Arcanist

From Guardians of Ember Wiki
Arcanist Artwork

When magic first appeared in Olyndale, some races were curious and some were afraid of it. Those who tried to understand it soon became known as Arcanists. Mastering the arcane arts is not easy and can be very dangerous because if the mind is weak and undisciplined, it will often end in insanity or corruption of the soul. But with intense training, a seasoned Arcanist can become the most terrifying threat on the battlefield.

Class Overview:

Damage, Support

Speciality:

Elemental Spells

Attributes:

Endurance
40%
Damage
80%
Support
60%
Agility
60%
Range
60%

 

 

 

Skills

Primary Skills

Pts Reg. E. Casting Time Casting Distance Effect Range Effect Width Icon Name Effect

 

  3 Energy Instant Cast 200 0 15 Ice Spear Deals 70% Frost Damage to all enemies in it's path.

 

  0 Energy Instant Cast 200 0 15 Arcane Spear Deals 65% Energy Damage to all enemies in it's path and heals yourself and allies by 55% of your Healing Power.
  3 Energy Instant Cast 200 0 15 Fog Spear Deals 75% Frost Damage to the first enemy in its path. When a target is hit, you have a 30% chance of creating an ice fog around the target that lasts for 3 seconds. Every 0.5 seconds enemies inside the fog take 25% Frost Damage and have their Speed reduced by 50%.
  3 Energy Instant Cast 100 40 10 Icicle Spear Shoots icicle spears in the target's direction that split into 3-5 separate shards spreading into an arc behind the first target struck. The number of spears depends on the distance between you and the first target hit. The closer you are, the higher the number of spears. The spears deal 45% Frost Damage.

 

  3 Energy Instant Cast 150 25 0 Arcane Spread Summons two consecutive lightning bolts to the target location dealing 45% Energy Damage to alle enemies within range of the impact.
  0 Energy Instant Cast 150 25 0 Protective Ice Casts two cosecutive frost bolts to the target location which leave behind an ice fog for a short moment. The first strike recovers the health of team members within range by 45% of your Healing Power. Additionally, team members within range of the second strike absorb 80% Shield Points for 3 seconds.

 

  0 Energy Instant Cast 150 25 0 Spreading Primer Casts two cosecutive bolts of lightning and frost to the target location. The lightning strike will deal 70% Energy Damage to all enemies within range and reduce their Attack Speed by 5% for 3 seconds. This effext can stack up to 20%. The frost strike will additionally deal 70% Frost Damage to all enemies within range and reduce their Speed by 5% for 3 seconds. This effect can stack up to 20%.
  0 Energy Instant Cast 150 25 0 Frost Spread Casts two consecutive beams of frost towards the target location, dealing 45% Frost Damage to all enemies within range. When landing a critical hit, you gain 5% improved Attack Speed for 4 seconds. This effect can stack up to 30%.

 

  5 Energy Instant Cast 0 80 0 Ice Blast Sends forth a blast of ice in an arc in front of you, dealing 60% Frost Damage to all enemies within range.
  5 Energy Instant Cast 0 80 0 Ice Arc Deals 75% Frost Damage to all enemies within an arc in front of you.
  5 Energy Instant Cast 0 100 0 Blast Cure Allies within range will increase their health by 50% of your Healing Power. When casting the spell, you also have a 15% chance of improving your Armor by 30% for 5 seconds.
  0 Energy Instant Cast 0 80 0 Body Shock Deals 75% Energy Damage to all enemies within range. When landing a critical hit, all targets will have their Armor reduced by 10% for 6 seconds. This effect can stack up to 30%.

Secondary Skills

Pts Cons. Casting Time Casting Distance Effect Range Effect Width Icon Name Effect

 

