Difference between revisions of "Engineer"

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(Created page with " ---- center|150px|Engineer icon.png With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompan...")
 
 
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[[File:Engineer icon.png|center|150px|Engineer icon.png]]
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[[File:Engineer icon.png|center|Engineer icon.png]]
  
With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.[[File:Engineer.png|thumb|right|upright|Engineer Artwork|link=]]<br/> They specialise in building bombs and ingenious traps no to mention an interesting approach to armaments.<br/> They prefer setting up the battlefield and support their alles from a distance instead of going in hand-to-hand.<br/> They also take care of injured teammates.
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With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.[[File:Engineer_Artwork.png|thumb|right|upright|Engineer Artwork|link=]]<br/> They specialise in building bombs and ingenious traps no to mention an interesting approach to armaments.<br/> They prefer setting up the battlefield and support their alles from a distance instead of going in hand-to-hand.<br/> They also take care of injured teammates.
  
 
Class Overview:<br/> Damage, Support
 
Class Overview:<br/> Damage, Support
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== Skills ==
 
== Skills ==
 
 
 
 
 
  
 
=== Primary Skills ===
 
=== Primary Skills ===
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! class="unsortable" style="width: 46px" | Icon <!-- icon size; 64 -19 (sortable button) +1 =46px -->
 
! class="unsortable" style="width: 46px" | Icon <!-- icon size; 64 -19 (sortable button) +1 =46px -->
 
! style="width: 90px" | Name
 
! style="width: 90px" | Name
! class="unsortable" | Effect
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! class="unsortable" | Effect
 
|-
 
|-
 
| rowspan="4" |  
 
| rowspan="4" |  
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| 25
 
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| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 01 01.png|center|64px|Engineer primary 01 01.png|link=Sunburst]]
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| [[File:Engineer primary 01 01.png|center|Engineer primary 01 01.png|link=Sunburst]]
 
| style="width: 99px" | Sunburst
 
| style="width: 99px" | Sunburst
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Deals 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to its target and all other enemies within 25 units range.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Deals 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to its target and all other enemies within 25 units range.
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| 15
 
| 15
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 01 02.png|center|64px|Engineer primary 01 02.png|link=Flowing Star]]
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| [[File:Engineer primary 01 02.png|center|Engineer primary 01 02.png|link=Flowing Star]]
 
| style="width: 99px" | [[Flowing_Star|Flowing Star]]
 
| style="width: 99px" | [[Flowing_Star|Flowing Star]]
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 01 03.png|center|64px|Engineer primary 01 03.png|link=Remote Repair]]
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| [[File:Engineer primary 01 03.png|center|Engineer primary 01 03.png|link=Remote Repair]]
 
| style="width: 99px" | Remote Repair
 
| style="width: 99px" | Remote Repair
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your [[Healing_Power|Healing Power]].
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your [[Healing_Power|Healing Power]].
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| &nbsp;
 
| &nbsp;
 
| 10
 
| 10
| [[File:Engineer primary 01 04.png|center|64px|Engineer primary 01 04.png|link=Infinite Heat]]
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| [[File:Engineer primary 01 04.png|center|Engineer primary 01 04.png|link=Infinite Heat]]
 
| style="width: 99px" | Infinite Heat
 
| style="width: 99px" | Infinite Heat
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Deals 95% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enernies in its path and inflicts Source state on a random target for<br/> 2 seconds. The Source State will Cause a marked<br/> target to explode when it's about to die dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies Within 25 units distance.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Deals 95% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enernies in its path and inflicts Source state on a random target for<br/> 2 seconds. The Source State will Cause a marked<br/> target to explode when it's about to die dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies Within 25 units distance.
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| 40
 
| 40
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 02 01.png|center|64px|Engineer primary 02 01.png|link=Combustible Charge]]
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| [[File:Engineer primary 02 01.png|center|Engineer primary 02 01.png|link=Combustible Charge]]
 
| style="width: 99px" | [[Combustible_Charge|Combustible Charge]]
 
| style="width: 99px" | [[Combustible_Charge|Combustible Charge]]
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
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| 60
 
| 60
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 02 02.png|center|64px|Engineer primary 02 02.png|link=Basic Restore]]
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| [[File:Engineer primary 02 02.png|center|Engineer primary 02 02.png|link=Basic Restore]]
 
| style="width: 99px" | Basic Restore
 
| style="width: 99px" | Basic Restore
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Restores health by 110% of your [[Healing_Power|Healing Power]] for all allies within range.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Restores health by 110% of your [[Healing_Power|Healing Power]] for all allies within range.
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| 40
 
| 40
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 02 03.png|center|64px|Engineer primary 02 03.png|link=Recovery Blow]]
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| [[File:Engineer primary 02 03.png|center|Engineer primary 02 03.png|link=Recovery Blow]]
 
| style="width: 99px" | Recovery Blow
 
| style="width: 99px" | Recovery Blow
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
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| 40
 
| 40
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 02 04.png|center|64px|Engineer primary 02 04.png|link=Fiery Skirmish]]
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| [[File:Engineer primary 02 04.png|center|Engineer primary 02 04.png|link=Fiery Skirmish]]
 
| style="width: 99px" | Fiery Skirmish
 
| style="width: 99px" | Fiery Skirmish
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Releases an arc of fire in the direction of the target dealing 120% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies behind it within 10 units distance.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Releases an arc of fire in the direction of the target dealing 120% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies behind it within 10 units distance.
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| 40
 
| 40
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 03 01.png|center|64px|Engineer primary 03 01.png|link=Harmonic Shot]]
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| [[File:Engineer primary 03 01.png|center|Engineer primary 03 01.png|link=Harmonic Shot]]
 
| style="width: 90px" | Harmonic Shot
 
| style="width: 90px" | Harmonic Shot
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
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| 40
 
| 40
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 03 02.png|center|64px|Engineer primary 03 02.png|link=Emerald Ping]]
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| [[File:Engineer primary 03 02.png|center|Engineer primary 03 02.png|link=Emerald Ping]]
 
| style="width: 99px" | Emerald Ping
 
| style="width: 99px" | Emerald Ping
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
 
| style="vertical-align: top;  text-align: left;  width: 800px" |  
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| 60
 
| 60
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 03 03.png|center|64px|Engineer primary 03 03.png|link=Hot Shot]]
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| [[File:Engineer primary 03 03.png|center|Engineer primary 03 03.png|link=Hot Shot]]
 
| style="width: 99px" | Hot Shot
 
| style="width: 99px" | Hot Shot
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area reducing their [[Speed|Speed]] by 10% for 3 seconds. This effect can stack up to 30%.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area reducing their [[Speed|Speed]] by 10% for 3 seconds. This effect can stack up to 30%.
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| 40
 
| 40
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer primary 03 04.png|center|64px|Engineer primary 03 04.png|link=Chemical Shot]]
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| [[File:Engineer primary 03 04.png|center|Engineer primary 03 04.png|link=Chemical Shot]]
 
