Engineer
With the rise of conflicts and advancements in technology, the Engineer has entered the battlefield, accompanied by explosions and noisy machines.
They specialise in building bombs and ingenious traps no to mention an interesting approach to armaments.
They prefer setting up the battlefield and support their alles from a distance instead of going in hand-to-hand.
They also take care of injured teammates.
Class Overview:
Damage, Support
Speciality:
Fire, Nature
Endurance
40%
Damage
80%
Support
70%
Agility
10%
Range
80%
Skills
Primary Skills
Attributes | Rec. | Casting Time | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect |
---|---|---|---|---|---|---|---|---|
+0.5% OR +2% |
0 Energy | Instant Cast | 180 | 25 | Sunburst | Deals 90% Fire Damage to its target and all other enemies within 25 units range. | ||
0 Energy | Instant Cast | 180 | 15 | Flowing Star |
Shoots a fire pellet in the direction of the target, dealing 95% Fire Damage to the first target it hits and an additional Flow_Flame state for 3 seconds. While marked with the Flow Flame the target and and enemies within 15 units distance will take 35% Fire Damage for every 1 second that the target is | |||
5 Energy | Instant Cast | 160 | 25 | Remote Repair | Shoots a projectile that detonates upon hitting the target restoring the health of all allies within range by 120% of your Healing Power. | |||
0 Energy | Instant Cast | 180 | 10 | Infinite Heat | Deals 95% Natural Damage to all enernies in its path and inflicts Source state on a random target for 2 seconds. The Source State will Cause a marked target to explode when it's about to die dealing 60% Fire Damage to all enemies Within 25 units distance. | |||
+0.7% OR +0.5% |
3 Energy | Instant Cast | 40 | Combustible Charge |
Releases an arc of fire in the target's direction, dealing 120% Fire Damage to all enemies within range. | |||
3 Energy | Instant Cast | 60 | Basic Restore | Restores health by 110% of your Healing Power for all allies within range. | ||||
3 Energy | Instant Cast | 40 | Recovery Blow |
Releases a crescent of fire in the target's direction dealing 130% Natural Damage to all enemies within range. In addition, you have a 50% chance of gainingHealth Regeneration for 3 seconds. While active, You regain health by 40% of your Healing Power every 1 | ||||
3 Energy | Instant Cast | 40 | Fiery Skirmish | Releases an arc of fire in the direction of the target dealing 120% Fire Damage to all enemies within range. If 2 consecutive waves hit the nearest target it will detonate and deal 55% Natural Damage to enemies behind it within 10 units distance. | ||||
+0.5% OR +0.5% |
5 Energy | Instant Cast | 160 | 40 | Harmonic Shot |
Deals 80% Natural Damage to all enemies along its trajectory, shattering into several shards behind the first enemy struck. | ||
0 Energy | Instant Cast | 160 | 40 | Emerald Ping |
Blasts a projectile in the target's direction that shatters into a wide fan distributing shrapnel behind the first target struck dealing 110% Natural Damage to all enemies within the fan. For every target hit, You will also increase Your health by 50% of Your Healing_Power. | |||
3 Energy | Instant Cast | 60 | Hot Shot | Sprays multiple pellets alongside a burst of fire in the target direction, dealing 95% Fire Damage to all enemies in the area reducing their Speed by 10% for 3 seconds. This effect can stack up to 30%. | ||||
5 Energy | Instant Cast | 160 | 40 | Chemical Shot | Shoots a projectile in the target direction that shatters into a fan of shrapnel behind the first target struck dealing 80% Natural Damage. Whenever the explosion Damage hits, it will cause additional 85% Natural Damage. |
Secondary Skills
Attributes | Lvl | Cost | Casting Time | Casting Distance | Effect Range | Effect Width | Icon | Name | Effect
|
---|---|---|---|---|---|---|---|---|---|
+0.5% OR |
2 | 7 Energy | Instant Cast | 100 | 25 | Diffusion Grenade | Throws a grenade in the direction of the target dealing 120% Natural Damage to all enemies within range. | ||
2 | 7 Energy | Instant Cast | 80 | 15 | Healing Ricochet | Throws a grenade in the target's direction that bounces up to three times, recovering the health of all allies within its blast radius by 80% of your Healing Power. | |||
2 | 7 Energy | Instant Cast | 100 | 25 | Buyoyant Grenade | Throws a grenade in the direction of the target that can bounce up to three times. After the third bounce the grenade will explode after a brief delay of 2 seconds dealing 180% Fire Damage. | |||
