammer of Wrath]] |
| Timed Booby Trap | | Timed Booby Trap | ||
| style="vertical-align: top; text-align: left" | Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. | | style="vertical-align: top; text-align: left" | Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. | ||
Line 422: | Line 417: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 01 03.png|center | + | | [[File:Engineer advanced 01 03.png|center|Engineer advanced 01 03.png|link=Heroic Hammer]] |
| Tracking Booby Trap | | Tracking Booby Trap | ||
| style="vertical-align: top; text-align: left" | Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left" | Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 433: | Line 428: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 01 04.png|center | + | | [[File:Engineer advanced 01 04.png|center|Engineer advanced 01 04.png|link=Immortal Hammer]] |
| Hidden Booby Trap | | Hidden Booby Trap | ||
| style="vertical-align: top; text-align: left" | Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] when stepping on one of the traps. | | style="vertical-align: top; text-align: left" | Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] when stepping on one of the traps. | ||
Line 453: | Line 448: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 02 01.png|center | + | | [[File:Engineer advanced 02 01.png|center|Engineer advanced 02 01.png|link=Shock]] |
| Spray Device | | Spray Device | ||
| style="vertical-align: top; text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]]. | | style="vertical-align: top; text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]]. | ||
Line 464: | Line 459: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 02 02.png|center | + | | [[File:Engineer advanced 02 02.png|center|Engineer advanced 02 02.png|link=Cracked Earthquake Tremor]] |
| Survival Device | | Survival Device | ||
| style="vertical-align: top; text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]] and additionally gain a shield for 4 seconds. The shield absorbs 60% [[Shield_Points|Shield Points]]. This effect can stack up to 240%. | | style="vertical-align: top; text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]] and additionally gain a shield for 4 seconds. The shield absorbs 60% [[Shield_Points|Shield Points]]. This effect can stack up to 240%. | ||
Line 475: | Line 470: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 02 03.png|center | + | | [[File:Engineer advanced 02 03.png|center|Engineer advanced 02 03.png|link=Ruin Shock]] |
| Defensive Device | | Defensive Device | ||
| style="vertical-align: top; text-align: left" | Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Additionally, your [[Armor|Armor]] improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%. | | style="vertical-align: top; text-align: left" | Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Additionally, your [[Armor|Armor]] improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%. | ||
Line 486: | Line 481: | ||
| 15 | | 15 | ||
| | | | ||
− | | [[File:Engineer advanced 02 04.png|center | + | | [[File:Engineer advanced 02 04.png|center|Engineer advanced 02 04.png|link=Sunder Shock]] |
| Gas Device | | Gas Device | ||
| style="vertical-align: top; text-align: left" | Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left" | Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 508: | Line 503: | ||
| | | | ||
| 20 | | 20 | ||
− | | [[File:Engineer advanced 03 01.png|center | + | | [[File:Engineer advanced 03 01.png|center|Engineer advanced 03 01.png|link=Retribution Aura]] |
| Boomerang | | Boomerang | ||
| style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 519: | Line 514: | ||
| | | | ||
| 20 | | 20 | ||
− | | [[File:Engineer advanced 03 02.png|center | + | | [[File:Engineer advanced 03 02.png|center|Engineer advanced 03 02.png|link=Onrush Aura]] |
| Shining Boomerang | | Shining Boomerang | ||
| style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your [[Healing_Power|Healing Power]]. Additionally, it grans [[Health_Regeneration|Health Regeneration]] for 3 seconds recovering health by 75% of your [[Healing_Power|Healing Power]] every 1 second. This effect can stack up to 150%. | | style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your [[Healing_Power|Healing Power]]. Additionally, it grans [[Health_Regeneration|Health Regeneration]] for 3 seconds recovering health by 75% of your [[Healing_Power|Healing Power]] every 1 second. This effect can stack up to 150%. | ||
Line 530: | Line 525: | ||
| | | | ||
| 20 | | 20 | ||
− | | [[File:Engineer advanced 03 03.png|center | + | | [[File:Engineer advanced 03 03.png|center|Engineer advanced 03 03.png|link=Trial of the Halo]] |
| FireWire Boomerang | | FireWire Boomerang | ||
| style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction dealing 215% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in its path while applying Knockback. | | style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction dealing 215% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in its path while applying Knockback. | ||
Line 541: | Line 536: | ||
| | | | ||
| 20 | | 20 | ||
− | | [[File:Engineer advanced 03 04.png|center | + | | [[File:Engineer advanced 03 04.png|center|Engineer advanced 03 04.png|link=Order of the Halo]] |
| Popular Boomerang | | Popular Boomerang | ||
| style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with [[Root|Root]] and take an additional 110% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left" | Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with [[Root|Root]] and take an additional 110% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 563: | Line 558: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 04 01.png|center | + | | [[File:Engineer advanced 04 01.png|center|Engineer advanced 04 01.png|link=Titan Jump]] |