| style="width: 99px" | Chemical Shot
 
| style="width: 99px" | Chemical Shot
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Whenever the explosion Damage hits, it will cause additional 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Whenever the explosion Damage hits, it will cause additional 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
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| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 01 01.png|center|64px|Engineer secondary 01 01.png|link=Diffusion Grenade]]
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| [[File:Engineer secondary 01 01.png|center|Engineer secondary 01 01.png|link=Diffusion Grenade]]
 
| [[Diffusion_Grenade|Diffusion Grenade]]
 
| [[Diffusion_Grenade|Diffusion Grenade]]
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade in the direction of the target dealing 120% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade in the direction of the target dealing 120% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range.
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| 15
 
| 15
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 01 02.png|center|64px|Engineer secondary 01 02.png|link=Healing Ricochet]]
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| [[File:Engineer secondary 01 02.png|center|Engineer secondary 01 02.png|link=Healing Ricochet]]
 
| [[Healing_Ricochet|Healing Ricochet]]
 
| [[Healing_Ricochet|Healing Ricochet]]
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your [[Healing_Power|Healing Power]].
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your [[Healing_Power|Healing Power]].
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| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 01 03.png|center|64px|Engineer secondary 01 03.png|link=Buyoyant Grenade]]
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| [[File:Engineer secondary 01 03.png|center|Engineer secondary 01 03.png|link=Buyoyant Grenade]]
 
| [[Buyoyant_Grenade|Buyoyant Grenade]]
 
| [[Buyoyant_Grenade|Buyoyant Grenade]]
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]].
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]].
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 01 04.png|center|64px|Engineer secondary 01 04.png|link=Propelled Grenade]]
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| [[File:Engineer secondary 01 04.png|center|Engineer secondary 01 04.png|link=Propelled Grenade]]
 
| [[Propelled_Grenade|Propelled Grenade]]
 
| [[Propelled_Grenade|Propelled Grenade]]
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and decreasing the enemy's [[Speed|Speed]] by 10% for 5 seconds. This effect can stack up to 50%.
 
| style="vertical-align: top;  text-align: left;  width: 800px" | Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and decreasing the enemy's [[Speed|Speed]] by 10% for 5 seconds. This effect can stack up to 50%.
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| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 02 01.png|center|64px|Engineer secondary 02 01.png|link=Lethal Shell]]
+
| [[File:Engineer secondary 02 01.png|center|Engineer secondary 02 01.png|link=Lethal Shell]]
 
| [[Lethal_Shell|Lethal Shell]]
 
| [[Lethal_Shell|Lethal Shell]]
 
| style="vertical-align: top;  text-align: left" | Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units.
 
| style="vertical-align: top;  text-align: left" | Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units.
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| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 02 02.png|center|64px|Engineer secondary 02 02.png|link=Burning Grenade]]
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| [[File:Engineer secondary 02 02.png|center|Engineer secondary 02 02.png|link=Burning Grenade]]
 
| [[Burning_Grenade|Burning Grenade]]
 
| [[Burning_Grenade|Burning Grenade]]
 
| style="vertical-align: top;  text-align: left" | Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Additionally you have a 20% chance of inflicting [[Damage_over_Time|Damage Over Time]] for 3 seconds that will cause enemies to take 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second.
 
| style="vertical-align: top;  text-align: left" | Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. Additionally you have a 20% chance of inflicting [[Damage_over_Time|Damage Over Time]] for 3 seconds that will cause enemies to take 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second.
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| &nbsp;
 
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| [[File:Engineer secondary 02 03.png|center|64px|Engineer secondary 02 03.png|link=Burst Grenade]]
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| [[File:Engineer secondary 02 03.png|center|Engineer secondary 02 03.png|link=Burst Grenade]]
 
| [[Burst_Grenade|Burst Grenade]]
 
| [[Burst_Grenade|Burst Grenade]]
 
| style="vertical-align: top;  text-align: left" | Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby reducing their [[Armor|Armor]] by 10% for 4 seconds. This effect can stack up to 30%.
 
| style="vertical-align: top;  text-align: left" | Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby reducing their [[Armor|Armor]] by 10% for 4 seconds. This effect can stack up to 30%.
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| &nbsp;
 
| &nbsp;
| [[File:Engineer secondary 02 04.png|center|64px|Engineer secondary 02 04.png|link=Tracking Grenade]]
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| [[File:Engineer secondary 02 04.png|center|Engineer secondary 02 04.png|link=Tracking Grenade]]
 
| [[Tracking_Grenade|Tracking Grenade]]
 
| [[Tracking_Grenade|Tracking Grenade]]
 
| style="vertical-align: top;  text-align: left" | Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%.
 
| style="vertical-align: top;  text-align: left" | Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%.
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| &nbsp;
 
| &nbsp;
 
| 15
 
| 15
| [[File:Engineer secondary 03 01.png|center|64px|Engineer secondary 03 01.png|link=Jet Flame]]
+
| [[File:Engineer secondary 03 01.png|center|Engineer secondary 03 01.png|link=Jet Flame]]
 
| [[Jet_Flame|Jet Flame]]
 
| [[Jet_Flame|Jet Flame]]
 
| style="vertical-align: top;  text-align: left" | Shoots a burst of fire in the target direction, dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. The flame can be sustained by holding down the mouse button.
 
| style="vertical-align: top;  text-align: left" | Shoots a burst of fire in the target direction, dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within range. The flame can be sustained by holding down the mouse button.
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| &nbsp;
 
| &nbsp;
 
| 20
 
| 20
| [[File:Engineer secondary 03 02.png|center|64px|Engineer secondary 03 02.png|link=Healing Flame]]
+
| [[File:Engineer secondary 03 02.png|center|Engineer secondary 03 02.png|link=Healing Flame]]
 
| [[Healing_Flame|Healing Flame]]
 
| [[Healing_Flame|Healing Flame]]
 
| style="vertical-align: top;  text-align: left" | Recovers your health and that of allies in front of you by 40% of your [[Healing_Power|Healing Power]] while improving [[Bonus_Resistance:_All_Attributes]] by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button.  
 
| style="vertical-align: top;  text-align: left" | Recovers your health and that of allies in front of you by 40% of your [[Healing_Power|Healing Power]] while improving [[Bonus_Resistance:_All_Attributes]] by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button.  
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| &nbsp;
 
| &nbsp;
 
| 15
 
| 15
| [[File:Engineer secondary 03 03.png|center|64px|Engineer secondary 03 03.png|link=Rocket Fuel]]
+
| [[File:Engineer secondary 03 03.png|center|Engineer secondary 03 03.png|link=Rocket Fuel]]
 
| [[Rocket_Fuel|Rocket Fuel]]
 
| [[Rocket_Fuel|Rocket Fuel]]
 
| style="vertical-align: top;  text-align: left" | Shoots a burst of fire in the target's direction dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. The flame can be sustained by holding down the mouse button.
 