2 18 Energy Instant Cast 75 0 30 Surgical Ice Shatters the ground in front of you, dealing 220% Frost Damage to all enemies within range.
2 18 Energy Instant Cast 150 0 30 Resonance Blast Deals 225% Energy Damage to all enemies in its path and Leeches 25% health from up to five enemies within range.
2 18 Energy Instant Cast 45 0 30 Shivering Waves Casts three short ice waves in front of you that deal 140% Frost Damage to all enemies in their way.
2 18 Energy Instant Cast 45 0 30 Shivering Cure Casts an ice fog in front of you that increases your allies health 110% of their Healing Power and additionally grants them a shield for 4 seconds that absorbs 85% Shield Points. This effect can stack up to 255%.
3 5 Energy Instant Cast 100 0 10 Ice Ray Casts an ice ray with fixed range in the target's direction. The ice ray can be sustained by holding the mouse button. Enemies hit by the ray take 70% Frost Damage.
3 5 Energy Instant Cast 100 40 0 Splitting Ice Ray Casts an ice ray with a ficed range in the target's direction. The ray can be sustained by holding the mouse button. Enemies hit by the ray take 95% Frost Damage. After hitting the first enemy, the ice ray will expand into a short arc behind them. In addition, enemies it strikes will have their Speed reduced by 5% for 3 seoncds. This effect can stack up to 60%.
3 5 Energy Instant Cast 100 50 10 Dividing Pain Casts a bolt of lightning with a fixed range in the raget's direction. The lightning can be sustained by holding the mouse button. Enemies hit by the lightning bolt take 50% Energy Damage. When a target is struck, you have a 40% chance of creating two electric spheres at the end of the bolt, depending on the distance between you and the target. The spheres will charge towards the sides of the bolt to deal an additional 80% Energy Damage.
3 5 Energy Instant Cast 100 0 10 Frozen Ray Casts an ice ray with a ficed range in the target's direction. The ice ray can be sustained by holding the mouse button. Enemies hit by hte ice ray take 70% Frost Damage. In addition, you have a 10% chance that when a target is hit within 25 units you can inflict an additional 145% Frost Damage.
4 10 Energy Instant Cast 150 25 0 Arcane Sphere Sends out a lightning ball that explodes upon impact, dealing 140% Energy Damage to all nearby enemies.
4 10 Energy Instant Cast 150 15 0 Dividing Arcane Sphere Sends out a lightning ball that explodes upon impact, dealing 140% Energy Damage. When a target is hit, the ball will split into two smaller balls that will bounce from the first enemy and deal 45% Energy Damage to enemies within 5 range.

 

4 10 Energy Instant Cast 100 15 0 Unstoppable Arcane Sphere Sends out a lightning ball that explodes upon hitting an enemy to deal 205% Energy Damage. When a target is hit, the ball will split and bounce towards up to fifty other targets a maximum of 5 times. If the target hits an ally they will recover their health by 100% of your Healing Power and also gain a shield that absorbs 105% Shield Points for 6 seconds. You will gain the same benefits as your allies.
4 10 Energy Instant Cast 150 15 0 Arcane Catapult Sends out a ball of lightning that deals 90% Energy Damage upon impact and bounces three times. The second and third bounce will travel the same distance as the first one did. Then the ball's Damage critical strikes within 15 units of the first target, enemies will take an additional 75% Frost Damage

Advanced Skills

Lvl Cons. CT CDT Dist. Range Width Icon Name Effect

 

5 10 Energy Instant Cast 6s 150 25 0 Arcane Twilight Releases two tracking orbs towards the target location that disappear after 3 seconds or when triggered. During their uptime, the orbs will track down enemies within 50 units distance and deal 125% Energy Damage.
5 10 Energy Instant Cast 6s 150 25 0 Supporting Twilight Releases two tracking orbs towards the target that disappear after 5 seconds or when triggered. During their uptime, the orbs will track down weak team members within range of 75 units and recover their health by 150% of your Healing Power.
5 10 Energy Instant Cast 6s 150 25 0 Shivering Twilight Releases two tracking orbs towards the target that disappear after 3 seconds or when triggered. During their uptime, the orbs will track down enemies within 50 units distance and deal them 155% Frost Damage. Additionally, enemies hit as well as those surrounding them will have their Attack Speed reduced by 20% for 3 seconds.
5 10 Energy Instant Cast 6s 150 15 0 Unstoppable Twilight Releases two tracking orbs towards the target that disappear after 3 seconds or when triggered. During their uptime, the orbs will track down enemies within 50 units distance and deal them 140% Energy Damage. Additionally, there is a 50% chance that they will produce smaller electromagnetic orbs that remain for a further 2 seconds or until triggered. Enemies within 50 units range will take 95% Energy Damage.
7 15 Energy Instant Cast 20s 0 0 0 Surrounding Shield You gain a shield that lasts for 14 seconds, absorbing 440% Shield Points.