2 | 7 Energy | Instant Cast | 100 | 25 | Propelled Grenade | Throws a grenade at a fixed range towards the target direction that explodes upon impact dealing 150% Natural Damage and decreasing the enemy's Speed by 10% for 5 seconds. This effect can stack up to 50%. | |||
+0.5% OR +0.15% |
3 | 16 Energy | Instant Cast | 120 | 25 | Lethal Shell | Throws a grenade to the target location that will detonate after a delay of 1 seconds to deal between 175% and 245% Fire Damage. Depending on the distance between you and the target, the grenade will deal 17.5% increased Damage for every additional 30 units. | ||
3 | 20 Energy | Instant Cast | 120 | 40 | Burning Grenade | Throws a grenade at the target location that explodes after a delay of 1 second and deals 190% Fire Damage. Additionally you have a 20% chance of inflicting Damage Over Time for 3 seconds that will cause enemies to take 60% Fire Damage every 1 second. | |||
3 | 20 Energy | Instant Cast | 120 | 25 | Burst Grenade | Throws a grenade with fixed range at the target location that will explode after a delay of 1 seconds dealing 185% Natural Damage to all enemies nearby reducing their Armor by 10% for 4 seconds. This effect can stack up to 30%. | |||
3 | 15 Energy | Instant Cast | 25 | Tracking Grenade | Drops a tracking mine at your current location that will take 1 second to charge up until it moves to an enemy location within 50 units, to deal 200% Fire Damage and improve your Damage by 5% for 4 seconds. This effect can stack up to 15%. | ||||
+0.7% OR +2% |
4 | 4 Energy | Instant Cast | 75 | 15 | Jet Flame | Shoots a burst of fire in the target direction, dealing 60% Fire Damage to all enemies within range. The flame can be sustained by holding down the mouse button. | ||
4 | 10 Energy | Instant Cast | 75 | 20 | Healing Flame | Recovers your health and that of allies in front of you by 40% of your Healing Power while improving Bonus_Resistance:_All_Attributes by 8% for 5 seconds. This effect can stack up to 40%. The healing can be sustained by holding down the mouse button.
| |||
4 | 4 Energy | Instant Cast | 75 | 15 | Rocket Fuel | Shoots a burst of fire in the target's direction dealing 60% Fire Damage to all enemies in the area. Additionally there is a 15% chance of hitting surrounding targets arround within 15 units to inflict 100% Fire Damage. The flame can be sustained by holding down the mouse button. | |||
4 | 6 Energy | Instant Cast | 75 | 15 | Synchronized Jet Flame | Shoots a burst of natural energy towards the target dealing 80% Natural Damage to all enemies within range. When casting this skill, you are granted Sync state for 1 sec. This state can stack up to 12 times. When Sync state is at it's limit, a random target and those within 25 units range of it will receive 260% Natural Damage and have their Attack Speed reduced by 30% for 3 seconds. |
Advanced Skills
Attributes | Lvl | Cost | CT | CDT | Dist. | Range | Width | Icon | Name | Effect
|
---|---|---|---|---|---|---|---|---|---|---|
+4% OR +0.5% |
5 | 0 Energy | Instant Cast | 14s | 25 | Induction Booby Trap | Sets up a booby trap at your current location that disappears after six seconds or when triggered. The trap charges for 1 second and then deals 345% Fire Damage to enemies within range. | |||
5 | 6 Energy | Instant Cast | 14s | 25 | Timed Booby Trap | Lays three booby traps. Every 2 seconds one of the traps will be placed at your current position. The trap will last for two seconds before exploding or when triggered. When the trap detonates it causes enemies within range to take 190% Fire Damage. | ||||
5 | 0 Energy | Instant Cast | 14s | 120 | 25 | Tracking Booby Trap | Places a tracking booby trap at the target location that looks out for targets for the next six seconds. The booby trap will be ready after one second and tracking down enemies within around 40 units. Every target hit as well as those surrounding them will take 370% Natural Damage. | |||
5 | 10 Energy | Instant Cast | 19s | 120 | 25 | Hidden Booby Trap | Sets up three booby traps in a line at the target location that will be charged after one second. The traps are only visible for you and your team members. Enemies and their surroundings take 295% Fire Damage when stepping on one of the traps. | |||
OR Bonus Resistance: All Attributes +1.5% |
7 | 10 Energy | Instant Cast | 10s | Spray Device | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your Healing Power. | ||||
7 | 10 Energy | Instant Cast | 10s | Survival Device | Casts a healing orb that surrounds your character for 8 seconds and follows you on your way. Every second. you and your team members within 50 units range of the orb will recover health by 40% of your Healing Power and additionally gain a shield for 4 seconds. The shield absorbs 60% Shield Points. This effect can stack up to 240%. | |||||