| style="vertical-align: top;  text-align: left" | Shoots a burst of fire in the target's direction dealing 60% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. The flame can be sustained by holding down the mouse button.
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| &nbsp;
 
| &nbsp;
 
| 15
 
| 15
| [[File:Engineer secondary 03 04.png|center|64px|Engineer secondary 03 04.png|link=Synchronized Jet Flame]]
+
| [[File:Engineer secondary 03 04.png|center|Engineer secondary 03 04.png|link=Synchronized Jet Flame]]
 
| [[Synchronized_Jet_Flame|Synchronized Jet Flame]]
 
| [[Synchronized_Jet_Flame|Synchronized Jet Flame]]
 
| style="vertical-align: top;  text-align: left" | Shoots a burst of natural energy towards the target dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Attack_Speed|Attack Speed]] reduced by 30% for 3 seconds.
 
| style="vertical-align: top;  text-align: left" | Shoots a burst of natural energy towards the target dealing 80% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Attack_Speed|Attack Speed]] reduced by 30% for 3 seconds.
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| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 01 01.png|center|64px|Engineer advanced 01 01.png|link=Righteous Hammer]]
+
| [[File:Engineer advanced 01 01.png|center|Engineer advanced 01 01.png|link=Righteous Hammer]]
 
| Induction Booby Trap
 
| Induction Booby Trap
 
| style="vertical-align: top;  text-align: left" | Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies within range.
 
| style="vertical-align: top;  text-align: left" | Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies within range.
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| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 01 02.png|center|64px|Engineer advanced 01 02.png|link=Hammer of Wrath]]
+
| [[File:Engineer advanced 01 02.png|center|Engineer advanced 01 02.png|link=Hammer of Wrath]]
 
| Timed Booby Trap
 
| Timed Booby Trap
 
| style="vertical-align: top;  text-align: left" | Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]].
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| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 01 03.png|center|64px|Engineer advanced 01 03.png|link=Heroic Hammer]]
+
| [[File:Engineer advanced 01 03.png|center|Engineer advanced 01 03.png|link=Heroic Hammer]]
 
| Tracking Booby Trap
 
| Tracking Booby Trap
 
| style="vertical-align: top;  text-align: left" | Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 01 04.png|center|64px|Engineer advanced 01 04.png|link=Immortal Hammer]]
+
| [[File:Engineer advanced 01 04.png|center|Engineer advanced 01 04.png|link=Immortal Hammer]]
 
| Hidden Booby Trap
 
| Hidden Booby Trap
 
| style="vertical-align: top;  text-align: left" | Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] when stepping on one of the traps.
 
| style="vertical-align: top;  text-align: left" | Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] when stepping on one of the traps.
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 02 01.png|center|64px|Engineer advanced 02 01.png|link=Shock]]
+
| [[File:Engineer advanced 02 01.png|center|Engineer advanced 02 01.png|link=Shock]]
 
| Spray Device
 
| Spray Device
 
| style="vertical-align: top;  text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]].
 
| style="vertical-align: top;  text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]].
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 02 02.png|center|64px|Engineer advanced 02 02.png|link=Cracked Earthquake Tremor]]
+
| [[File:Engineer advanced 02 02.png|center|Engineer advanced 02 02.png|link=Cracked Earthquake Tremor]]
 
| Survival Device
 
| Survival Device
 
| style="vertical-align: top;  text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]] and additionally gain a shield for 4 seconds. The shield absorbs 60% [[Shield_Points|Shield Points]]. This effect can stack up to 240%.
 
| style="vertical-align: top;  text-align: left" | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your [[Healing_Power|Healing Power]] and additionally gain a shield for 4 seconds. The shield absorbs 60% [[Shield_Points|Shield Points]]. This effect can stack up to 240%.
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 02 03.png|center|64px|Engineer advanced 02 03.png|link=Ruin Shock]]
+
| [[File:Engineer advanced 02 03.png|center|Engineer advanced 02 03.png|link=Ruin Shock]]
 
| Defensive Device
 
| Defensive Device
 
| style="vertical-align: top;  text-align: left" | Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Additionally, your [[Armor|Armor]] improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%.
 
| style="vertical-align: top;  text-align: left" | Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. Additionally, your [[Armor|Armor]] improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%.
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| 15
 
| 15
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 02 04.png|center|64px|Engineer advanced 02 04.png|link=Sunder Shock]]
+
| [[File:Engineer advanced 02 04.png|center|Engineer advanced 02 04.png|link=Sunder Shock]]
 
| Gas Device
 
| Gas Device
 
| style="vertical-align: top;  text-align: left" | Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
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| &nbsp;
 
| &nbsp;
 
| 20
 
| 20
| [[File:Engineer advanced 03 01.png|center|64px|Engineer advanced 03 01.png|link=Retribution Aura]]
+
| [[File:Engineer advanced 03 01.png|center|Engineer advanced 03 01.png|link=Retribution Aura]]
 
| Boomerang
 
| Boomerang
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
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| &nbsp;
 
| &nbsp;
 
| 20
 
| 20
| [[File:Engineer advanced 03 02.png|center|64px|Engineer advanced 03 02.png|link=Onrush Aura]]
+
| [[File:Engineer advanced 03 02.png|center|Engineer advanced 03 02.png|link=Onrush Aura]]
 
| Shining Boomerang
 
| Shining Boomerang
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your [[Healing_Power|Healing Power]]. Additionally, it grans [[Health_Regeneration|Health Regeneration]] for 3 seconds recovering health by 75% of your [[Healing_Power|Healing Power]] every 1 second. This effect can stack up to 150%.
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your [[Healing_Power|Healing Power]]. Additionally, it grans [[Health_Regeneration|Health Regeneration]] for 3 seconds recovering health by 75% of your [[Healing_Power|Healing Power]] every 1 second. This effect can stack up to 150%.
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| &nbsp;
 
| &nbsp;
 
| 20
 
| 20
| [[File:Engineer advanced 03 03.png|center|64px|Engineer advanced 03 03.png|link=Trial of the Halo]]
+
| [[File:Engineer advanced 03 03.png|center|Engineer advanced 03 03.png|link=Trial of the Halo]]
 
| FireWire Boomerang
 
| FireWire Boomerang
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction dealing 215% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in its path while applying Knockback.
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction dealing 215% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies in its path while applying Knockback.
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| &nbsp;
 
| &nbsp;
 
| 20
 
| 20
| [[File:Engineer advanced 03 04.png|center|64px|Engineer advanced 03 04.png|link=Order of the Halo]]
+
| [[File:Engineer advanced 03 04.png|center|Engineer advanced 03 04.png|link=Order of the Halo]]
 
| Popular Boomerang
 
| Popular Boomerang
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with [[Root|Root]] and take an additional 110% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with [[Root|Root]] and take an additional 110% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 04 01.png|center|64px|Engineer advanced 04 01.png|link=Titan Jump]]
+
| [[File:Engineer advanced 04 01.png|center|Engineer advanced 04 01.png|link=Titan Jump]]
 