| Grapple Device | | Grapple Device | ||
| style="vertical-align: top; text-align: left" | Flings a chain in the target direction dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | | style="vertical-align: top; text-align: left" | Flings a chain in the target direction dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | ||
Line 574: | Line 569: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 04 02.png|center | + | | [[File:Engineer advanced 04 02.png|center|Engineer advanced 04 02.png|link=Breakout]] |
| Attack Device | | Attack Device | ||
| style="vertical-align: top; text-align: left" | Flings a chain in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% [[Shield_Points|Shield Points]]. If your initial hit killed the target you will still dash to the target location. | | style="vertical-align: top; text-align: left" | Flings a chain in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% [[Shield_Points|Shield Points]]. If your initial hit killed the target you will still dash to the target location. | ||
Line 585: | Line 580: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 04 03.png|center | + | | [[File:Engineer advanced 04 03.png|center|Engineer advanced 04 03.png|link=Asylum Leap]] |
| Guide Device | | Guide Device | ||
| style="vertical-align: top; text-align: left" | Flings a chain in the target's direction dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | | style="vertical-align: top; text-align: left" | Flings a chain in the target's direction dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | ||
Line 596: | Line 591: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 04 04.png|center | + | | [[File:Engineer advanced 04 04.png|center|Engineer advanced 04 04.png|link=Volley Attack]] |
| Gravity Device | | Gravity Device | ||
| style="vertical-align: top; text-align: left" | Flings a chain in the target direction, dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location. | | style="vertical-align: top; text-align: left" | Flings a chain in the target direction, dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location. | ||
Line 618: | Line 613: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 05 01.png|center | + | | [[File:Engineer advanced 05 01.png|center|Engineer advanced 05 01.png|link=Holy Soul Support]] |
| Machine Gun Tower | | Machine Gun Tower | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] per shot. If you are within 60 units from the tower, you will regain health by 30% of your [[Healing_Power|Healing Power]] every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] per shot. If you are within 60 units from the tower, you will regain health by 30% of your [[Healing_Power|Healing Power]] every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later. | ||
Line 629: | Line 624: | ||
| 80 | | 80 | ||
| 10 | | 10 | ||
− | | [[File:Engineer advanced 05 02.png|center | + | | [[File:Engineer advanced 05 02.png|center|Engineer advanced 05 02.png|link=Protection of Faith]] |
| Rapid-Fire Gun Tower | | Rapid-Fire Gun Tower | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | ||
Line 640: | Line 635: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 05 03.png|center | + | | [[File:Engineer advanced 05 03.png|center|Engineer advanced 05 03.png|link=Protection of the Defenders]] |
| Gun Tower Guard | | Gun Tower Guard | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your [[Healing_Power|Healing Power]]. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your [[Healing_Power|Healing Power]]. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | ||
Line 653: | Line 648: | ||
| 15 | | 15 | ||
| | | | ||
− | | [[File:Engineer advanced 05 04.png|center | + | | [[File:Engineer advanced 05 04.png|center|Engineer advanced 05 04.png|link=Immortal Care]] |
| Assault Gun Tower | | Assault Gun Tower | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | ||
Line 677: | Line 672: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 06 01.png|center | + | | [[File:Engineer advanced 06 01.png|center|Engineer advanced 06 01.png|link=Guarded by the Light]] |
| Storm Field | | Storm Field | ||
| style="vertical-align: top; text-align: left" | Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby. | | style="vertical-align: top; text-align: left" | Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby. | ||
Line 688: | Line 683: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 06 02.png|center | + | | [[File:Engineer advanced 06 02.png|center|Engineer advanced 06 02.png|link=Blade Guard]] |
| Hurricane Force Field | | Hurricane Force Field | ||
| style="vertical-align: top; text-align: left" | Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all nearby enemies and reduces their [[Armor|Armor]] by 20%. | | style="vertical-align: top; text-align: left" | Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all nearby enemies and reduces their [[Armor|Armor]] by 20%. | ||
Line 699: | Line 694: | ||
| 15 | | 15 | ||
| | | | ||
− | | [[File:Engineer advanced 06 03.png|center | + | | [[File:Engineer advanced 06 03.png|center|Engineer advanced 06 03.png|link=Ancient of Mu Light Guard]] |
| Suffering Tornado | | Suffering Tornado | ||
| style="vertical-align: top; text-align: left" | Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left" | Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 710: | Line 705: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 06 04.png|center | + | | [[File:Engineer advanced 06 04.png|center|Engineer advanced 06 04.png|link=Selfless Guardian]] |