7 | 10 Energy | Instant Cast | 18s | Defensive Device | Casts an offensive orb that surrounds your character for 8 seconds and follows you on your way. Every second, enemies within 50 units of the orb wiill take 60% Natural Damage. Additionally, your Armor improves by 5% for 3 seconds. This effect can be stacked up to a maximum of 40%. | |||||
7 | 10 Energy | Instant Cast | 18s | 15 | Gas Device | Casts an orb that surrounds your character for 8 seconds and follows you. Every 0.2 sec the orb will leave a cloud of toxic gas behind that lasts for 1 second. Every 0.5 seconds enemies near the gas will take 15% Natural Damage. | ||||
+0.5% OR +0.5% |
9 | 20 Energy | Instant Cast | 9s | 80 | 20 | Boomerang | Throws a boomerang in the target's direction causing enemies it strikes along its trajectory to take 195% Natural Damage. | ||
9 | 20 Energy | Instant Cast | 11s | 80 | 20 | Shining Boomerang | Throws a boomerang in the target's direction and increases the health of all allies in its path by 175% of your Healing Power. Additionally, it grans Health Regeneration for 3 seconds recovering health by 75% of your Healing Power every 1 second. This effect can stack up to 150%. | |||
9 | 20 Energy | Instant Cast | 11s | 80 | 20 | FireWire Boomerang | Throws a boomerang in the target's direction dealing 215% Fire Damage to all enemies in its path while applying Knockback. | |||
9 | 24 Energy | Instant Cast | 12s | 80 | 20 | Popular Boomerang | Throws a boomerang in the target's direction disrupting the air on its way back and forth dealing 195% Natural Damage and leaving a toxic gas behind for 2 seconds. Enemies along the boomerang's trajectories will be inflicted with Root and take an additional 110% Natural Damage. | |||
+1% OR +0.15% |
11 | 8 Energy | Instant Cast | 5s | 80 | Grapple Device | Flings a chain in the target direction dealing 180% Fire Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hits, by pulling the chain you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | |||
11 | 10 Energy | Instant Cast | 8s | 80 | Attack Device | Flings a chain in the target direction dealing 190% Natural Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hits, you will dash towards the target. After completing your dash you gain a shield for 6 seconds that absorbs 215% Shield Points. If your initial hit killed the target you will still dash to the target location. | ||||
11 | 5 Energy | Instant Cast | 5s | 80 | Guide Device | Flings a chain in the target's direction dealing 195% Natural Damage to the first enemy hit and applying Paralyze for 2 seconds. 1 sec after the chain hits, you will dash towards the target. If your initial hit killed the target you will still dash to the target location. | ||||
11 | 10 Energy | Instant Cast | 10s | 80 | 25 | Gravity Device | Flings a chain in the target direction, dealing 180% Fire Damage to the first enemy hit and applying Paralyze for 1 sec. 1 sec after the chain hit, you will dash towards the target. After completing your dash you will deal 225% Fire Damage to all enemies within 25. If your initital hit killed the target you will still dash to the target location and deal damage at that location. | |||
+0.5% OR +0.15% |
13 | 10 Energy | Instant Cast | 15s | Machine Gun Tower | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 85% Natural Damage per shot. If you are within 60 units from the tower, you will regain health by 30% of your Healing Power every second. If you move out of sight from the tower during it's uptime it will respawn at your current location 5 seconds later. | ||||
13 | 10 Energy | Instant Cast | 15s | 80 | 10 | Rapid-Fire Gun Tower | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units and deal 145% Natural Damage. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later. | |||
13 | 10 Energy | Instant Cast | 15s | Gun Tower Guard | Summons a gun tower to your current location that disappear after 8 seconds or when destroyed. Only 1 tower can be summoned at a time. You and your team members within a range of 80 units will recover health by 160% of your Healing Power. Only the character with the lowest health will be healed. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
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13 | 30 Energy | Instant Cast | 15s | 15 | Assault Gun Tower | Summons a gun tower to your current location that disappears after 8 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 60 units range and dealing 90% Fire Damage. If you move out of sight from the tower during it's uptime, it will respawn at your current location 5 seconds later.