| Grapple Device
 
| Grapple Device
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target direction dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location.
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target direction dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location.
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 04 02.png|center|64px|Engineer advanced 04 02.png|link=Breakout]]
+
| [[File:Engineer advanced 04 02.png|center|Engineer advanced 04 02.png|link=Breakout]]
 
| Attack Device
 
| Attack Device
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% [[Shield_Points|Shield Points]]. If your initial hit killed the target you will still dash to the target location.
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% [[Shield_Points|Shield Points]]. If your initial hit killed the target you will still dash to the target location.
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 04 03.png|center|64px|Engineer advanced 04 03.png|link=Asylum Leap]]
+
| [[File:Engineer advanced 04 03.png|center|Engineer advanced 04 03.png|link=Asylum Leap]]
 
| Guide Device
 
| Guide Device
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target's direction dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location.
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target's direction dealing 195% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location.
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 04 04.png|center|64px|Engineer advanced 04 04.png|link=Volley Attack]]
+
| [[File:Engineer advanced 04 04.png|center|Engineer advanced 04 04.png|link=Volley Attack]]
 
| Gravity Device
 
| Gravity Device
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target direction, dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location.
 
| style="vertical-align: top;  text-align: left" | Flings a chain in the target direction, dealing 180% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy hit and applying [[Paralyze|Paralyze]] for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location.
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 05 01.png|center|64px|Engineer advanced 05 01.png|link=Holy Soul Support]]
+
| [[File:Engineer advanced 05 01.png|center|Engineer advanced 05 01.png|link=Holy Soul Support]]
 
| Machine Gun Tower
 
| Machine Gun Tower
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] per shot. If you are within 60 units from the tower, you will regain health by 30% of your [[Healing_Power|Healing Power]] every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later.
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] per shot. If you are within 60 units from the tower, you will regain health by 30% of your [[Healing_Power|Healing Power]] every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later.
Line 629: Line 624:
 
| 80
 
| 80
 
| 10
 
| 10
| [[File:Engineer advanced 05 02.png|center|64px|Engineer advanced 05 02.png|link=Protection of Faith]]
+
| [[File:Engineer advanced 05 02.png|center|Engineer advanced 05 02.png|link=Protection of Faith]]
 
| Rapid-Fire Gun Tower
 
| Rapid-Fire Gun Tower
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
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| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 05 03.png|center|64px|Engineer advanced 05 03.png|link=Protection of the Defenders]]
+
| [[File:Engineer advanced 05 03.png|center|Engineer advanced 05 03.png|link=Protection of the Defenders]]
 
| Gun Tower Guard
 
| Gun Tower Guard
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your [[Healing_Power|Healing Power]]. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.  
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your [[Healing_Power|Healing Power]]. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.  
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| 15
 
| 15
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 05 04.png|center|64px|Engineer advanced 05 04.png|link=Immortal Care]]
+
| [[File:Engineer advanced 05 04.png|center|Engineer advanced 05 04.png|link=Immortal Care]]
 
| Assault Gun Tower
 
| Assault Gun Tower
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.  
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]]. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.  
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 06 01.png|center|64px|Engineer advanced 06 01.png|link=Guarded by the Light]]
+
| [[File:Engineer advanced 06 01.png|center|Engineer advanced 06 01.png|link=Guarded by the Light]]
 
| Storm Field
 
| Storm Field
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby.
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies nearby.
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 06 02.png|center|64px|Engineer advanced 06 02.png|link=Blade Guard]]
+
| [[File:Engineer advanced 06 02.png|center|Engineer advanced 06 02.png|link=Blade Guard]]
 
| Hurricane Force Field
 
| Hurricane Force Field
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all nearby enemies and reduces their [[Armor|Armor]] by 20%.
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all nearby enemies and reduces their [[Armor|Armor]] by 20%.
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| 15
 
| 15
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 06 03.png|center|64px|Engineer advanced 06 03.png|link=Ancient of Mu Light Guard]]
+
| [[File:Engineer advanced 06 03.png|center|Engineer advanced 06 03.png|link=Ancient of Mu Light Guard]]
 
| Suffering Tornado
 
| Suffering Tornado
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
Line 710: Line 705:
 
| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 06 04.png|center|64px|Engineer advanced 06 04.png|link=Selfless Guardian]]
+
| [[File:Engineer advanced 06 04.png|center|Engineer advanced 06 04.png|link=Selfless Guardian]]
 
| Wind and Fire
 
| Wind and Fire
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and 30% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and 30% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]].
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| &nbsp;
 
| &nbsp;
 
| 10
 
| 10
| [[File:Engineer advanced 07 01.png|center|64px|Engineer advanced 07 01.png|link=Blow]]
+
| [[File:Engineer advanced 07 01.png|center|Engineer advanced 07 01.png|link=Blow]]
 
| War Machine
 
| War Machine
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path.
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path.
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| &nbsp;
 
| &nbsp;
 
| 10
 
| 10
| [[File:Engineer advanced 07 02.png|center|64px|Engineer advanced 07 02.png|link=Fast Blow]]
+
| [[File:Engineer advanced 07 02.png|center|Engineer advanced 07 02.png|link=Fast Blow]]
 
| Annihilation Machine
 
| Annihilation Machine
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path.
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to enemies in their path.
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| &nbsp;
 
| &nbsp;
 
| 10
 
| 10
| [[File:Engineer advanced 07 03.png|center|64px|Engineer advanced 07 03.png|link=Shake Blow]]
+
| [[File:Engineer advanced 07 03.png|center|Engineer advanced 07 03.png|link=Shake Blow]]
 
| First Aid Machine
 
| First Aid Machine
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your [[Healing_Power|Healing Power]].  
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your [[Healing_Power|Healing Power]].  
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| &nbsp;
 
| &nbsp;
 
| 10
 
| 10
| [[File:Engineer advanced 07 04.png|center|64px|Engineer advanced 07 04.png|link=Alberic's Breath]]
+
| [[File:Engineer advanced 07 04.png|center|Engineer advanced 07 04.png|link=Alberic's Breath]]
 
| Driven Machine
 
| Driven Machine
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies in their path. Additionally, you have a 50% chance of applying [[Paralyze|Paralyze]] for 1 sec.
 