| Wind and Fire | | Wind and Fire | ||
| style="vertical-align: top; text-align: left" | Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and 30% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. | | style="vertical-align: top; text-align: left" | Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and 30% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. | ||
Line 732: | Line 727: | ||
| | | | ||
| 10 | | 10 | ||
− | | [[File:Engineer advanced 07 01.png|center | + | | [[File:Engineer advanced 07 01.png|center|Engineer advanced 07 01.png|link=Blow]] |
| War Machine | | War Machine | ||
| style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path. | | style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path. | ||
Line 743: | Line 738: | ||
| | | | ||
| 10 | | 10 | ||
− | | [[File:Engineer advanced 07 02.png|center | + | | [[File:Engineer advanced 07 02.png|center|Engineer advanced 07 02.png|link=Fast Blow]] |
| Annihilation Machine | | Annihilation Machine | ||
| style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path. | | style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path. | ||
Line 754: | Line 749: | ||
| | | | ||
| 10 | | 10 | ||
− | | [[File:Engineer advanced 07 03.png|center | + | | [[File:Engineer advanced 07 03.png|center|Engineer advanced 07 03.png|link=Shake Blow]] |
| First Aid Machine | | First Aid Machine | ||
| style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your [[Healing_Power|Healing Power]]. | | style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your [[Healing_Power|Healing Power]]. | ||
Line 767: | Line 762: | ||
| | | | ||
| 10 | | 10 | ||
− | | [[File:Engineer advanced 07 04.png|center | + | | [[File:Engineer advanced 07 04.png|center|Engineer advanced 07 04.png|link=Alberic's Breath]] |
| Driven Machine | | Driven Machine | ||
| style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies in their path. Additionally, you have a 50% chance of applying [[Paralyze|Paralyze]] for 1 sec. | | style="vertical-align: top; text-align: left" | Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies in their path. Additionally, you have a 50% chance of applying [[Paralyze|Paralyze]] for 1 sec. | ||
Line 789: | Line 784: | ||
| | | | ||
| 15 | | 15 | ||
− | | [[File:Engineer advanced 08 01.png|center | + | | [[File:Engineer advanced 08 01.png|center|Engineer advanced 08 01.png|link=Taunting Spirit]] |
| Hunt Shot | | Hunt Shot | ||
| style="vertical-align: top; text-align: left" | Shoots a bolt in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and be inflicted by [[Root|Root]] for 2 seconds. | | style="vertical-align: top; text-align: left" | Shoots a bolt in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and be inflicted by [[Root|Root]] for 2 seconds. | ||
Line 800: | Line 795: | ||
| | | | ||
| 15 | | 15 | ||
− | | [[File:Engineer advanced 08 02.png|center | + | | [[File:Engineer advanced 08 02.png|center|Engineer advanced 08 02.png|link=Taunting Spirit]] |
| Cutting Wind Shot | | Cutting Wind Shot | ||
| style="vertical-align: top; text-align: left" | Shoots a bolt in the target's direction dealing 210% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Armor|Armor]] reduced by 40%. | | style="vertical-align: top; text-align: left" | Shoots a bolt in the target's direction dealing 210% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Armor|Armor]] reduced by 40%. | ||
Line 811: | Line 806: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 08 03.png|center | + | | [[File:Engineer advanced 08 03.png|center|Engineer advanced 08 03.png|link=Taunting Spirit]] |
| Green Fire Shot | | Green Fire Shot | ||
| style="vertical-align: top; text-align: left" | Shoots a bolt in the target's direction dealing 370% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | | style="vertical-align: top; text-align: left" | Shoots a bolt in the target's direction dealing 370% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. | ||
Line 822: | Line 817: | ||
| | | | ||
| 15 | | 15 | ||
− | | [[File:Engineer advanced 08 04.png|center | + | | [[File:Engineer advanced 08 04.png|center|Engineer advanced 08 04.png|link=Taunting Spirit]] |
| Vertigo Shot | | Vertigo Shot | ||
| style="vertical-align: top; text-align: left" | Shoots a bolt in the target's direction dealing 250% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and will be inflicted by [[Paralyze|Paralyze]] for 2 seconds. | | style="vertical-align: top; text-align: left" | Shoots a bolt in the target's direction dealing 250% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and will be inflicted by [[Paralyze|Paralyze]] for 2 seconds. | ||
Line 844: | Line 839: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 09 01.png|center | + | | [[File:Engineer advanced 09 01.png|center|Engineer advanced 10 01.png]] |
| Protective Sphere | | Protective Sphere | ||
| style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced [[Damage_Resistance|Damage Resistance]]. | | style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced [[Damage_Resistance|Damage Resistance]]. | ||
Line 855: | Line 850: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 09 02.png|center | + | | [[File:Engineer advanced 09 02.png|center|Engineer advanced 10 02.png]] |
| Asylum Sphere | | Asylum Sphere | ||
| style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% [[Damage_Resistance|Damage Resistance]] as well as 10% improved Block Chance. | | style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% [[Damage_Resistance|Damage Resistance]] as well as 10% improved Block Chance. | ||