 

7 15 Energy Instant Cast 20s 0 25 0 Ice Shield Improves your Armor and that of any team members nearby by 20% and additionally grants Health Regeneration for 14 seconds. Every 1 second the target will recover health by 55% of your Healing Power.
7 15 Energy Instant Cast 24s 0 25 0 Frost Shield Generates a shield that absorbs 450% Shield Points. This shield will disappear after 14 seconds or when broken causing enemies nearby to take 285% Frost Damage when it explodes.
7 0 Energy Instant Cast 20s 0 25 0 Snow Shield You and any team members nearby gain 35% Armor as well as 15% Speed for 14 seconds.
9 12 Energy Instant Cast 9s 100 0 20 Shivering Twister Casts a slow moving tornado in the direction of the target, dealing 115% Frost Damage to all enemies in its path.
9 12 Energy Instant Cast 9s 100 0 20 Dividing Twister Casts 3 tornados that travel slowly towards the target, dealing 60% Frost Damage to all enemies in their path.
9 12 Energy Instant Cast 9s 100 0 20 Lightning Twister Casts a tornado that travels slowly towards the target, dealing 125% Frost Damage to all enemies in its path. When a target is hit, there is a 10% chance of lightning emerging from the tornado that will deal 125% Energy Damage to all enemies within 5 and inflicting Root for 1 second.
9 12 Energy Instant Cast 13s 100 0 20 Lightning Twister You are granted Tornadoes Emerge status which lasts for 10 seconds. With every skill you use during that period you hav a 30% chance of a tornado appearing once per 0.1 sec dealing 135% Frost Damage to all enemies in its path. This effect is triggered once per second.

 

11 8 Energy Instant Cast 6s 60     Timeshift You instantly speed towards the target and gain a shield that lasts for 4 seconds, absorbing 275% Shield Points. Your travel distance is fixed.
11 8 Energy Instant Cast 6s 60 25   Arcane Timeshift You instantly flash towards the target direction, dealing 245% Energy Damage to all nearby enemies upon landing. Your travel distance is fixed.
11 8 Energy Instant Cast 6s 60   15 Frozen Timeshift Causes you to sprint towards the target leaving a frozen path behind you that lasts for 4 seconds. During that period enemies within the path have their Speed reduced by 50% and will take 35% Frost Damage every 0.5 sec.
11   Instant Cast 12s 60 25   Reflective Timeshift You speed towards the target regaining health by 245% of your Healing Power leaving behind an ice crystal that lasts for four seconds. The crystal inflicts a Taunt to all enemies within 25 units distance.
13 18 Energy Instant Cast 15s   100   Energy Impact Casts a wave of lightning in a wide arc in front of you dealing 160& Energy Damage to all enemies in range. When casting this spell, you will also improve your Damage by 10% for 10 seconds.
13 18 Energy Instant Cast 15s   100   Disastrous Impact Casts a wave of lightning in an arc in front of you, dealing 295% Energy Damage and reducing Armor by 10% for 10 seconds.
13 18 Energy Instant Cast 15s 200     Supportive Blast Upon casting this spell, allies struck by it will have their Damage increased by 10%. Additionally, you and your team absorb 165% Shield Points lasting 10 seconds.
13 18 Energy Instant Cast 15s 200   20 Arcane Wings Deals 310% Energy Damage to all enemies in its path. Upon hitting the first target, all surrounding enemies within 40 units distance take an additional 185% Energy Damage.
15 10 Energy Instant Cast 8s 150 25   Curing Snow Fall Calls down four consecutive frost showers to the target location that recovers the health of all allies within range by 75% of your Healing Power.
15 10 Energy Instant Cast 8s 150 25   Frozen Thorns Flames of frost erupt from the ground at the target location for 4 seconds. Every second, enemies within range of the flames take 85% Frost Damage and have their Speed reduced by 40%.

 

15 10 Energy Instant Cast 10s 150 40   Healing Blizzard Calls down four consecutive snow showers to the target location that recovers the health of all allies within range by 75% of you Healing Power and increases their Attack Speed by 15%.
15 10 Energy Instant Cast 8s 150 25   Remorseless Ice Ice and snow flames are called forth from the ground at the target location for 4 seconds, causing enemies within range to take 85% Frost Damage. In addition, sharp icicles will appear at random within the physical scope of the spell. If a target is hit by one of the icicles they have Freeze inflicted on them for 1 sec.