| style="vertical-align: top;  text-align: left" | Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to enemies in their path. Additionally, you have a 50% chance of applying [[Paralyze|Paralyze]] for 1 sec.
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| &nbsp;
 
| &nbsp;
 
| 15
 
| 15
| [[File:Engineer advanced 08 01.png|center|64px|Engineer advanced 08 01.png|link=Taunting Spirit]]
+
| [[File:Engineer advanced 08 01.png|center|Engineer advanced 08 01.png|link=Taunting Spirit]]
 
| Hunt Shot
 
| Hunt Shot
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and be inflicted by [[Root|Root]] for 2 seconds.
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target direction dealing 190% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and be inflicted by [[Root|Root]] for 2 seconds.
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| &nbsp;
 
| &nbsp;
 
| 15
 
| 15
| [[File:Engineer advanced 08 02.png|center|64px|Engineer advanced 08 02.png|link=Taunting Spirit]]
+
| [[File:Engineer advanced 08 02.png|center|Engineer advanced 08 02.png|link=Taunting Spirit]]
 
| Cutting Wind Shot
 
| Cutting Wind Shot
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target's direction dealing 210% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Armor|Armor]] reduced by 40%.
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target's direction dealing 210% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and have their [[Armor|Armor]] reduced by 40%.
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 08 03.png|center|64px|Engineer advanced 08 03.png|link=Taunting Spirit]]
+
| [[File:Engineer advanced 08 03.png|center|Engineer advanced 08 03.png|link=Taunting Spirit]]
 
| Green Fire Shot
 
| Green Fire Shot
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target's direction dealing 370% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target's direction dealing 370% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]].
Line 822: Line 817:
 
| &nbsp;
 
| &nbsp;
 
| 15
 
| 15
| [[File:Engineer advanced 08 04.png|center|64px|Engineer advanced 08 04.png|link=Taunting Spirit]]
+
| [[File:Engineer advanced 08 04.png|center|Engineer advanced 08 04.png|link=Taunting Spirit]]
 
| Vertigo Shot
 
| Vertigo Shot
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target's direction dealing 250% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and will be inflicted by [[Paralyze|Paralyze]] for 2 seconds.
 
| style="vertical-align: top;  text-align: left" | Shoots a bolt in the target's direction dealing 250% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] and will be inflicted by [[Paralyze|Paralyze]] for 2 seconds.
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 09 01.png|center|64px|Engineer advanced 10 01.png]]
+
| [[File:Engineer advanced 09 01.png|center|Engineer advanced 10 01.png]]
 
| Protective Sphere
 
| Protective Sphere
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced [[Damage_Resistance|Damage Resistance]].
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced [[Damage_Resistance|Damage Resistance]].
Line 855: Line 850:
 
| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 09 02.png|center|64px|Engineer advanced 10 02.png]]
+
| [[File:Engineer advanced 09 02.png|center|Engineer advanced 10 02.png]]
 
| Asylum Sphere
 
| Asylum Sphere
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% [[Damage_Resistance|Damage Resistance]] as well as 10% improved Block Chance.
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% [[Damage_Resistance|Damage Resistance]] as well as 10% improved Block Chance.
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 09 03.png|center|64px|Engineer advanced 10 03.png]]
+
| [[File:Engineer advanced 09 03.png|center|Engineer advanced 10 03.png]]
 
| Enemy Sphere
 
| Enemy Sphere
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack [[Speed|Speed]] and 25% Damage.
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack [[Speed|Speed]] and 25% Damage.
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 09 04.png|center|64px|Engineer advanced 10 04.png|link=Fury Intervention]]
+
| [[File:Engineer advanced 09 04.png|center|Engineer advanced 10 04.png|link=Fury Intervention]]
 
| Purging Sphere
 
| Purging Sphere
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your [[Healing_Power|Healing Power]]. Additionally, [[Damage_Resistance|Damage Resistance]] is reduced by 25%
 
| style="vertical-align: top;  text-align: left" | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your [[Healing_Power|Healing Power]]. Additionally, [[Damage_Resistance|Damage Resistance]] is reduced by 25%
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| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 10 01.png|center|64px|Engineer advanced 10 01.png|link=Fury Intervention]]
+
| [[File:Engineer advanced 10 01.png|center|Engineer advanced 10 01.png|link=Fury Intervention]]
 
| Bombarding Turret
 
| Bombarding Turret
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
Line 910: Line 905:
 
| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 10 02.png|center|64px|Engineer advanced 10 02.png|link=Blessed Care]]
+
| [[File:Engineer advanced 10 02.png|center|Engineer advanced 10 02.png|link=Blessed Care]]
 
| Ashes Turret
 
| Ashes Turret
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
Line 921: Line 916:
 
| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 10 03.png|center|64px|Engineer advanced 10 03.png|link=Defensive Intervention]]
+
| [[File:Engineer advanced 10 03.png|center|Engineer advanced 10 03.png|link=Defensive Intervention]]
 
| Healthcare Turret
 
| Healthcare Turret
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your [[Healing_Power|Healing Power]] if they are in range. Additionally, you and your team members gain 5% [[Armor|Armor]] for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your [[Healing_Power|Healing Power]] if they are in range. Additionally, you and your team members gain 5% [[Armor|Armor]] for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
Line 932: Line 927:
 
| 25
 
| 25
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 10 04.png|center|64px|Engineer advanced 10 04.png|link=Healing Impact]]
+
| [[File:Engineer advanced 10 04.png|center|Engineer advanced 10 04.png|link=Healing Impact]]
 
| Power Compression Tower
 
| Power Compression Tower
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds to all enemies around you.
 
| style="vertical-align: top;  text-align: left" | Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 2 seconds to all enemies around you.
Line 954: Line 949:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 11 01.png|center|64px|Engineer advanced 11 01.png|link=Dawn Sanction]]
+
| [[File:Engineer advanced 11 01.png|center|Engineer advanced 11 01.png|link=Dawn Sanction]]
 
| Traction
 
| Traction
 
| style="vertical-align: top;  text-align: left" | Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds.
 
| style="vertical-align: top;  text-align: left" | Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds.
Line 965: Line 960:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 11 02.png|center|64px|Engineer advanced 11 02.png|link=Seizing Hand]]
+
| [[File:Engineer advanced 11 02.png|center|Engineer advanced 11 02.png|link=Seizing Hand]]
 
| Power Traction
 
| Power Traction
 
| style="vertical-align: top;  text-align: left" | Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds.
 
| style="vertical-align: top;  text-align: left" | Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] every 0.5 seconds.
Line 976: Line 971:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 11 03.png|center|64px|Engineer advanced 11 03.png|link=Heavenly Iniquity]]
+
| [[File:Engineer advanced 11 03.png|center|Engineer advanced 11 03.png|link=Heavenly Iniquity]]
 
| Reovery Traction
 
| Reovery Traction
 
| style="vertical-align: top;  text-align: left" | Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your [[Healing_Power|Healing Power]].
 
| style="vertical-align: top;  text-align: left" | Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your [[Healing_Power|Healing Power]].
Line 987: Line 982:
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
| &nbsp;
| [[File:Engineer advanced 11 04.png|center|64px|Engineer advanced 11 04.png|link=External Coercion]]
+
| [[File:Engineer advanced 11 04.png|center|Engineer advanced 11 04.png|link=External Coercion]]
 
| Surgical Traction
 
| Surgical Traction
 
| style="vertical-align: top;  text-align: left" | Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 0.5 seconds.
 
| style="vertical-align: top;  text-align: left" | Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 0.5 seconds.
 
|}
 
|}
  
 +
&nbsp;
  