Line 866: | Line 861: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 09 03.png|center | + | | [[File:Engineer advanced 09 03.png|center|Engineer advanced 10 03.png]] |
| Enemy Sphere | | Enemy Sphere | ||
| style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack [[Speed|Speed]] and 25% Damage. | | style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack [[Speed|Speed]] and 25% Damage. | ||
Line 877: | Line 872: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 09 04.png|center | + | | [[File:Engineer advanced 09 04.png|center|Engineer advanced 10 04.png|link=Fury Intervention]] |
| Purging Sphere | | Purging Sphere | ||
| style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your [[Healing_Power|Healing Power]]. Additionally, [[Damage_Resistance|Damage Resistance]] is reduced by 25% | | style="vertical-align: top; text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your [[Healing_Power|Healing Power]]. Additionally, [[Damage_Resistance|Damage Resistance]] is reduced by 25% | ||
Line 899: | Line 894: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 10 01.png|center | + | | [[File:Engineer advanced 10 01.png|center|Engineer advanced 10 01.png|link=Fury Intervention]] |
| Bombarding Turret | | Bombarding Turret | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | ||
Line 910: | Line 905: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 10 02.png|center | + | | [[File:Engineer advanced 10 02.png|center|Engineer advanced 10 02.png|link=Blessed Care]] |
| Ashes Turret | | Ashes Turret | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | ||
Line 921: | Line 916: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 10 03.png|center | + | | [[File:Engineer advanced 10 03.png|center|Engineer advanced 10 03.png|link=Defensive Intervention]] |
| Healthcare Turret | | Healthcare Turret | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your [[Healing_Power|Healing Power]] if they are in range. Additionally, you and your team members gain 5% [[Armor|Armor]] for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | | style="vertical-align: top; text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your [[Healing_Power|Healing Power]] if they are in range. Additionally, you and your team members gain 5% [[Armor|Armor]] for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | ||
Line 932: | Line 927: | ||
| 25 | | 25 | ||
| | | | ||
− | | [[File:Engineer advanced 10 04.png|center | + | | [[File:Engineer advanced 10 04.png|center|Engineer advanced 10 04.png|link=Healing Impact]] |
| Power Compression Tower | | Power Compression Tower | ||
| style="vertical-align: top; text-align: left" | Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds to all enemies around you. | | style="vertical-align: top; text-align: left" | Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds to all enemies around you. | ||
Line 954: | Line 949: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 11 01.png|center | + | | [[File:Engineer advanced 11 01.png|center|Engineer advanced 11 01.png|link=Dawn Sanction]] |
| Traction | | Traction | ||
| style="vertical-align: top; text-align: left" | Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds. | | style="vertical-align: top; text-align: left" | Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds. | ||
Line 965: | Line 960: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 11 02.png|center | + | | [[File:Engineer advanced 11 02.png|center|Engineer advanced 11 02.png|link=Seizing Hand]] |
| Power Traction | | Power Traction | ||
| style="vertical-align: top; text-align: left" | Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds. | | style="vertical-align: top; text-align: left" | Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds. | ||
Line 976: | Line 971: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 11 03.png|center | + | | [[File:Engineer advanced 11 03.png|center|Engineer advanced 11 03.png|link=Heavenly Iniquity]] |
| Reovery Traction | | Reovery Traction | ||
| style="vertical-align: top; text-align: left" | Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your [[Healing_Power|Healing Power]]. | | style="vertical-align: top; text-align: left" | Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your [[Healing_Power|Healing Power]]. | ||
Line 987: | Line 982: | ||
| | | | ||
| | | | ||
− | | [[File:Engineer advanced 11 04.png|center | + | | [[File:Engineer advanced 11 04.png|center|Engineer advanced 11 04.png|link=External Coercion]] |
| Surgical Traction | | Surgical Traction | ||
| style="vertical-align: top; text-align: left" | Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 0.5 seconds. | | style="vertical-align: top; text-align: left" | Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 0.5 seconds. | ||
|} | |} | ||
+ | | ||
=== Passive Skills === | === Passive Skills === | ||
Line 1,003: | Line 999: | ||
|- | |- | ||
| 10 | | 10 | ||
− | | [[File:Engineer passive 01.png|center | + | | [[File:Engineer passive 01.png|center|Engineer passive 01.png|link=Repair Parts]] |
| [[Repair_Parts|Repair Parts]] | | [[Repair_Parts|Repair Parts]] | ||
| style="vertical-align: top; text-align: left" | Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your [[Healing_Power|Healing Power]]. Allies can collect the repair parts as well. | | style="vertical-align: top; text-align: left" | Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your [[Healing_Power|Healing Power]]. Allies can collect the repair parts as well. | ||
|- | |- | ||
| 13 | | 13 | ||
− | | [[File:Engineer passive 02.png|center | + | | [[File:Engineer passive 02.png|center|Engineer passive 02.png|link=Give Me Fuel]] |