 

18 22 Energy Instant Cast 10s 200   15 Frost Strike Shoots out an ice bolt in the direction of the target, dealing bewteen 245% and 367.5% Frost Damage to all enemies in its path while reducing their Damage by 10% for 3 seconds. Depending on the distance between you and the target, the Damage will increase by 24.5% for every additional 40 units.
18 22 Energy Instant Cast 15s 200 25   Protecting Strike Deals between 285% and 427.5% Frost Damage to the first enemy in its trajectory and improves Damage Resistance by 6% for 5 seconds. Depending on the distance between you and the target, the Damage increases by 28.5% for every additional 40 units and also increases Damage Resistance by 6%.
18 22 Energy Instant Cast 5s 200   15 Absolute Zero Deals 275% Frost Damage to all enemies in its path and grants Hypothermia effect for 10 seconds. When casting another spell during the effect's duration, you will additionally inflict Freeze on the target for 2 seconds.
18 22 Energy Instant Cast 10s 150 25   Spherical Frost Throws a ball of ice towards the target, dealing between 345% and 517.5% Frost Damage. Depending on the distance between you and the target, the Damage increases by 34.5% for every additional 40 units. Whenever the spell critical strikes, the target will receive an additional 395% Energy Damage.
21 6 Energy Instant Cast 12s       Shapeshifter Your character transforms into a ball of energy, ignoring unit collision and gaining 40% improved Speed for 5 seconds. For every 0.5 seconds in this state, you will regain your health by 65% of your Healing Power and recuce the Aggro Bonus of monsters by 5%, however, you cannot use your other skills or auto attacks at the same time.

 

21 6 Energy Instant Cast 12s   25   Arcane Shapeshifter Your character transforms into a ball of energy, ignoring unit collision and gaining 40% improved Speed for 5 seconds. Every 0.5 seconds in this state, you deal 65% Energy Damage to nearby enemies. However, you cannot use your other skills or auto attacks while in this state.
21 6 Energy Instant Cast 12s   25   Explosive Shapeshifter Your character transforms into a ball of energy, ignoring unit collision and gaining 40% improved Speed for 5 seconds. While in this state you reduce your monster Aggro Bonus by about 5% every 0.5 seconds. At the end of the spell's duration time, you deal 475% Energy Damage to all nearby enemies and additionally inflict a Knockback on them. However, you cannot use your other skills or auto attacks while in this state.
21 6 Energy Instant Cast 12s   25   Provocating Shapeshifter Your character transforms into a ball of energy, ignoring unit collision and gaining 40% improved Speed for 5 seconds. While moving in this state, you continuesly send out waves that inflict Taunt to enemies nearby. At the end of the spell's duration, you inflict Capture to nearby enemies and gain a shield for 4 seconds, absorbing 170% Shield Points. However, you cannot use your other skills or auto attacks while in this state.
24 6 Energy Instant Cast 15s 100 70 5 Frost Barrier Casts a frost barrier at the target location that lasts for 6 seconds. Enemies that get hit by the barrier or walk over it have their Armor reduced by 15% and their Speed reduced by 25%. When the target is within range, you have a 50% chance to inflict an additional 250% Frost Damage to the target.
24   Instant Cast 15s 120   50 Energy Barrier Creates a slowly advancing wall of energy that grants team members a shield for 6 seconds, every 0.2sec whtat will absorb 170% Shield Points. This effect can stack up to 850%.
24 8 Energy Instant Cast 15s 100 70 5 Ice Cold Casts a frost barrier at the target location that lasts for 6 seconds. The barrier lowers the Armor of enemies that are hit by the barrier or walk over it by 30% and also reduces their Speed by 30%. When the target is within your attack range, you have a 50% chance of causing an additional 255% Frost Damage to the target. When the barrier is about to disappear, it explodes and deals 170% Frost Damage to all enemies nearby.
24   Instant Cast 15s 120   50 Repellent Ice Wall Creates a slowly advancing wall of ice that travels at 0.1 sec per unit, dealing 65% Frost Damage to all enemies in its path, also inflicts a Knockback.