 
=== Passive Skills ===
 
=== Passive Skills ===
Line 1,003: Line 999:
 
|-
 
|-
 
| 10
 
| 10
| [[File:Engineer passive 01.png|center|64px|Engineer passive 01.png|link=Repair Parts]]
+
| [[File:Engineer passive 01.png|center|Engineer passive 01.png|link=Repair Parts]]
 
| [[Repair_Parts|Repair Parts]]
 
| [[Repair_Parts|Repair Parts]]
 
| style="vertical-align: top;  text-align: left" | Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your [[Healing_Power|Healing Power]]. Allies can collect the repair parts as well.
 
| style="vertical-align: top;  text-align: left" | Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your [[Healing_Power|Healing Power]]. Allies can collect the repair parts as well.
 
|-
 
|-
 
| 13
 
| 13
| [[File:Engineer passive 02.png|center|64px|Engineer passive 02.png|link=Give Me Fuel]]
+
| [[File:Engineer passive 02.png|center|Engineer passive 02.png|link=Give Me Fuel]]
 
| [[Give_Me_Fuel|Give Me Fuel]]
 
| [[Give_Me_Fuel|Give Me Fuel]]
 
| style="vertical-align: top;  text-align: left" | Increases your [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] by 10%. When dealing [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second.
 
| style="vertical-align: top;  text-align: left" | Increases your [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] by 10%. When dealing [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% [[Damage_Type|<span style="color:#B22222">Fire Damage</span>]] every 1 second.
 
|-
 
|-
 
| 16
 
| 16
| [[File:Engineer passive 03.png|center|64px|Engineer passive 03.png|link=Unstable Menstruum]]
+
| [[File:Engineer passive 03.png|center|Engineer passive 03.png|link=Unstable Menstruum]]
 
| [[Unstable_Menstruum|Unstable Menstruum]]
 
| [[Unstable_Menstruum|Unstable Menstruum]]
 
| style="vertical-align: top;  text-align: left" | Increases your [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] by 10%. Each time your enemy takes [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] from your attack.
 
| style="vertical-align: top;  text-align: left" | Increases your [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] by 10%. Each time your enemy takes [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra [[Damage_Type|<span style="color:#008000">Natural Damage</span>]] from your attack.
 
|-
 
|-
 
| 19
 
| 19
| [[File:Engineer passive 04.png|center|64px|Engineer passive 04.png|link=Precision Crafting]]
+
| [[File:Engineer passive 04.png|center|Engineer passive 04.png|link=Precision Crafting]]
 
| [[Precision_Crafting|Precision Crafting]]
 
| [[Precision_Crafting|Precision Crafting]]
 
| style="vertical-align: top;  text-align: left" | Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack [[Speed|Speed]] by 2% for 30 seconds. This can stack up to 5 times.
 
| style="vertical-align: top;  text-align: left" | Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack [[Speed|Speed]] by 2% for 30 seconds. This can stack up to 5 times.
 
|-
 
|-
 
| 22
 
| 22
| [[File:Engineer passive 05.png|center|64px|Engineer passive 05.png|link=Regular Maintenance]]
+
| [[File:Engineer passive 05.png|center|Engineer passive 05.png|link=Regular Maintenance]]
 
| [[Regular_Maintenance|Regular Maintenance]]
 
| [[Regular_Maintenance|Regular Maintenance]]
 
| style="vertical-align: top;  text-align: left" | Increases your [[Damage_Resistance|Bonus Resistance: All Attributes]], and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your [[Healing_Power|Healing Power]] every 5 seconds.
 
| style="vertical-align: top;  text-align: left" | Increases your [[Damage_Resistance|Bonus Resistance: All Attributes]], and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your [[Healing_Power|Healing Power]] every 5 seconds.
 
|-
 
|-
 
| 25
 
| 25
| [[File:Engineer passive 06.png|center|64px|Engineer passive 06.png|link=Strengthened Sight]]
+
| [[File:Engineer passive 06.png|center|Engineer passive 06.png|link=Strengthened Sight]]
 
| [[Strengthened_Sight|Strengthened Sight]]
 
| [[Strengthened_Sight|Strengthened Sight]]
 
| style="vertical-align: top;  text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15% when having a long-range weapon equipped. Additionally, your [[Attack_Speed|Attack Speed]] will increase by 10%.
 
| style="vertical-align: top;  text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15% when having a long-range weapon equipped. Additionally, your [[Attack_Speed|Attack Speed]] will increase by 10%.
 
|-
 
|-
 
| 28
 
| 28
| [[File:Engineer passive 07.png|center|64px|Engineer passive 07.png|link=Going in Equipped]]
+
| [[File:Engineer passive 07.png|center|Engineer passive 07.png|link=Going in Equipped]]
 
| [[Going_in_Equipped|Going in Equipped]]
 
| [[Going_in_Equipped|Going in Equipped]]
 
| style="vertical-align: top;  text-align: left" | If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%.
 
| style="vertical-align: top;  text-align: left" | If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%.
 
|-
 
|-
 
| 31
 
| 31
| [[File:Engineer passive 08.png|center|64px|Engineer passive 08.png|link=Vulnerability Analysis]]
+
| [[File:Engineer passive 08.png|center|Engineer passive 08.png|link=Vulnerability Analysis]]
 
| [[Vulnerability_Analysis|Vulnerability Analysis]]
 
| [[Vulnerability_Analysis|Vulnerability Analysis]]
 
| style="vertical-align: top;  text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15%. Additionally, every 10 seconds random enemies within 40 units will have their [[Damage_Resistance|Damage Resistance]] decreased by 20% while also being taunted. This effect will last for 10 seconds.
 
| style="vertical-align: top;  text-align: left" | Increases your [[Critical_hit|Critical Hit Chance]] by 15%. Additionally, every 10 seconds random enemies within 40 units will have their [[Damage_Resistance|Damage Resistance]] decreased by 20% while also being taunted. This effect will last for 10 seconds.
 
|-
 
|-
 
| 34
 
| 34
| [[File:Engineer passive 09.png|center|64px|Engineer passive 09.png|link=Reversal of Fortune]]
+
| [[File:Engineer passive 09.png|center|Engineer passive 09.png|link=Reversal of Fortune]]
 
| [[Reversal_of_Fortune|Reversal of Fortune]]
 
| [[Reversal_of_Fortune|Reversal of Fortune]]
 
| style="vertical-align: top;  text-align: left" | Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your [[Healing_Power|Healing Power]] Bonus by 2%. This effect can stack up to 10 times.
 
| style="vertical-align: top;  text-align: left" | Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your [[Healing_Power|Healing Power]] Bonus by 2%. This effect can stack up to 10 times.
 
|-
 
|-
 
| 37
 
| 37
| [[File:Engineer passive 10.png|center|64px|Engineer passive 10.png|link=A Model of Care]]
+
| [[File:Engineer passive 10.png|center|Engineer passive 10.png|link=A Model of Care]]
 
| [[A_Model_of_Care|A Model of Care]]
 
| [[A_Model_of_Care|A Model of Care]]
 
| style="vertical-align: top;  text-align: left" | Increases your [[Healing_Power|Healing Power]] Bonus by 20%. The extra amount of [[Healing_Power|Healing Power]] will increase your Dodge by 80%.
 
| style="vertical-align: top;  text-align: left" | Increases your [[Healing_Power|Healing Power]] Bonus by 20%. The extra amount of [[Healing_Power|Healing Power]] will increase your Dodge by 80%.