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+1% OR +0.5% |
15 | 12 Energy | Instant Cast | 8s | 25 | Storm Field | Creates a tornado at your current position that lasts for five seconds. Every 0.5 seconds the storm will deal 45% Natural Damage to all enemies nearby. | |||
15 | 12 Energy | Instant Cast | 10s | 25 | Hurricane Force Field | Creates a tornado at your current position that lasts for 5 seconds and follows you on your way. Every 0.5 seconds and follows you on your way. Every 0.5 seconds the storm deals 45% Natural Damage to all nearby enemies and reduces their Armor by 20%. | ||||
15 | 15 Energy | Instant Cast | 13s | 100 | 15 | Suffering Tornado | Creates a tornado at the target location that lasts for five seconds. The storm will track down enemies within 50 units range of its starting point. Every 0.5 seconds enemies within range take 45% Natural Damage. | |||
15 | 12 Energy | Instant Cast | 10s | 100 | 25 | Wind and Fire | Creates a tornado at the target location that lasts for five seconds. Every 0.5 seconds enemies within range of the storm take 30% Natural Damage and 30% Fire Damage. | |||
+1% OR +0.5% |
18 | 20 Energy | Instant Cast | 30s | 200 | 10 | War Machine | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 150% Fire Damage to enemies in their path. | ||
18 | 25 Energy | Instant Cast | 32s | 200 | 10 | Annihilation Machine | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target's direction every 0.5 seconds dealing 150% Fire Damage to enemies in their path. | |||
18 | 20 Energy | Instant Cast | 21s | 140 | 10 | First Aid Machine | Casts 2 orbs where you stand that last for 2 seconds. The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds, recovering the health of all allies in their path by 170% of your Healing Power.
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18 | 20 Energy | Instant Cast | 30s | 200 | 10 | Driven Machine | Casts 2 orbs where you stand that last for 3 seconds, The orbs will only shoot in the direction that they were originally facing. During their uptime each orb will shoot in the target direction every 0.5 seconds dealing 180% Natural Damage to enemies in their path. Additionally, you have a 50% chance of applying Paralyze for 1 sec. | |||
+0.15% OR +0.7% |
21 | 10 Energy | Instant Cast | 21s | 200 | 15 | Hunt Shot | Shoots a bolt in the target direction dealing 190% Natural Damage to all enemies in its path. Upon hitting the first target, surrounding enemies within 40 units distance will also take 230% Natural Damage and be inflicted by Root for 2 seconds. | ||
21 | 10 Energy | Instant Cast | 21s | 200 | 15 | Cutting Wind Shot | Shoots a bolt in the target's direction dealing 210% Natural Damage to all enemies in its path. The first enemy struck will have the wind mark applied that lasts for 3 seconds. Every 0.5 seconds enemies within 25 units will take 55% Natural Damage and have their Armor reduced by 40%. | |||
21 | 10 Energy | Instant Cast | 21s | 200 | 25 | Green Fire Shot | Shoots a bolt in the target's direction dealing 370% Fire Damage to the first enemy struck while spreading to it's surroundings. Additionally, the target will have Damage Over Time inflicted that lasts for 5 seconds. Every 1 second the target will take 85% Natural Damage. | |||
21 | 15 Energy | Instant Cast | 21s | 200 | 15 | Vertigo Shot | Shoots a bolt in the target's direction dealing 250% Natural Damage to all enemies in its path. When the first target is hit, all surrounding enemies within 25 units take 305% Natural Damage and will be inflicted by Paralyze for 2 seconds. | |||
+0.7% OR Bonus Resistance: All Attributes +1.5% |
24 | 9 Energy | Instant Cast | 15s | 100 | 25 | Protective Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% reduced Damage Resistance. | ||
24 | 13 Energy | Instant Cast | 15s | 100 | 25 | Asylum Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Damage Resistance as well as 10% improved Block Chance. | |||
24 | 9 Energy | Instant Cast | 18s | 100 | 25 | Enemy Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the sphere gain 25% Attack Speed and 25% Damage. | |||
24 | 10 Energy | Instant Cast | 15s | 100 | 25 | Purging Sphere | Casts a set of orbs to the target location that create a sphere that lasts for 8 seconds. During that period, you and all team members within the zone will recover health by 205% of your Healing Power. Additionally, Damage Resistance is reduced by 25% | |||
+1% OR +0.5% |
27 | 0 Energy | Instant Cast | 30s | 100 | 25 | Bombarding Turret | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% Fire Damage every 2 seconds. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | ||
27 | 15 Energy | Instant Cast | 30s | 100 | 25 | Ashes Turret | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be searching for enemies within 100 units and shoot fireballs dealing 140% Fire Damage every 2 seconds. Additionally, the burning ashes of killed enemies will remain in the area dealing 110% Fire Damage per second. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | |||