| [[Give_Me_Fuel|Give Me Fuel]] | | [[Give_Me_Fuel|Give Me Fuel]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] by 10%. When dealing [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second. | | style="vertical-align: top; text-align: left" | Increases your [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] by 10%. When dealing [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second. | ||
|- | |- | ||
| 16 | | 16 | ||
− | | [[File:Engineer passive 03.png|center | + | | [[File:Engineer passive 03.png|center|Engineer passive 03.png|link=Unstable Menstruum]] |
| [[Unstable_Menstruum|Unstable Menstruum]] | | [[Unstable_Menstruum|Unstable Menstruum]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] by 10%. Each time your enemy takes [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] from your attack. | | style="vertical-align: top; text-align: left" | Increases your [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] by 10%. Each time your enemy takes [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] from your attack. | ||
|- | |- | ||
| 19 | | 19 | ||
− | | [[File:Engineer passive 04.png|center | + | | [[File:Engineer passive 04.png|center|Engineer passive 04.png|link=Precision Crafting]] |
| [[Precision_Crafting|Precision Crafting]] | | [[Precision_Crafting|Precision Crafting]] | ||
| style="vertical-align: top; text-align: left" | Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack [[Speed|Speed]] by 2% for 30 seconds. This can stack up to 5 times. | | style="vertical-align: top; text-align: left" | Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack [[Speed|Speed]] by 2% for 30 seconds. This can stack up to 5 times. | ||
|- | |- | ||
| 22 | | 22 | ||
− | | [[File:Engineer passive 05.png|center | + | | [[File:Engineer passive 05.png|center|Engineer passive 05.png|link=Regular Maintenance]] |
| [[Regular_Maintenance|Regular Maintenance]] | | [[Regular_Maintenance|Regular Maintenance]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Bonus Resistance: All Attributes]], and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your [[Healing_Power|Healing Power]] every 5 seconds. | | style="vertical-align: top; text-align: left" | Increases your [[Damage_Resistance|Bonus Resistance: All Attributes]], and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your [[Healing_Power|Healing Power]] every 5 seconds. | ||
|- | |- | ||
| 25 | | 25 | ||
− | | [[File:Engineer passive 06.png|center | + | | [[File:Engineer passive 06.png|center|Engineer passive 06.png|link=Strengthened Sight]] |
| [[Strengthened_Sight|Strengthened Sight]] | | [[Strengthened_Sight|Strengthened Sight]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15% when having a long-range weapon equipped. Additionally, your [[Attack_Speed|Attack Speed]] will increase by 10%. | | style="vertical-align: top; text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15% when having a long-range weapon equipped. Additionally, your [[Attack_Speed|Attack Speed]] will increase by 10%. | ||
|- | |- | ||
| 28 | | 28 | ||
− | | [[File:Engineer passive 07.png|center | + | | [[File:Engineer passive 07.png|center|Engineer passive 07.png|link=Going in Equipped]] |
| [[Going_in_Equipped|Going in Equipped]] | | [[Going_in_Equipped|Going in Equipped]] | ||
| style="vertical-align: top; text-align: left" | If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%. | | style="vertical-align: top; text-align: left" | If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%. | ||
|- | |- | ||
| 31 | | 31 | ||
− | | [[File:Engineer passive 08.png|center | + | | [[File:Engineer passive 08.png|center|Engineer passive 08.png|link=Vulnerability Analysis]] |
| [[Vulnerability_Analysis|Vulnerability Analysis]] | | [[Vulnerability_Analysis|Vulnerability Analysis]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15%. Additionally, every 10 seconds random enemies within 40 units will have their [[Damage_Resistance|Damage Resistance]] decreased by 20% while also being taunted. This effect will last for 10 seconds. | | style="vertical-align: top; text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15%. Additionally, every 10 seconds random enemies within 40 units will have their [[Damage_Resistance|Damage Resistance]] decreased by 20% while also being taunted. This effect will last for 10 seconds. | ||
|- | |- | ||
| 34 | | 34 | ||
− | | [[File:Engineer passive 09.png|center | + | | [[File:Engineer passive 09.png|center|Engineer passive 09.png|link=Reversal of Fortune]] |
| [[Reversal_of_Fortune|Reversal of Fortune]] | | [[Reversal_of_Fortune|Reversal of Fortune]] | ||
| style="vertical-align: top; text-align: left" | Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your [[Healing_Power|Healing Power]] Bonus by 2%. This effect can stack up to 10 times. | | style="vertical-align: top; text-align: left" | Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your [[Healing_Power|Healing Power]] Bonus by 2%. This effect can stack up to 10 times. | ||
|- | |- | ||
| 37 | | 37 | ||
− | | [[File:Engineer passive 10.png|center | + | | [[File:Engineer passive 10.png|center|Engineer passive 10.png|link=A Model of Care]] |
| [[A_Model_of_Care|A Model of Care]] | | [[A_Model_of_Care|A Model of Care]] | ||
| style="vertical-align: top; text-align: left" | Increases your [[Healing_Power|Healing Power]] Bonus by 20%. The extra amount of [[Healing_Power|Healing Power]] will increase your Dodge by 80%. | | style="vertical-align: top; text-align: left" | Increases your [[Healing_Power|Healing Power]] Bonus by 20%. The extra amount of [[Healing_Power|Healing Power]] will increase your Dodge by 80%. |
Latest revision as of 19:21, 13 May 2019
With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.