Latest revision as of 19:21, 13 May 2019


With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.

Engineer Artwork


They specialise in building bombs and ingenious traps no to mention an interesting approach to armaments.
They prefer setting up the battlefield and support their alles from a distance instead of going in hand-to-hand.
They also take care of injured teammates.

Class Overview:
Damage, Support

Speciality:
Fire, Nature

Attributes:

Endurance
40%
Damage
80%
Support
70%
Agility
10%
Range
80%

 

 

 

Skills

Primary Skills

Attributes Rec. Casting Time Casting Distance Effect Range Effect Width Icon Name Effect

Damage Value

+0.5%

OR

Instant Healing Modifier

+2%

0 Energy Instant Cast 180 25   Sunburst Deals 90% Fire Damage to its target and all other enemies within 25 units range.
0 Energy Instant Cast 180 15   Flowing Star

Shoots a fire pellet in the direction of the target, dealing 95% Fire Damage to the first target it hits and an additional Flow_Flame state for 3 seconds. While marked with the Flow Flame the target and and enemies within 15 units distance will take 35% Fire Damage for every 1 second that the target is
marked.

5 Energy Instant Cast 160 25   Remote Repair Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your Healing Power.
0 Energy Instant Cast 180   10 Infinite Heat Deals 95% Natural Damage to all enernies in its path and inflicts Source state on a random target for
2 seconds. The Source State will Cause a marked
target to explode when it's about to die dealing 60% Fire Damage to all enemies Within 25 units distance.

Attack Speed Bonus

+0.7%

OR

Hit Chance

+0.5%

3 Energy Instant Cast   40   Combustible Charge

Releases an arc of fire in the target's direction, dealing 120% Fire Damage to all enemies within range.

3 Energy Instant Cast   60   Basic Restore Restores health by 110% of your Healing Power for all allies within range.
3 Energy Instant Cast   40   Recovery Blow

Releases a crescent of fire in the target's direction dealing 130% Natural Damage to all enemies within range. In addition, you have a 50% chance of gainingHealth Regeneration for 3 seconds. While active, You regain health by 40% of your Healing Power every 1
second. This effect can stack up to 120%.

3 Energy Instant Cast   40   Fiery Skirmish Releases an arc of fire in the direction of the target dealing 120% Fire Damage to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% Natural Damage to enemies behind it within 10 units distance.

Critical Hit Chance

+0.5%

OR

Dodge Chance

+0.5%

5 Energy Instant Cast 160 40   Harmonic Shot

Deals 80% Natural Damage to all enemies along its trajectory, shattering into several shards behind the first enemy struck.

0 Energy Instant Cast 160 40   Emerald Ping

Blasts a projectile in the target's direction that shatters into a wide fan distributing shrapnel behind the first target struck dealing 110% Natural Damage to all enemies within the fan. For every target hit, You will also increase Your health by 50% of Your Healing_Power.

3 Energy Instant Cast   60   Hot Shot Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% Fire Damage to all enemies in the area reducing their Speed by 10% for 3 seconds. This effect can stack up to 30%.
5 Energy Instant Cast 160 40   Chemical Shot Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% Natural Damage. Whenever the explosion Damage hits, it will cause additional 85% Natural Damage.

Secondary Skills

Attributes Lvl Cost Casting Time Casting Distance Effect Range Effect Width Icon Name Effect

 

Damage Value

+0.5%

OR

Health Points Modifier +1%

2 7 Energy Instant Cast 100 25   Diffusion Grenade Throws a grenade in the direction of the target dealing 120% Natural Damage to all enemies within range.
2 7 Energy Instant Cast 80 15   Healing Ricochet Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your Healing Power.
2 7 Energy Instant Cast 100 25   Buyoyant Grenade Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% Fire Damage.
2 7 Energy Instant Cast 100 25   Propelled Grenade Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% Natural Damage and decreasing the enemy's Speed by 10% for 5 seconds. This effect can stack up to 50%.

Bonus Damage: All Attributes

+0.5%

OR

Energy Recovery Rate

+0.15%

3 16 Energy Instant Cast 120 25   Lethal Shell Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% Fire Damage. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units.
3 20 Energy Instant Cast 120 40   Burning Grenade Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% Fire Damage. Additionally you have a 20% chance of inflicting Damage Over Time for 3 seconds that will cause enemies to take 60% Fire Damage every 1 second.
3 20 Energy Instant Cast 120 25   Burst Grenade Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% Natural Damage to all enemies nearby reducing their Armor by 10% for 4 seconds. This effect can stack up to 30%.
3 15 Energy Instant Cast   25   Tracking Grenade Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% Fire Damage and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%.

Attack Speed Bonus

+0.7%

OR

Instant Healing Modifier

+2%

4 4 Energy Instant Cast 75   15 Jet Flame Shoots a burst of fire in the target direction, dealing 60% Fire Damage to all enemies within range. The flame can be sustained by holding down the mouse button.
4 10 Energy Instant Cast 75   20 Healing Flame Recovers your health and that of allies in front of you by 40% of your Healing Power while improving Bonus_Resistance:_All_Attributes by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button.

 

4 4 Energy Instant Cast 75   15 Rocket Fuel Shoots a burst of fire in the target's direction dealing 60% Fire Damage to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% Fire Damage. The flame can be sustained by holding down the mouse button.
4 6 Energy Instant Cast 75   15 Synchronized Jet Flame Shoots a burst of natural energy towards the target dealing 80% Natural Damage to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% Natural Damage and have their Attack Speed reduced by 30% for 3 seconds.

Advanced Skills

Attributes Lvl Cost CT CDT Dist. Range Width Icon Name Effect

 

Healing Over Time Modifier

+4%

OR

Bonus Damage: All Attributes

+0.5%

5 0 Energy Instant Cast 14s   25   Induction Booby Trap Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% Fire Damage to enemies within range.
5 6 Energy Instant Cast 14s   25   Timed Booby Trap Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% Fire Damage.
5 0 Energy Instant Cast 14s 120 25   Tracking Booby Trap Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% Natural Damage.
5 10 Energy Instant Cast 19s 120 25   Hidden Booby Trap Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% Fire Damage when stepping on one of the traps.

Healing Power Bonus +1%

OR

Bonus Resistance: All Attributes

+1.5%

7 10 Energy Instant Cast 10s       Spray Device Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your Healing Power.
7 10 Energy Instant Cast 10s       Survival Device Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your Healing Power and additionally gain a shield for 4 seconds. The shield absorbs 60% Shield Points. This effect can stack up to 240%.
7 10 Energy Instant Cast 18s       Defensive Device Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% Natural Damage. Additionally, your Armor improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%.
7 10 Energy Instant Cast 18s   15   Gas Device Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% Natural Damage.