 

27 10 energy Instant Cast 24s 150     Energy Wound Delivers an energy ball at the target location that remains there for 8 seconds. Every 0.5 seconds the ball will deal 50% Energy Damage to 5 enemies within 50 units. Additionally, you have a 10% chance of inflicting Root for 1 sec.
27 10 energy Instant Cast 20s 150     Hanging By A Thread Releases an icy orb at the target location that will remain there for eight seconds. During it's uptime, the orb will create a link every 0.5 seconds that will connect with up to 5 team members within 50 units range. Every team member connected to the orb will recover their health by 55% of you Healing Power. Casting this spell again will teleport your character to the orb's location.

 

27 10 energy Instant Cast 20s 150 25   Synchronous Optical Ball Releases a ball of electricity at the target location and remains there for 8 seconds. Each time you cast the spell the orb will release a wave of energy dealing 140% Energy Damage to all enemies within range. This effect will be triggered once per second. Casting this spell again will teleport your character to the orb's location.
27 15 energy Instant Cast 27s 150     High-Energy Detonator Summons a ball of energy towards the target that remains there for 8 seconds. Every 0.5 seconds the ball will link itself up to 5 enemies within 50 units distance dealing 55% Energy Damage. When a target is about to break the link, the ball will deal an additional 235% Energy Damage and inflict Paralyze for 1 sec.
30 10 energy Instant Cast 25s 150 25   Basic Lightning Casts lightning at the target location causing enemies within range to take 485% Energy Damage for 2 seconds while inflicting Root for 3 seconds.

 

30 22 energy Instant Cast 25s 150 25   Retention Arc Generates an arc around the target location that lasts for 2 seconds. During that time, enemies within range wil get a Tier 1 Static Stack every 0.5 seconds that lasts for 3 seconds. This state can stack up to 4 times. When the Static Status status effect ends it will spread and deal 540% Energy Damage to enemies within range. Enemies that are already affected by the Static Stack status will be dealt with an additional 150% Energy Damage.
30 20 energy Instant Cast 25s 150 25   Harmonic Arc Casts an arc at the target that lasts for sic seconds and grants allies within range a shield that lasts for 6 seconds absorbing 315% Shield Points. Allies within range of the arc will recover their health by 105% of your Healing Power every second.
30 10 energy Instant Cast 30s 150 40   Ice Storm Create an ice storm upon the target location that lasts for 2 seconds. Enemies under the storm have their Speed reduced by 50%. At the end of the ice storm's duration, huge icicles will erupt at its epicentre and deal 645% Frost Damage to all enemies within range.

 

 

 

Passive Skills

Pts Icon Name Effect

 

10 Awakened Cover Increases your Shield Strength Modifier by 40% while decreasing your Aggro Bonus by 50%. If you have not been attacked within 8 seconds, you will gain a shield with 200% Shield Points.
13 Insightful Advantage Increases your Energy Damage by 10%. Additionally, you have a chance to increase your Attack Speed by 5% for 5 seconds. This effect can be stacked up to 20%.
16 Enlighten Increases your Critical Hit Damage Bonus by 20%. When not landing a Critical Hit, your Critical Hit Chance will be increased by 1%. This effect can stack up to 15%. Once you land a Critical Hit the effect will reset.
19 Potential Squeeze Increase your Damage by 25%. Additionally, your Damage Resistance will be reduced by 10%.
22 Cold Embrace Increases your Armor by 15%. This effect will also apply to team members within 80 units. Additionally, you freeze the ground on your path every 0.1 seconds. The frost will remain for 2 seconds and decrease the Speed of enemies that step on it by 20%.
25 Frost Dance When landing a critical hit you summon an icicle after a 0.5 second delay at the target’s location dealing 200% Frost Damage to enemies within 15 units. This effect can be triggered a maximum of once every second.
28 Liquid Fluctuations Increases your Frost Damage by 10%. Dealing Frost Damage to a target will grant you a 20% chance to apply Freeze for 1.5 seconds.
31 Inner Peace Decrease your Damage by 10% but increases your Healing Power Bonus by 30%. Team members within 70 units will gain 10% Critical Hit Chance.
34 Arcane Channel Every time you hit an enemy you will gain one layer of Crossflow Buff. This effect can be stacked a maximum of 50 times. When Crossflow is at max stacks it will release chain lightning towards the current target and and bounce to other nearby targets a maximum of 5 times causing 500% Energy Damage.
37 Fade Every time you are attacked there is a chance of increasing your Healing Power Bonus by 10%. At the same time your Aggro Bonus is lowered every 8 seconds. This effect can be stacked up to 5 times.