They specialise in building bombs and ingenious traps no to mention an interesting approach to armaments.
They prefer setting up the battlefield and support their alles from a distance instead of going in hand-to-hand.
They also take care of injured teammates.
Class Overview:
Damage, Support
Speciality:
Fire, Nature
Endurance
40%
Damage
80%
Support
70%
Agility
10%
Range
80%
Skills
Primary Skills
Attributes | Rec. | Casting Time | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect |
---|---|---|---|---|---|---|---|---|
+0.5% OR +2% |
0 Energy | Instant Cast | 180 | 25 | Sunburst | Deals 90% Fire Damage to its target and all other enemies within 25 units range. | ||
0 Energy | Instant Cast | 180 | 15 | Flowing Star |
Shoots a fire pellet in the direction of the target, dealing 95% Fire Damage to the first target it hits and an additional Flow_Flame state for 3 seconds. While marked with the Flow Flame the target and and enemies within 15 units distance will take 35% Fire Damage for every 1 second that the target is | |||
5 Energy | Instant Cast | 160 | 25 | Remote Repair | Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your Healing Power. | |||
0 Energy | Instant Cast | 180 | 10 | Infinite Heat | Deals 95% Natural Damage to all enernies in its path and inflicts Source state on a random target for 2 seconds. The Source State will Cause a marked target to explode when it's about to die dealing 60% Fire Damage to all enemies Within 25 units distance. | |||
+0.7% OR +0.5% |
3 Energy | Instant Cast | 40 | Combustible Charge |
Releases an arc of fire in the target's direction, dealing 120% Fire Damage to all enemies within range. | |||
3 Energy | Instant Cast | 60 | Basic Restore | Restores health by 110% of your Healing Power for all allies within range. | ||||
3 Energy | Instant Cast | 40 | Recovery Blow |
Releases a crescent of fire in the target's direction dealing 130% Natural Damage to all enemies within range. In addition, you have a 50% chance of gainingHealth Regeneration for 3 seconds. While active, You regain health by 40% of your Healing Power every 1 | ||||
3 Energy | Instant Cast | 40 | Fiery Skirmish | Releases an arc of fire in the direction of the target dealing 120% Fire Damage to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% Natural Damage to enemies behind it within 10 units distance. | ||||
+0.5% OR +0.5% |
5 Energy | Instant Cast | 160 | 40 | Harmonic Shot |
Deals 80% Natural Damage to all enemies along its trajectory, shattering into several shards behind the first enemy struck. | ||
0 Energy | Instant Cast | 160 | 40 | Emerald Ping |
Blasts a projectile in the target's direction that shatters into a wide fan distributing shrapnel behind the first target struck dealing 110% Natural Damage to all enemies within the fan. For every target hit, You will also increase Your health by 50% of Your Healing_Power. | |||
3 Energy | Instant Cast | 60 | Hot Shot | Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% Fire Damage to all enemies in the area reducing their Speed by 10% for 3 seconds. This effect can stack up to 30%. | ||||
5 Energy | Instant Cast | 160 | 40 | Chemical Shot | Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% Natural Damage. Whenever the explosion Damage hits, it will cause additional 85% Natural Damage. |
Secondary Skills
Attributes | Lvl | Cost | Casting Time | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect
|
---|---|---|---|---|---|---|---|---|---|
+0.5% OR |
2 | 7 Energy | Instant Cast | 100 | 25 | Diffusion Grenade | Throws a grenade in the direction of the target dealing 120% Natural Damage to all enemies within range. | ||
2 | 7 Energy | Instant Cast | 80 | 15 | Healing Ricochet | Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your Healing Power. | |||
2 | 7 Energy | Instant Cast | 100 | 25 | Buyoyant Grenade | Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% Fire Damage. | |||
2 | 7 Energy | Instant Cast | 100 | 25 | Propelled Grenade | Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% Natural Damage and decreasing the enemy's Speed by 10% for 5 seconds. This effect can stack up to 50%. | |||
+0.5% OR +0.15% |
3 | 16 Energy | Instant Cast | 120 | 25 | Lethal Shell | Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% Fire Damage. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units. | ||
3 | 20 Energy | Instant Cast | 120 | 40 | Burning Grenade | Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% Fire Damage. Additionally you have a 20% chance of inflicting Damage Over Time for 3 seconds that will cause enemies to take 60% Fire Damage every 1 second. | |||
3 | 20 Energy | Instant Cast | 120 | 25 | Burst Grenade | Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% Natural Damage to all enemies nearby reducing their Armor by 10% for 4 seconds. This effect can stack up to 30%. | |||
3 | 15 Energy | Instant Cast | 25 | Tracking Grenade | Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% Fire Damage and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%. | ||||
+0.7% OR +2% |
4 | 4 Energy | Instant Cast | 75 | 15 | Jet Flame | Shoots a burst of fire in the target direction, dealing 60% Fire Damage to all enemies within range. The flame can be sustained by holding down the mouse button. | ||
4 | 10 Energy | Instant Cast | 75 | 20 | Healing Flame | Recovers your health and that of allies in front of you by 40% of your Healing Power while improving Bonus_Resistance:_All_Attributes by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button.