27 | 15 Energy | Instant Cast | 30s | 100 | 25 | Healthcare Turret | Summons a gun tower to the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be looking for wounded team members and recover their health by 130% of your Healing Power if they are in range. Additionally, you and your team members gain 5% Armor for 6 seconds. This effect can stack up to 40%. If you move out of sight from the tower during it's uptime, the tower will spawn at your current location 5 seconds later. | |||
27 | 15 Energy | Instant Cast | 24s | 100 | 25 | Power Compression Tower | Summons a gun tower at the target location that disappears after 16 seconds or when destroyed. Only one tower can be summoned at a time. During it's uptime, the tower will be aiming at your current location dealing 145% Fire Damage every 2 seconds to all enemies around you. | |||
+0.5% OR +0.5% |
30 | 0 Energy | Instant Cast | 25s | 100 | Traction | Summons 2 orbs to the target location that are connected by a beam. The orb will disappear after eight seconds or when destroyed. During their uptime, enemies that are hit by the beam will take 55% Natural Damage every 0.5 seconds. | |||
30 | 20 Energy | Instant Cast | 25s | 100 | Power Traction | Summos 2 orbs to the target location that disappear after eight seconds or when destroyed. When you are less than 60 units away from one of the orbs, your character will be linked to one or both of them via a beam. Staying in range of the orbs you can manoeuvre the beam and hit enemies with it. Enemies that get hit by the beam will take 70% Natural Damage every 0.5 seconds. | ||||
30 | 18 Energy | Instant Cast | 25s | 100 | Reovery Traction | Summons an orb to the target location that will disappear after eight seconds or when destroyed. If you are within 80 units distance from the orb you will be linked to it via a beam. While connected, every 0.5 to 1 sec you gain an additional Recovery stack for 2 seconds. This state can stack up to 4 times. Whenever you have Recovery stacked, allies within Friendly EffectRangeS will also recover their health by 330% of your Healing Power. | ||||
30 | 15 Energy | Instant Cast | 25s | 100 | Surgical Traction | Summons 3 orbs at the target location that are connected by a beam. The orbs will disappear after eight seconds or when destroyed. When there is less than 200 units distance between you and the triangle of beams, the orbs will gradually move closer to you. Enemies hit by the beam will take 55% Fire Damage every 0.5 seconds. |
Passive Skills
Lvl | Icon | Name | Effect |
---|---|---|---|
10 | Repair Parts | Every time you use a skill there is a 40% chance of repair parts being dropped that will last for 8 seconds. Collecting a repair part will heal you for 5% of your Maximum Health and 100% of your Healing Power. Allies can collect the repair parts as well. | |
13 | Give Me Fuel | Increases your Fire Damage by 10%. When dealing Fire Damage to an enemy you have a chance to inflict additional Damage over Time for 3 seconds. For the duration of the effect the enemy will take 24% Fire Damage every 1 second. | |
16 | Unstable Menstruum | Increases your Natural Damage by 10%. Each time your enemy takes Natural Damage you have a chance to apply an Unstable Potion effect for 8 seconds. During the effect period, the target will take 30% extra Natural Damage from your attack. | |
19 | Precision Crafting | Increases the Health Points of your summoned objects by 50%. Additionally, the Damage is increased by 3% and the Attack Speed by 2% for 30 seconds. This can stack up to 5 times. | |
22 | Regular Maintenance | Increases your Bonus Resistance: All Attributes, and that of team members within 40 units to you, by 20%. Additionally, will Leech 70% health from the enemy and will increase the health of each in-range ally by 70% of your Healing Power every 5 seconds. | |
25 | Strengthened Sight | Increases your Critical Hit Chance by 15% when having a long-range weapon equipped. Additionally, your Attack Speed will increase by 10%. | |
28 | Going in Equipped | If you have a short-ranged weapon equipped your Health Points will increase by 20% and your Block Chance will increase by 10%. | |
31 | Vulnerability Analysis | Increases your Critical Hit Chance by 15%. Additionally, every 10 seconds random enemies within 40 units will have their Damage Resistance decreased by 20% while also being taunted. This effect will last for 10 seconds. | |
34 | Reversal of Fortune | Every time you heal others there is a chance of increasing the target’s Damage by 1% and increasing your Healing Power Bonus by 2%. This effect can stack up to 10 times. | |
37 | A Model of Care | Increases your Healing Power Bonus by 20%. The extra amount of Healing Power will increase your Dodge by 80%. |