Critical Hit Chance

+0.5%

OR

Dodge Chance

+0.5%

9 20 Energy Instant Cast 9s 80   20 Boomerang Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% Natural Damage.
9 20 Energy Instant Cast 11s 80   20 Shining Boomerang Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your Healing Power. Additionally, it grans Health Regeneration for 3 seconds recovering health by 75% of your Healing Power every 1 second. This effect can stack up to 150%.
9 20 Energy Instant Cast 11s 80   20 FireWire Boomerang Throws a boomerang in the target's direction dealing 215% Fire Damage to all enemies in its path while applying Knockback.
9 24 Energy Instant Cast 12s 80   20 Popular Boomerang Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% Natural Damage and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with Root and take an additional 110% Natural Damage.

Block Chance

+1%

OR

Energy Recovery Rate

+0.15%

11 8 Energy Instant Cast 5s 80     Grapple Device Flings a chain in the target direction dealing 180% Fire Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location.
11 10 Energy Instant Cast 8s 80     Attack Device Flings a chain in the target direction dealing 190% Natural Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% Shield Points. If your initial hit killed the target you will still dash to the target location.
11 5 Energy Instant Cast 5s 80     Guide Device Flings a chain in the target's direction dealing 195% Natural Damage to the first enemy hit and applying Paralyze for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location.
11 10 Energy Instant Cast 10s 80 25   Gravity Device Flings a chain in the target direction, dealing 180% Fire Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% Fire Damage to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location.

Dodge Chance

+0.5%

OR

Energy Recovery Rate

+0.15%

13 10 Energy Instant Cast 15s       Machine Gun Tower Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% Natural Damage per shot. If you are within 60 units from the tower, you will regain health by 30% of your Healing Power every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later.
13 10 Energy Instant Cast 15s   80 10 Rapid-Fire Gun Tower Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% Natural Damage. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
13 10 Energy Instant Cast 15s       Gun Tower Guard Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your Healing Power. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.

 

13 30 Energy Instant Cast 15s   15   Assault Gun Tower Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% Fire Damage. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.

 

Block Chance

+1%

OR

Critical Hit Chance

+0.5%

15 12 Energy Instant Cast 8s   25   Storm Field Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% Natural Damage to all enemies nearby.
15 12 Energy Instant Cast 10s   25   Hurricane Force Field Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% Natural Damage to all nearby enemies and reduces their Armor by 20%.
15 15 Energy Instant Cast 13s 100 15   Suffering Tornado Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% Natural Damage.
15 12 Energy Instant Cast 10s 100 25   Wind and Fire Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% Natural Damage and 30% Fire Damage.

Health Points Modifier

+1%

OR

Bonus Damage: All Attributes

+0.5%

18 20 Energy Instant Cast 30s 200   10 War Machine Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% Fire Damage to enemies in their path.
18 25 Energy Instant Cast 32s 200   10 Annihilation Machine Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% Fire Damage to enemies in their path.
18 20 Energy Instant Cast 21s 140   10 First Aid Machine Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your Healing Power.

 

18 20 Energy Instant Cast 30s 200   10 Driven Machine Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% Natural Damage to enemies in their path. Additionally, you have a 50% chance of applying Paralyze for 1 sec.

Energy Recovery Rate

+0.15%

OR

Attack Speed Bonus

+0.7%

21 10 Energy Instant Cast 21s 200   15 Hunt Shot Shoots a bolt in the target direction dealing 190% Natural Damage to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% Natural Damage and be inflicted by Root for 2 seconds.
21 10 Energy Instant Cast 21s 200   15 Cutting Wind Shot Shoots a bolt in the target's direction dealing 210% Natural Damage to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% Natural Damage and have their Armor reduced by 40%.
21 10 Energy Instant Cast 21s 200 25   Green Fire Shot Shoots a bolt in the target's direction dealing 370% Fire Damage to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% Natural Damage.
21 15 Energy Instant Cast 21s 200   15 Vertigo Shot Shoots a bolt in the target's direction dealing 250% Natural Damage to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% Natural Damage and will be inflicted by Paralyze for 2 seconds.

Attack Speed Bonus

+0.7%

OR

Bonus Resistance: All Attributes

+1.5%

24 9 Energy Instant Cast 15s 100 25   Protective Sphere Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced Damage Resistance.
24 13 Energy Instant Cast 15s 100 25   Asylum Sphere Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Damage Resistance as well as 10% improved Block Chance.
24 9 Energy Instant Cast 18s 100 25   Enemy Sphere Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack Speed and 25% Damage.
24 10 Energy Instant Cast 15s 100 25   Purging Sphere Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your Healing Power. Additionally, Damage Resistance is reduced by 25%

Armor Point Bonus

+1%

OR

Hit Chance

+0.5%

27 0 Energy Instant Cast 30s 100 25   Bombarding Turret Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% Fire Damage every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
27 15 Energy Instant Cast 30s 100 25   Ashes Turret Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% Fire Damage every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% Fire Damage per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
27 15 Energy Instant Cast 30s 100 25   Healthcare Turret Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your Healing Power if they are in range. Additionally, you and your team members gain 5% Armor for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later.
27 15 Energy Instant Cast 24s 100 25   Power Compression Tower Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% Fire Damage every 2 seconds to all enemies around you.

Critical Hit Chance

+0.5%

OR

Damage Value

+0.5%

30 0 Energy Instant Cast 25s 100     Traction Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% Natural Damage every 0.5 seconds.
30 20 Energy Instant Cast 25s 100     Power Traction Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% Natural Damage every 0.5 seconds.
30 18 Energy Instant Cast 25s 100     Reovery Traction Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your Healing Power.
30 15 Energy Instant Cast 25s 100     Surgical Traction Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% Fire Damage every 0.5 seconds.

 

Passive Skills

Lvl Icon Name Effect
10 Repair Parts Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your Healing Power. Allies can collect the repair parts as well.
13 Give Me Fuel Increases your Fire Damage by 10%. When dealing Fire Damage to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% Fire Damage every 1 second.
16 Unstable Menstruum Increases your Natural Damage by 10%. Each time your enemy takes Natural Damage you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra Natural Damage from your attack.
19 Precision Crafting Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack Speed by 2% for 30 seconds. This can stack up to 5 times.
22 Regular Maintenance Increases your Bonus Resistance: All Attributes, and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your Healing Power every 5 seconds.
25 Strengthened Sight Increases your Critical Hit Chance by 15% when having a long-range weapon equipped. Additionally, your Attack Speed will increase by 10%.
28 Going in Equipped If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%.
31 Vulnerability Analysis Increases your Critical Hit Chance by 15%. Additionally, every 10 seconds random enemies within 40 units will have their Damage Resistance decreased by 20% while also being taunted. This effect will last for 10 seconds.
34 Reversal of Fortune Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your Healing Power Bonus by 2%. This effect can stack up to 10 times.
37 A Model of Care Increases your Healing Power Bonus by 20%. The extra amount of Healing Power will increase your Dodge by 80%.