| |||
4 | 4 Energy | Instant Cast | 75 | 15 | Rocket Fuel | Shoots a burst of fire in the target's direction dealing 60% Fire Damage to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% Fire Damage. The flame can be sustained by holding down the mouse button. | |||
4 | 6 Energy | Instant Cast | 75 | 15 | Synchronized Jet Flame | Shoots a burst of natural energy towards the target dealing 80% Natural Damage to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% Natural Damage and have their Attack Speed reduced by 30% for 3 seconds. |
Advanced Skills
Attributes | Lvl | Cost | CT | CDT | Dist. | Range | Width | Icon | Name | Effect
|
---|---|---|---|---|---|---|---|---|---|---|
+4% OR +0.5% |
5 | 0 Energy | Instant Cast | 14s | 25 | Induction Booby Trap | Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% Fire Damage to enemies within range. | |||
5 | 6 Energy | Instant Cast | 14s | 25 | Timed Booby Trap | Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% Fire Damage. | ||||
5 | 0 Energy | Instant Cast | 14s | 120 | 25 | Tracking Booby Trap | Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% Natural Damage. | |||
5 | 10 Energy | Instant Cast | 19s | 120 | 25 | Hidden Booby Trap | Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% Fire Damage when stepping on one of the traps. | |||
OR Bonus Resistance: All Attributes +1.5% |
7 | 10 Energy | Instant Cast | 10s | Spray Device | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your Healing Power. | ||||
7 | 10 Energy | Instant Cast | 10s | Survival Device | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your Healing Power and additionally gain a shield for 4 seconds. The shield absorbs 60% Shield Points. This effect can stack up to 240%. | |||||
7 | 10 Energy | Instant Cast | 18s | Defensive Device | Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% Natural Damage. Additionally, your Armor improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%. | |||||
7 | 10 Energy | Instant Cast | 18s | 15 | Gas Device | Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% Natural Damage. | ||||
+0.5% OR +0.5% |
9 | 20 Energy | Instant Cast | 9s | 80 | 20 | Boomerang | Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% Natural Damage. | ||
9 | 20 Energy | Instant Cast | 11s | 80 | 20 | Shining Boomerang | Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your Healing Power. Additionally, it grans Health Regeneration for 3 seconds recovering health by 75% of your Healing Power every 1 second. This effect can stack up to 150%. | |||
9 | 20 Energy | Instant Cast | 11s | 80 | 20 | FireWire Boomerang | Throws a boomerang in the target's direction dealing 215% Fire Damage to all enemies in its path while applying Knockback. | |||
9 | 24 Energy | Instant Cast | 12s | 80 | 20 | Popular Boomerang | Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% Natural Damage and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with Root and take an additional 110% Natural Damage. | |||
+1% OR +0.15% |
11 | 8 Energy | Instant Cast | 5s | 80 | Grapple Device | Flings a chain in the target direction dealing 180% Fire Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | |||
11 | 10 Energy | Instant Cast | 8s | 80 | Attack Device | Flings a chain in the target direction dealing 190% Natural Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% Shield Points. If your initial hit killed the target you will still dash to the target location. | ||||
11 | 5 Energy | Instant Cast | 5s | 80 | Guide Device | Flings a chain in the target's direction dealing 195% Natural Damage to the first enemy hit and applying Paralyze for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | ||||
11 | 10 Energy | Instant Cast | 10s | 80 | 25 | Gravity Device | Flings a chain in the target direction, dealing 180% Fire Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% Fire Damage to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location. | |||
+0.5% OR +0.15% |
13 | 10 Energy | Instant Cast | 15s | Machine Gun Tower | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% Natural Damage per shot. If you are within 60 units from the tower, you will regain health by 30% of your Healing Power every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later. | ||||
13 | 10 Energy | Instant Cast | 15s | 80 | 10 | Rapid-Fire Gun Tower | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% Natural Damage. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | |||
13 | 10 Energy | Instant Cast | 15s | Gun Tower Guard | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your Healing Power. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
| |||||
13 | 30 Energy | Instant Cast | 15s | 15 | Assault Gun Tower | Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% Fire Damage. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
| ||||
+1% OR +0.5% |
15 | 12 Energy | Instant Cast | 8s | 25 | Storm Field | Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% Natural Damage to all enemies nearby. | |||
15 | 12 Energy | Instant Cast | 10s | 25 | Hurricane Force Field | Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% Natural Damage to all nearby enemies and reduces their Armor by 20%. | ||||
15 | 15 Energy | Instant Cast | 13s | 100 | 15 | Suffering Tornado | Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% Natural Damage. | |||
15 | 12 Energy | Instant Cast | 10s | 100 | 25 | Wind and Fire | Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% Natural Damage and 30% Fire Damage. | |||
+1% OR +0.5% |
18 | 20 Energy | Instant Cast | 30s | 200 | 10 | War Machine | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% Fire Damage to enemies in their path. | ||
18 | 25 Energy | Instant Cast | 32s | 200 | 10 | Annihilation Machine | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% Fire Damage to enemies in their path. | |||
18 | 20 Energy | Instant Cast | 21s | 140 | 10 | First Aid Machine | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your Healing Power.
| |||
18 | 20 Energy | Instant Cast | 30s | 200 | 10 | Driven Machine | Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% Natural Damage to enemies in their path. Additionally, you have a 50% chance of applying Paralyze for 1 sec. | |||
+0.15% OR +0.7% |
21 | 10 Energy | Instant Cast | 21s | 200 | 15 | Hunt Shot | Shoots a bolt in the target direction dealing 190% Natural Damage to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% Natural Damage and be inflicted by Root for 2 seconds. | ||
21 | 10 Energy | Instant Cast | 21s | 200 | 15 | Cutting Wind Shot | Shoots a bolt in the target's direction dealing 210% Natural Damage to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% Natural Damage and have their Armor reduced by 40%. | |||
21 | 10 Energy | Instant Cast | 21s | 200 | 25 | Green Fire Shot | Shoots a bolt in the target's direction dealing 370% Fire Damage to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% Natural Damage. | |||
21 | 15 Energy | Instant Cast | 21s | 200 | 15 | Vertigo Shot | Shoots a bolt in the target's direction dealing 250% Natural Damage to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% Natural Damage and will be inflicted by Paralyze for 2 seconds. | |||
+0.7% OR Bonus Resistance: All Attributes +1.5% |
24 | 9 Energy | Instant Cast | 15s | 100 | 25 | Protective Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced Damage Resistance. | ||
24 | 13 Energy | Instant Cast | 15s | 100 | 25 | Asylum Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Damage Resistance as well as 10% improved Block Chance. | |||
24 | 9 Energy | Instant Cast | 18s | 100 | 25 | Enemy Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack Speed and 25% Damage. | |||
24 | 10 Energy | Instant Cast | 15s | 100 | 25 | Purging Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your Healing Power. Additionally, Damage Resistance is reduced by 25% | |||
+1% OR +0.5% |
27 | 0 Energy | Instant Cast | 30s | 100 | 25 | Bombarding Turret | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% Fire Damage every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | ||
27 | 15 Energy | Instant Cast | 30s | 100 | 25 | Ashes Turret | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% Fire Damage every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% Fire Damage per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | |||
27 | 15 Energy | Instant Cast | 30s | 100 | 25 | Healthcare Turret | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your Healing Power if they are in range. Additionally, you and your team members gain 5% Armor for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | |||
27 | 15 Energy | Instant Cast | 24s | 100 | 25 | Power Compression Tower | Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% Fire Damage every 2 seconds to all enemies around you. | |||
+0.5% OR +0.5% |
30 | 0 Energy | Instant Cast | 25s | 100 | Traction | Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% Natural Damage every 0.5 seconds. | |||
30 | 20 Energy | Instant Cast | 25s | 100 | Power Traction | Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% Natural Damage every 0.5 seconds. | ||||
30 | 18 Energy | Instant Cast | 25s | 100 | Reovery Traction | Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your Healing Power. | ||||
30 | 15 Energy | Instant Cast | 25s | 100 | Surgical Traction | Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% Fire Damage every 0.5 seconds. |
Passive Skills
Lvl | Icon | Name | Effect |
---|---|---|---|
10 | Repair Parts | Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your Healing Power. Allies can collect the repair parts as well. | |
13 | Give Me Fuel | Increases your Fire Damage by 10%. When dealing Fire Damage to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% Fire Damage every 1 second. | |
16 | Unstable Menstruum | Increases your Natural Damage by 10%. Each time your enemy takes Natural Damage you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra Natural Damage from your attack. | |
19 | Precision Crafting | Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack Speed by 2% for 30 seconds. This can stack up to 5 times. | |
22 | Regular Maintenance | Increases your Bonus Resistance: All Attributes, and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your Healing Power every 5 seconds. | |
25 | Strengthened Sight | Increases your Critical Hit Chance by 15% when having a long-range weapon equipped. Additionally, your Attack Speed will increase by 10%. | |
28 | Going in Equipped | If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%. | |
31 | Vulnerability Analysis | Increases your Critical Hit Chance by 15%. Additionally, every 10 seconds random enemies within 40 units will have their Damage Resistance decreased by 20% while also being taunted. This effect will last for 10 seconds. | |
34 | Reversal of Fortune | Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your Healing Power Bonus by 2%. This effect can stack up to 10 times. | |
37 | A Model of Care | Increases your Healing Power Bonus by 20%. The extra amount of Healing Power will increase your Dodge by 80%. |